What do Classic Players want in D3? I was reading that mmo vs rpg thread for DIII, and being that I think the truest of true Diablo fans are those who love classic: I wanted to hear what you'd all expect from DIII, and hopefully that you would not want it being like WoW as a mmorpg. What I'd like: Same style as DII with more music and variety in visuals. Start with 7-9 classes. Same BNET setup with rooms that allow like 12 people per room. Same 1-99 setup, with 1 lvl 100 allowed as first one to get their. (awesome) Instead of 30 skills per class, i'd probably go like 40-50, maybe add a 4th skill tree, or have a more bread and butter tree for using skill points to boost stats or "barbarian master like passives." - Also instead of increasing the max level, just have more quests that give skill points and make them very hard (atleast in nm/hell) - Also keep norm/nm/hell setup, with maybe a 4th as something new (not necessarily harder) I would make D3 more like classic than xpac, maybe even more like classic pre 1.06 Rares should rain king! They are amazing because of the randomness and potential to always find a better. Uniques should be helpful with a few strong ones, similar to bonesnap, shard, gull, etc - i'd probably want them available only in normal/exceptional versions, so all top end items are rare. (no elites) I'd want more sets with the partial set bonuses that where later added, and I think classic specific items in the base D3 is a good idea. Most important thing I think should be economy. Xpac has runes and perfect gems which are useful as a basic set of currency, classic lacks that horribly and makes hoarding very unprofitable. Hoarding needs to be a staple of the lower end of the economy, so a new player can jump in, save some key items, and slowly build their character. I'd probably keep gems, runes, and charms. I'd definately want a limit on charms (whether by # or inventory space) - I hate carrying around an INV full of charms, i say 1/4 of the INV only. I'd change the inventory from 4x10 to 6x12 (so you could carry a lance and a helm within 2 columns) That math means going from 40 INV spaces to 72, with only 18 spaces available for charms and 54 for items. Make the stash like 50% bigger than xpac (classic = a joke, miserable) ADD GUILD HALLS, like they were suppose to in D2. Buy property in the game or something with gold. MAKE GOLD IMPORTANT. (balance gold find, and make it profitable to use it) Now an important issue of magic finding. Have boss runs and "cow-like runs" profitable but not as profitable as normally playing the game in hard areas. Profitable runs should be like the Chaos Sanctuary, and nothing like baal runs! I think magic find should be toned down a bit, but still able to give a significant advantage for runs or boss runs. Allow magic find on rare helms/ammys/rings/gloves/boots, and have uniques or runewords with mf for weapon/armor/shield/belt. Probably keep the 4 socket topaz armor but make it like 15 x 4 = 60% or something. I think perfect MF should be no more than 300-500%. I'd scale it down for rares/sets/uniques after 100% but not as drastically as they are now. (example 500%mf = +500% magical, +300% rare, +150% set, +120% unique) That's just a few ideas, what do you guys think? What else do you really want or DONT want?