What do you guys think?

Fear

Diabloii.Net Member
What do you guys think?

What do you guys think of this build for my Summon/Bone Necro?

20 skeleton Mastery
1 Skeletal Mage
12 skeletons
20teeth
20 bone spear
20 bone spirit
1 corpse explosion
1 to all curses
1 bone armor
1 bone wall
at 107 points so far
1 clay golem
1 summon resist
1 golem mastery
 

Tengu

Diabloii.Net Member
Seems kinda concentrated on bone.. That way the skellies aren't going to be all that useful.. Check out Dracoy's Bone/Summon Guide for a few (possibly) enlightening insights into the world of the bone/summon necro. It's a pvp guide, but imo it's the best way to make one, even pvm wise.

Remember, you are building a summon/bone necro, so it's summoning first, bone second ;)
 

Fear

Diabloii.Net Member
20 skeleton Mastery
20 skeletons
20teeth
20 bone spear
20 bone spirit
1 corpse explosion
1 amp dmg
1 weaken
1 terror
1 decrepify
1 bone armor
1 bone wall
1 clay golem
1 summon resist
1 golem mastery

that is revised version, i took out alot of curses and made 20 skeletons instead, if that is still too weak for summon, then i can always drop teeth by like 5 levels and them to revive and mages. Or i can even drop it by 10 and have 1 mage and 9 revives, or 5 and 5. Which do u think is better?
 

Fear

Diabloii.Net Member
here is an even better revised version

Summoning: 53 points
20 skeleton mastery
20 skeletons
5 skeleton mages
5 revives
1 clay golem
1 summon resist
1 golem mastery

Poison & Bone: 53 points
10 teeth
1 corpse explosion
20 bone spear
20 bone spirit
1 bone armor
1 bone wall

Curses: 4 points
1 amplify damage
1 weaken
1 terror
1 decrepify

i guess thats good enuf for curses, and all the points add up 110. It has more summons but much weaker bone, thats ok though, i can always get those marrowalk things everybody talks about to make my bone better.
 

Kendu

Diabloii.Net Member
For a summoner/bone hybrid it is best to put 1 or none points into mages and revives and instead focus them into the bone skills. For bone skills max bone spear OR spirit (whichever your main attack will be) and max bone wall after your main attack skill to synergise your bone armour. Once you've maxed RS, SM, BS (spear or spirit), and BW then put remaining points into the other skill (again spear or spirit). For marrowalk bug to work do NOT put any points into bone prison.

In this build the mages and revives are optional minions for support, so do not feel obligated to get them. My own Bone Summoner has nothing in revive and one into mages since i will use my bone skills for the extra damage and killing physical resistant (ie physical immunes that still have high physical resistance after amp/decrep).
 

Relive The Stupidty

Diabloii.Net Member
Kendu said:
For a summoner/bone hybrid it is best to put 1 or none points into mages and revives and instead focus them into the bone skills. For bone skills max bone spear OR spirit (whichever your main attack will be) and max bone wall after your main attack skill to synergise your bone armour. Once you've maxed RS, SM, BS (spear or spirit), and BW then put remaining points into the other skill (again spear or spirit). For marrowalk bug to work do NOT put any points into bone prison.

In this build the mages and revives are optional minions for support, so do not feel obligated to get them. My own Bone Summoner has nothing in revive and one into mages since i will use my bone skills for the extra damage and killing physical resistant (ie physical immunes that still have high physical resistance after amp/decrep).
but without magies no revies :(
 

Fear

Diabloii.Net Member
Another revision

Summoning: 43 points
20 skeleton mastery
20 skeletons
1 clay golem
1 summon resist
1 golem mastery

Poison & Bone: 63 points
1 teeth
1 corpse explosion
20 bone spear
20 bone spirit
1 bone armor
20 bone wall

Curses: 4 points
1 amplify damage
1 weaken
1 terror
1 decrepify
 

Fear

Diabloii.Net Member
oops! i had completly forgotten that i needed blood and iron golems for revives! this is a compromise between the previous 2, Plus i can always substitute my 5 revive and 3 mage skill points into say 1 mage and 7 revives, or 0 revives and 8 mages, whatever is suppposedly better these days in 1.10.

Summoning: 53 points
20 skeleton mastery
20 skeletons
1 clay golem
1 summon resist
2 golem mastery
3 skeletal mages
1 blood golem
1 iron golem
5 revives

Poison & Bone: 53 points
1 teeth
20 bone spear
20 bone spirit
1 bone armor
10 bone wall
1 to corpse explosion

Curses: 4 points
1 amplify damage
1 weaken
1 terror
1 decrepify

This compromise one gives less armor and dmg, but more summons, i think this one might be the best so far
 

Tengu

Diabloii.Net Member
Fear said:
oops! i had completly forgotten that i needed blood and iron golems for revives! this is a compromise between the previous 2, Plus i can always substitute my 5 revive and 3 mage skill points into say 1 mage and 7 revives, or 0 revives and 8 mages, whatever is suppposedly better these days in 1.10.

