What is Best Pvm Necro Setup

ericramos

Diabloii.Net Member
What is Best Pvm Necro Setup

I am wanting to make a good Pvm Necro, what would anyone say that is the best pound for pound to use?? Only experienced trial runners please. If you have one please tell its tail, from stats, skill choices and especially gear, along with merc choice. I have a Psn made and he does ok, just not great, Poison Nove takes along time to kill bosses and forget ever doing an Uber run with it.
 

NumtyDoo

Diabloii.Net Member
Look in the guide sticky for Fishy-mancer by nitefish. It's a great build and leaves alot of room for customization.
 

Ed from Russia

Diabloii.Net Member
I second that - fishymancer (= skellymancer = necro summoner).
Start there and once you are familiar with that start looking at Poisonmancer and Bonemancers.
 

SocraticB

Diabloii.Net Member
I third that - Fishymancer is best all-around necro build, especially for those new to necromancers. I've found that the key to killing bosses fast is putting some Crushing Blow on your merc; you can raise Urdar or similar Revives, but you can't always count on them being in the game you're in, and they only last for 3 minutes (and you need teleport to get 'em to where you need 'em). For generic boss/mf/key running, CB on your merc is key.
 

maiku

Diabloii.Net Member
Fourth it. A Fishymancer can be built for cheap or expensively, and when played correctly, fears very little, survives the impossible, and has few problems against anything in the game including Ubers.
 

Borje

Banned
Five that :rolleyes:

My gear is pretty pimped out, and it is mainly as an MFer..
Shako (ptopaz)
Enigma M
Maras28
Beast+Humon(pdia)
CTA/AokL+Spirit35 on switch
Arach belt
FCR/str ring (this isn't perfect, by I need nothing else, just the FCR and I stated around some str from ring..)
Wisp Projector, 12%absorb, 18%MF
Chancies39 (highest ones I've found and haven't bothered buying perf)
Marrowwalk +2 SM
Torch, Anni, Gheeds, 3 summon skillers (could be more), res charms to fill gaps then fill it all with MF SCs (ofc, leaving room for 10 or so squares+Cube)

merc uses (A2, Might)
Infinity eth CV
Andys (IAS/Fire res jool, taken from my strafe zon)
Duress/Lionheart (these can be traded for Fort, and should, just like the helmet be eth to be ideal, but I have never needed any of those bosts for him..)

Max in this order:
RS, SM, CE, Mages
get one point in each early on, get one point in revives, get one in all curses (save perhaps confuse and attract), put remaining points in Golem Mastery (if you find anything better to use them for, then do, skill points are not on the shortstack for this build), get one point in Bone armour and try to have it active all the time. Get a point in GM/SR. Make an Iron golem out of a random Insight weapon, pref not that high DMG since the only thing that can kill him (except you dying) is IM. When you cast him, make sure you squeez any +to IG, GM and SR when you are casting him since those are the skills that will count no matter what they are after that.

Stats are the normal ones: as little as you need for your gear, don't put too many here, you get boost from Enigma, Torch, Anni, Maras, FCR ring (perhaps, not a must, but if you can, do!), Marrows and Shako. I didn't bother with block since you have around 30 guys between you and the monsters and the only ones that pierce these attacks are those doing elemental, thus unblockable attacks, so left at base (or what ever needed to wear you Beast, I got a Berserker Axe just for resale value and you don't need a lot of points for that). Rest is in Vita, don't bother with NRG since your Insight IG will solve any mana problem you thought you had.

How to play: Keep your AokL in your stash, enter some random easy area and cast BC and BO, switch to AokL. Start the killing to be able to get corpses to summon your army. I preffer to start with summoning my Mages since you will want to be able to unsummon them if they are psn and if there are too many cold ones (I use one, for bosses) and that is though with 15 skellies running around like crazy. After you got 14 or so Light/Fire mages switch to RS and raise your melee skellies. After that switch back to CTA and cast it to beef your army, keep your CTA on and the AokL in the stash. Switch to Beast+Humo for a lot of Res and the Fanat Aura from Beast. When ever there is a corpse you don't need for summoning and there are monsters nearby, cast Corpse explosion which should reach 13 yards, if all living monsters are amped and your merc is using infinity not a lot is alive when you have blowen 2 corpses. Just go, go, go. Ok, so this is taking some time to do, just getting your army up, so you better run lots of areas so that not half the time you spend is summoning your army, then running pits and then redoing. I run Pits, Countess, Andy, Summoner, Ancients Tunnels, Ruined Temple (+the other if I find it first), Meph, Shenk/Eldritch, Nihlathak, Pindleskin, Baal (full clear of all levels) and then Cows. You could do CS too, but I don't bother...

