What is so difficult (for Blizzard) about detecting and eliminating dupes? I think there are many players who have this same question about duped items. I do not understand how Blizzard cannot detect dupes very quickly. Do all items not originate AND reside on their servers? I can't imagine that they would have given the client program control of item inventory at any point during a game. So if these items are indeed generated and reside on their servers, the only way I would see to dupe items are 1. Program Bug or 2. Tricking the server into creating a duped item. In the latter case, you would need the server source code. You would also need to breach security measures, which I imagine could be prosecuted under law. I personally would favor the death penalty in this instance. I heard talk of a new program that somehow forces Meph to drop a Unique Shako. I would guess the program forces any Shakos that drop to come out as Unique, not forcing a Shako to drop every run. Two players in one of my games yesterday had found two and three Unique Shakos apiece THAT DAY from Meph. What is the problem in detecting and eliminating dupes??