Summoning: 53 points
20 skeleton mastery
20 skeletons
1 clay golem
1 summon resist
2 golem mastery
3 skeletal mages
1 blood golem
1 iron golem
5 revives

Poison & Bone: 53 points
1 teeth
20 bone spear
20 bone spirit
1 bone armor
10 bone wall
1 to corpse explosion

Curses: 4 points
1 amplify damage
1 weaken
1 terror
1 decrepify

This compromise one gives less armor and dmg, but more summons, i think this one might be the best so far
What kinda gear are you going to have? Will this be a twinked / untwinked char?

If you have good gear (iow, atleast +10 to all skills), then you might want to try out something like this...

Summoning: 47 points
20 skeleton mastery
20 skeletons
1 clay golem
1 summon resist
1 golem mastery
1 skeletal mages
1 blood golem
1 iron golem
1 revives

Poison & Bone: 48 points
1 teeth
5 bone spear
20 bone spirit
1 bone armor
20 bone wall
1 to corpse explosion

Curses: 5 points
1 amplify damage
1 weaken
1 terror
1 decrepify
1 iron maiden

This would be done at lvl 90 (with all the skill quests done). You would have great skeletons, a few mages (if you want, raising these is not required) and depending on your amount of +skills, a few / many revives. Using marrowwalks you would also get a good bone armor and a nice spirit damage.

The 4 extra points in spear are just adding synergy, you shouldn't use spear / teeth at all with this build, their damage is just too low.
 

Fear

Diabloii.Net Member
Tengu said:
What kinda gear are you going to have? Will this be a twinked / untwinked char?

If you have good gear (iow, atleast +10 to all skills), then you might want to try out something like this...

Summoning: 47 points
20 skeleton mastery
20 skeletons
1 clay golem
1 summon resist
1 golem mastery
1 skeletal mages
1 blood golem
1 iron golem
1 revives

Poison & Bone: 48 points
1 teeth
5 bone spear
20 bone spirit
1 bone armor
20 bone wall
1 to corpse explosion

Curses: 5 points
1 amplify damage
1 weaken
1 terror
1 decrepify
1 iron maiden

This would be done at lvl 90 (with all the skill quests done). You would have great skeletons, a few mages (if you want, raising these is not required) and depending on your amount of +skills, a few / many revives. Using marrowwalks you would also get a good bone armor and a nice spirit damage.

The 4 extra points in spear are just adding synergy, you shouldn't use spear / teeth at all with this build, their damage is just too low.
Sadly, I only have +3 to skill items, i like that build though. What should i do with the left over 10 skill points though? I want to have my whole tree all laid out. Should i max spear for better dmg, or should i get more summons like more revives or mages. Also, what stat points should i add to? I know keep my energy low or at base, and put alot into vitality, but how much into str and dex?
 

Fear

Diabloii.Net Member
also, in your opinion, should i rely on that marrowalk bug? Because if they get around to fixing it I would be totally screwed. Also, i would probably NEVER find those boots anyway. So should i put those 10 extra skill points into bone prison(or try and get marrowalk), put them into more summons, or beef up my Bonespear to give my bone spirit more damage. I am like lvl 8 with 45 stat points saved up. I have no idea what to do with them. (these extra questions also help to get my thread to the top of the list :lol: )

I would appreciate anybody's answer, but you are preferred :worship: Tengu :worship: you seem to know a whole lot about this game and have helped me out alot so far
 

Fear

Diabloii.Net Member
more questions...i am now at lvl 12 with 55 stat points unused. I have 3 skill points into both skeletons and skeleton mastery. I have 1 point in clay golem, 1 in golem mastery, 1 point into bone armor, 1 point into teeth, 1 point into corpse explosion, and 1 point inot amplify damage. I can get skeltal mage, bone wall, and like 3 different curses to choose from. Also, Tengu, if that skill tree u gave me was meant to be use with marrowalk, should i get a whole new one? I also need major help with stat point selection. In the past i jsut dumped 2 points into str and 3 points in to energy until i got to 85 str then i dumped all of them into energy. But according to this, everything should be dumped in vitality. How can i cast like a million spirits at an act boss with only like base energy? I also need 70 str for my gothic plate. I dont know how that's gonna happen with like base str. Sorry for all the stupid and pathetic noob questions. I have had this game like a few months after it first came out, when there were no such things as synergies or an act 5 or "runewords" let alone runes, or even crafted items (atleast I dont think there were) or anything like that. I still dont understand crafted items, i looked them up in the areat summit place and i saw the stats for the 4 recipes, they sucked! Then people have screen shots of these awesome crafted amulets and stuff. very confusing to me. My first guy was a necro, and i palyed for like, maybe 4-5 months? Then stopped until now. So plz help an old noob. thats an oxymoron. English class.