A few things worth noting: with Spirit 35 (must be 35), Arach, FCR ring, and your AokL on instead of your CTA you will reach the 75% FCR break point, thus making teleing to Countess a piece of cake, just take your CTA and put it in your invent/cube when you need some longer teleing (if the gear swap takes longer than the saved time, don't bother.. sorta, I just do it for Countess).

the trick to be super fast is Telestomping, meaning you tele next to a monster, and all your 30 minions will come with you, all be stacked upon each other, all attacking the monster and by this making pretty much all non-act bosses die in under a second. Allways make sure all monsters are Amped. After you get the corpse, start spamming Corpse Explosion. On act bosses, since you have no Clay Golen for slow, you will need at least one Cold Mage to chill, and then cast Decrepify when you have telestomped him.

Your Amplify Damage curse will lower all monsters physical resistance with 100%. The Might aura from merc+Fanat aura from Beast will give your skellies a huge Physical Damage bonus, Fanat will also give bonus to AR and Attack speed. The Infinity in the hands of your merc will lower all monsters resistance with 85%, making your mages and corpse explosions hurt a lot, it will also lower the monsters defence quite a bit, this is only an issue against act bosses, but now your skellies will hit them a lot better, for regular monsters the AR bonus from Fanat is enough.

pew, think I'm done now.. GL and HF!
 

Mullet Power

Diabloii.Net Member
Also to add to what Borje said the summon necro is very good even if you're not "pimped out" like Borje.

I run WSK+Baal mostly and my only pieces of gear that are worth more then a Lem is my enigma and my anni (witch in total was 3hr's). But since i run with 75 LR(from charms + Pdiamonded Homunculus) it is very very easy. The only thing i suggest is make sure you have Dim Vision on a good hotkey as it will make those nasty Gloams be as easy as clearing carvers in Act 1.

My prebuff set is nothing special either(no cta) i end up with 42 SM and 40 RS and I never lose any (except to IM) and i have done it with worse gear, it just takes longer ^_^.
 

Borje

Banned
The beauty of a fishymancer is that he is going to do ok even if he's naked, but ErikRamos asked for the _best_ PvM char, and I think that's what I gave him =)
 

naskali

Diabloii.Net Member
I have a Psn made and he does ok, just not great, Poison Nove takes along time to kill bosses and forget ever doing an Uber run with it.
Get some revives and good merc and bosses are toast.
 

ps2v12

Diabloii.Net Member
Re: What is Best Pvm Necro Setup

My Necro is by far both my toughest character and best MF-er.

Necro: Shako/Skullders/AoKL/Homonculous/Chance Guards/Goldwrap/WTravs/2xNagels/Rare ammy +1 necro + MF
Merc (HF): Guillaume's Face (for the CB)/Bonehew/Leviathan

20 Raise skeleton, 20 Skel mastery, 20 CE, most other things 1 pt except Summon resist and Attract. I never bother with revives since they tend to expire just when I need them most. This is my second attempt at a Fishy. In my first I didn't use Attract or pump CE up to 20 and found it much more difficult to survive in certain areas (i.e. Pit level 2 if large groups of archers had spawned)

General tactics: Amp each group, wait until the first kill then CE the crap out of the rest.
Bosses: Decrep and let my merc CB them to death
Other tactics: When faced with large groups of archers, Attract on one of them to keep them all busy while we close the distance.

My necro easily runs all areas, all bosses and is the fastest Cow-er I've ever had (better than my old Furyzon).

Only things you need to be wary of are Black Souls (easy to get cut down in the crossfire) and of course Chaos Knights casting Iron Maiden. I tend to find, though, that with CE at 20 I can nuke most of them before taking too much damage. All I need is that first kill :thumbsup:

Oh - and as previously stated by others, one of the real positives about this build is that if you do die, it's not that hard to get back to your corpse buck nekkid. :grin:
 

bogie

Diabloii.Net Member
Re: What is Best Pvm Necro Setup

Imo, the necro is suited best for mfing areas like the pits, and running keys (especially dkeys).

My personal favorite setup is...

