I agree but the problem with javs is LI and getting past the Gloams Hell act5. Any suggestions on this problem would be welcomed.zamoda said:I would vote for javazon with max block. Seriously, of those attacks that pass your defence, only 0.25*0.5 actually hit you. Also you are less effected by block penalty when running. And you have one of the most powerfull attacks in the game: Lightning Fury which is ranged, and that adds more to safety. And dont forget about good valkyrie and decoy. My javazon survives better than my hammerdin, even he has quite a good gear on. 1 because of better distance between monsters and her, 2. because of passives.
As for necros, I was able to solo normal D about 4 out of 4 tries with summoning necros, 3 times with recasting clay golem and letting an A1 merc do damage while keeping him amped (fairly slow, but meh) the 4th time was in classic so I was using level 1 bone spear due to not having a merc to do damage for me.The basic summonmancer is a very nice starter, no magic skills necessary. Some curses. However, you'll need both decrepify and summon resist before norm D, but it's pretty easy to get to level 24 before D. The rest is even easier.
Concentrate barb is okay but kind of equipment dependant and norm D would be quite an obstacle. Hell archers might still pose a threat even with a really good shield.
Wand with Dim Vison charges and and GA on a bow on switch? Or Plaque javelin if you want to be pure java? Or a Demons Arch Balrog spear? Or create new game when they spawn for that area :lol:Dubiousmeans said:I agree but the problem with javs is LI and getting past the Gloams Hell act5. Any suggestions on this problem would be welcomed.