:worship: Tengu's :worship: advice preferred plz, he ahs helped me alot so far, although anything from anyone is really welcomed.

thx
 

Kendu

Diabloii.Net Member
Fear said:
more questions...i am now at lvl 12 with 55 stat points unused. I have 3 skill points into both skeletons and skeleton mastery. I have 1 point in clay golem, 1 in golem mastery, 1 point into bone armor, 1 point into teeth, 1 point into corpse explosion, and 1 point inot amplify damage. I can get skeltal mage, bone wall, and like 3 different curses to choose from. Also, Tengu, if that skill tree u gave me was meant to be use with marrowalk, should i get a whole new one? I also need major help with stat point selection. In the past i jsut dumped 2 points into str and 3 points in to energy until i got to 85 str then i dumped all of them into energy. But according to this, everything should be dumped in vitality. How can i cast like a million spirits at an act boss with only like base energy? I also need 70 str for my gothic plate. I dont know how that's gonna happen with like base str. Sorry for all the stupid and pathetic noob questions. I have had this game like a few months after it first came out, when there were no such things as synergies or an act 5 or "runewords" let alone runes, or even crafted items (atleast I dont think there were) or anything like that. I still dont understand crafted items, i looked them up in the areat summit place and i saw the stats for the 4 recipes, they sucked! Then people have screen shots of these awesome crafted amulets and stuff. very confusing to me. My first guy was a necro, and i palyed for like, maybe 4-5 months? Then stopped until now. So plz help an old noob. thats an oxymoron. English class.

:worship: Tengu's :worship: advice preferred plz, he ahs helped me alot so far, although anything from anyone is really welcomed.

thx
I may not be Tengu but here's my advice: Max raise skeleton asap, then work on curses and base points into bone/poison tree, then work on skeleton mastery, bone spirit next, then bone wall. I recommend pumping strength early (to 100 or so) then work on vitality (and/or dex).

To solve mana problems you can use items that give over 100 mana or a % increase like sojs or frostburn gloves. Patch 1.10 also brought in a useful feature of being able to purchase mana potions so don't be afraid to use them.

Crafting works by putting down some specific fixed mods on the item (those mods are listed at arreat summit) then adding 1-4 other magic/rare affixes depending on item level. These mods are random so you could get a really good item doing it once or it may take many tries.

I hope some of that helps you.
-Kendu
 

Tengu

Diabloii.Net Member
Agh, sorry for not remembering to check out if you had any more questions..

Yes, the Summon/bone build I recommended requires marrowwalks. If you don't have marrowwalks then don't worry, they are easy to get, and someone from these forums will gladly give you a pair. (If you play on Europe, tell me and I'll help you ;) )

Strength should be aimed at the requirement of your armor, and later on pumped to a max of 118, which is required for marrowwalks. Eventually, if you are going to start dueling with your necro, you might want to use a stormshield (req str 156), so be sure to have enough stat points reserved to raise your strength. Socketing your stormy and putting a - to requirements jewel / hel rune in it is a good idea, since this will drop the str req to around 140.

Max blocking is always good, so you might want to put around 160-170 points into dex (marrows will give you +17 dex + you will likely get more from other gear), since max blocking on a lvl 90 necro with stormshield/homunculus requires about 210 dex. However, it's completely up to you. If you only play & magic find with your necro, then you don't have to get max block.

Rest goes into vita. Energy in not required, since you can always drink mana pots.

Kendu already completely explained crafting, so no additions there.

As for skills, starting up, you should max raise skeleton first and skeleton mastery second, while placing 1 point in all of the other available summons and curses you are going to need. After that, start pumping bone spirit, then bone wall. After you have completed placing all the neccessary skill points, just put the rest in bone spear for synergy :thumbsup:
 

darnocpdx

Diabloii.Net Member
just curious why you'd want to hybrid the bone mancer as such for PvP, against some builds I can understand an extra layer of protection and all, but if Im not mistaken arent they all affected when your opponent uses howl or terror?

It also seems like most classes would make preaty quick work of them of all I mean charges need not bother with them, trappers well they will last longer against DC than a trapper, bow zons could wipe em preaty quick I'd think, same with sorces, WW barbs, wind druids, and kickazins all have ways to deal with them or just need not bother with them.

Just seems like your giving up alot of points better spent on synergies for the bone line by adding the skele's (or vica verca).

Of course if you want to use that tele on top of them trick I guess it could work, but against a skilled dueler I don't think this win many duels.

[edit] oops I got the titles mixed up when I entered this post so disreguard the PvP stuff, I can understand this build for PvM.]
 
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