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What char should i make?

Discussion in 'Diablo 2 Community Forum' started by poo, Mar 20, 2004.

  1. poo

    poo IncGamers Member

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    What char should i make?

    I'm switching form (nl)( to (l) in west, and i dont know what kind of character to make, i dont want to make a sorc, cause of the immunes, i just want to make a char that can take hell with not much trouble and doesnt cost a ton (i/e a barb) thx for any imput you give

    P.S.: if anyone want to trade (l) stuff for (nl) stuff just leave a reply
     
  2. AuraAllan

    AuraAllan IncGamers Member

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    Make a "stupid" hammerdin. It´s SO easy.

    ~AuraAllan~
     
  3. poo

    poo IncGamers Member

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    well i also would like the char to be fun
     
  4. AuraAllan

    AuraAllan IncGamers Member

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    Then try a Frost Zealot or a Blade Fury assa. Those are pretty fun.

    ~AuraAllan~
     
  5. peptar41

    peptar41 IncGamers Member

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    max skelly necro

    the easyest by far is necro needs no god items you can find most of the items you need just playing you can trade for the rest get a might merc from act 2 just stay in back and let skellies do there thing
     
  6. royalesse

    royalesse IncGamers Member

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    If you hate immunes then you can go Avenger... although those are expensive to make. For something cheap and can MF then you should choose between:

    Meteorb Sorc
    Skellimancer
    Wind Druid
    Trapsin
    Hammerdin

    Those are a few of the MF chars around. As far as immunities go the Meteorb needs to worry about Cold & Fire dual immunes. Skellimancers only worry about stone skinned physical immuned, stoned skinned bosses. Wind druids have to worry about Phys & Cold dual immunes. Trapsins have to worry about lightning & Fire dual immunes. Hammerdins have to worry about magic immunes.

    The avenger only looses 1/3rd to 1/2 of his damage when he runs into an immuned, he has conviction to get rid of that immunity... but you need a good weapon to do damage in hell and you may not find that before you get there.

    I always enjoyed the Skellimancer and the Trapsin (had one in 1.09 before they were cool.)
     
  7. disci

    disci IncGamers Member

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    Make Skellymancer!!!
    Your first char definetly should be necro, since it is SO easy and fast to lvl without too much problems.

    Basicly you should distribute skillpoints like this:
    Max Rise Skeletons(first)
    Put few points into Skeleton Mastery(Max eventually)
    One point into every curse or just those you need(Amp, Decrep, Dim are must)
    and one point into Summon Resist+preq.

    And there! You will be able to beat hell with this kind of build with no problems at all, if you play wise.

    Also you will have lots of points to spend where ever you want, isnt that cool? :D
     
  8. Superhal

    Superhal IncGamers Member

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    the untwinked builds that have finished (i didn't keep track of pally's, assassins, druids):

    frozen arrow zon
    lightning fury zon
    meteorb (actually fireball + orb) sorc
    frenzy/conc barb
    skelemancer
    bonemancer
     

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