Beast Zerker
Mp/AP Enigma (depends on +str from gear)
2/20/str/resists/1os Circlet (get 2os if you really want to spend >.<)
2/19+fcr/str/resist ammy
Um'd Homunc / 35%fcr spirit mon
Arach
Trangs
High Mf% Travs
2x Bk's
Cta/Spirit Switch (summon on this, aokl switch is too tedious for me -_-)
20/xx NTorch
20/xx/xx Anni
6x Summon Gc Lifers
Gheeds
7-8x 20 Lifer Scs

The ammy and circ (while making you ugly), are necessary for reaching the 75%fcr bp while still using Beast (for fanat), and Homunc (for max block). If you really want to use a shako/maras, throw out the homunc and wear a spirit mon instead.
 

MYK

Diablo: IncGamers Member
Re: What is Best Pvm Necro Setup

I played the cookie cutter Hardcore necro to level 90.
Dim Vision, Corpse Explosion, Raise Skeleton, Skeleton Mastery all maxed.

His best setup:
Wizardspike(Hel)
Homunculus (Pdiamond)
Trang Oul's gloves
+3 summon circlet % amulet
Thundergod's vigor belt
Annihilus.

I've never used and liked Enigma on a summon necro. So, I don't. :D
 

NumtyDoo

Diabloii.Net Member
Re: What is Best Pvm Necro Setup

Do you mean that you choose not to use enigma? Because the only way you could not like enigma on a summon necro, is if you have never used enigma on a summon necro.
 

MYK

Diablo: IncGamers Member
Re: What is Best Pvm Necro Setup

Do you mean that you choose not to use enigma? Because the only way you could not like enigma on a summon necro, is if you have never used enigma on a summon necro.
I had one, it wasn't all that great. Therefore, every build after that one didn't get one. :smiley:


 

NumtyDoo

Diabloii.Net Member
Re: What is Best Pvm Necro Setup

What armor do you use then, that is better than enigma? Not saying that it is the only armor for a summoner, but it is certainly is hard to beat.
 

bogie

Diabloii.Net Member
Re: What is Best Pvm Necro Setup

It isnt "hard to beat".... its impossible to beat. There just isnt any armor better suited for a necro.
 

MYK

Diablo: IncGamers Member
Re: What is Best Pvm Necro Setup

There just isnt any armor better suited for a necro.
Can we get this stickied at the top of the forum so that people won't ever use any other armor on a necro? Not to kill originality, but it's simply "Impossible" to beat!!!1!1


 

YogiRat

Diabloii.Net Member
Re: What is Best Pvm Necro Setup

It isnt "hard to beat".... its impossible to beat. There just isnt any armor better suited for a necro.
It's also just about imposible to get unless you use 'dupes'.

My best armor, a one off perf viperskin, upped and um'd,



 

ps2v12

Diabloii.Net Member
Re: What is Best Pvm Necro Setup

He has a point. I've been running Hell pits, cows, AT, LK, Countess, Andy, you name it, and I still don't have anything higher than an Ist (and I cubed that).

Even without it I have 33 in raise skeleton and skeleton mastery and huge MF from my Skullders, so I don't feel like I'm missing out too much not having an Enigma.
 

NumtyDoo

Diabloii.Net Member
Re: What is Best Pvm Necro Setup

The +2skills/teleport/def/str is why enigma is great, mainly the teleport. I didn't need to dupe to get mine. Cubed alot of runes, found some, traded items I didnt want (uniques and socketables) for more runes. Eventually made one, took a few months though.

The point that I was making isn't that there are not any other armors out there, mine used an upped magi for months. I was really being a little sarcastic with MYK, the comment that he made about having one and didn't like it so he uses something else, clearly shows that he has never tried one.

I used to think oh can't be that great, I was doing fine without it. But once I made one, I was way off, being able to tele made my MF runs at least 5x faster, no exageration. I used to always have revives and mages poof, warriors and merc getting stuck in corners. You think your minions kill fast now, try a tele-stack, almost doesn't look real, everything dies so fast.

The strength boost lets you leave your strength at base, so you can leave those points in vitality, giving you a good HP boost.

There are dupes out there, so what are you gonna do? The trade system is there, there are dupes out there, do the best you can. Its not like back in the day when non-existant items were being used like the wizspike ring, and the 'iths'. Enigma is a real item in the game.

Enigma may not be the ONLY armor choice for a summon necro, there are other great armors out there. I did do fine without it, but it is by far the best, if your thinking different, your just kidding yourself.
 
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