Dirty Scorpion said:i would add bow ama and smiter
luis19 said:v/ts are also horrible when dueling multiple ppl at a time.
amas beat most hammerdins, whether they desync or not. only time its guarenteed win for hammer is if they bm with hf merc or doom or something.
mak0 talks too much. hes good but not good enough.
Let's see, first you need to bring down the foh damage to force him into being a weaker smiter. Conviction tops out at -150% res, and the rest depends on his gear. Dueling in hell has another -100% res to deal with, so in total you would need a minimum of 325 res to have 75 res in hell after conviction. A bit more would be wise since he will most likely have facets and a Griffon's Eye. So assuming a perfect Grif with a perfect facet, that is another -25% which brings our total needed res to 350%. If he has a 4k FoH and you have 75% res, that is:Darknicrofia said:and as for vs vt, blobs guide is helpful but even when i use doom in place of beast, the better ones (mak0) still charge around too damn much, and i end up telein on top of them instead of by the side, as for rings, how much light resist do i need on them to negate a v/t's foh, mak0 claims to do 4k foh and 3.5k or more smite, tgods work kind of good in nm but in hell foh will start doing some damage to me, any advice?
what gear u use?Subliminal_Influence_911 said:I play a windy on US East NL, named Narcissus if you have seen him around. He has 5300 life(vita/dmge build) and does 6150-6457 dmge while hitting the 99% fcr bp.
Pro's of wind druids:
Cyclone armor(this renders foh and orb useless if you recast)
You MUST be close to deal dmge
However, fbers, light sorcs, ww barbs, and ww sins are extremely hard if they are well equipped and know what they are doing. The biggest con is that you have absolutely no ranged attack, so you are forced to get close to builds that were made to own u. Total sorb of multiple elements is impossible, so I would say that a wind druid is more for gm duels. I think you should consider a blizz sorc. High dmge + ridiculously hard to sorb. If you don't have the currency for max/ar/lifer scs on a baba, I don't think it's worth it.
Wwbarb is IMPOSSIBLE for wind druid. Period.Dirty Scorpion said:what gear u use?
and ww baba aint that hard for a wind dru,u must have to avoid hes ww and predict the time when he will tele on u.so before he teles near u make some tornados and tele away .the others u named are hard for ele dru
morotsjos said:News flash:
Bone-necs ~= wwbarbs. Wwbarbs do NOT have ANY MAJOR weakness.
Then again, you're the guy who haven't lost to defensive sorcs/necs/druids/wwbarbs with your NON-MANAPOTTING nec so I guess you know better...
That's because a well played barb doesn't have any builds that completely nullify it like a Windy vs a Trapper. It can be beaten, it just cannot be completely hosed by a build alone. Also, WW is the strongest melee skill in the game hands down if used correctly. Granted Moro is abit more zealous about it, but he is not lying to you.Paulsummoner said:What I have spotted about you, morotsjos, is that you are barb fan, you always (no matter what the question is) say that barb has no weaknesses or that WW is the best skill in the game, I mean no offense, but I just noticed that a lot of times.