What can't Holy Freeze freeze?

Kronos

Diabloii.Net Member
What can't Holy Freeze freeze?

I was wondering, just what can HF slow and what can't it? Can Cold Immunes be slowed by Holy Freeze?
 

riplix

Diabloii.Net Member
they freeze cold immunes but do not freeze anything that can't be frozen.
this excludes act bosses and (not so sure) frenzytaurs and some other monsters.
 

Kronos

Diabloii.Net Member
riplix said:
they freeze cold immunes but do not freeze anything that can't be frozen.
this excludes act bosses and (not so sure) frenzytaurs and some other monsters.
So Act Bosses aren't slowed by HF? And is there a list anywhere about specifically what enemies cannot be frozen?
 

dekarclad

Diabloii.Net Member
I'm sure you'll get a reply to your question on Act bosses, actually I could go on NL and check it out right now.

Ok tested, I ran normal Mephisto with my Frost zealot. Holy Freeze didn't affect him when I was 2 feet away, nor was he slowed. The cold damage was added to the attack though.
 

Kronos

Diabloii.Net Member
dekarclad said:
I'm sure you'll get a reply to your question on Act bosses, actually I could go on NL and check it out right now.

Ok tested, I ran normal Mephisto with my Frost zealot. Holy Freeze didn't affect him when I was 2 feet away, nor was he slowed. The cold damage was added to the attack though.
Thanks alot dekarclad, this is a useful thing to know. :thumbsup:

I'm planning a somewhat unusual Frost Zealot oriented around slow effects, with the aim to writing a guide to it afterwards if it turns out successful, so i'm making sure i do my research :lol:
 

Armor_Biff

Diabloii.Net Member
Undead Stygian Dolls, in hell difficulty atleast, arent affected by holy freeze in any way. Same thing with ghosts, but I can't remember if its the ones that shoot lightning (Black Souls) or just the regular ones that are found in Arcane Sanctuary for example.
 

riplix

Diabloii.Net Member
yep, doesn't slow ghosts but does souls.
interesting it does pierce CBF in pvp. Wonder what the mod on bosses etc is that keeps em warm...

i think i read a guide on some sort of slow character. if you stack "slows target" mods they stack iirc. like blackthorns face, kelpie snare and cleglaws gloves this makes end bosses pretty much a joke. it's like everything else capped though.
 

xts3

Diabloii.Net Member
Kronos said:
Thanks alot dekarclad, this is a useful thing to know. :thumbsup:

I'm planning a somewhat unusual Frost Zealot oriented around slow effects, with the aim to writing a guide to it afterwards if it turns out successful, so i'm making sure i do my research :lol:
Whats the weapon/item with the highest slow % also +freezes target equip would probably be a bonus for that build ya? heh. Also does slow stack or do you not know? I was wondering if slow on "the generals tan do li ga" flail (since I can't think of any other weapon ATM with slow on it) and something like cleglaws gloves might stack? Also whats the penalty to slow in NM and hell, since that would probably be the first thing you want to find out.
 

riplix

Diabloii.Net Member
xts3 said:
Whats the weapon/item with the highest slow % also +freezes target equip would probably be a bonus for that build ya? heh. Also does slow stack or do you not know? I was wondering if slow on "the generals tan do li ga" flail (since I can't think of any other weapon ATM with slow on it) and something like cleglaws gloves might stack? Also whats the penalty to slow in NM and hell, since that would probably be the first thing you want to find out.
read above:
kelpie snare with 70% +
blackthorns face 20% iirc

afaik it stacks but prolly capped at some spot and there should be no penalty in nm/hell but freezes target mod won't have much effect in hell.

there is a mod on mosters called chill effectiveness. don't know if it effects slow target but this should affect HF aura effectiveness.
 

Kronos

Diabloii.Net Member
riplix said:
read above:
kelpie snare with 70% +
blackthorns face 20% iirc

afaik it stacks but prolly capped at some spot and there should be no penalty in nm/hell but freezes target mod won't have much effect in hell.

there is a mod on mosters called chill effectiveness. don't know if it effects slow target but this should affect HF aura effectiveness.
Slow effects are capped at 85% to enemies' attack rate and 75% to their walk/run speed. Also, against bosses you're capped at a maximum of 50% per source of slow - so if you use Kelpie Snare against Mephisto and don't have any other source of slow, he'll be slowed by 50% and not 75%.

The idea behind my build is to achieve 85% slow against everything, while getting the fastest Zeal possible. Holy Freeze provides about 50% slow when maxed, add 20% from Blackhorn's Face + 10% from Nosferatu's Coil would provide 80% slow against all normal monsters (except Frenzytaurs and Ghosts) and 30% slow against Bosses. If you use The General's Tan Do Li Ga as well, you get 85% slow against all normal monsters, and 80% slow against everything else.

I've been contemplating upgrading The General's to a Scourge, socketing it with something, and using it as my endgame weapon.
 

riplix

Diabloii.Net Member
if you HF slow is the same as "slows target"-mod you're fine.
So basically you'll end up as an frostealot and your main source of dmg would be cold.

no need to upgrade generals imo. it won't improve your speed and speed is all that matters to deliver max cold damage.

it depends on how long slow lasts. you might want to switch to another weapon after you've slowed em to do more damage.
 

Kronos

Diabloii.Net Member
riplix said:
no need to upgrade generals imo. it won't improve your speed and speed is all that matters to deliver max cold damage.
The thing is, i intend to max Sacrifice and use a Might merc so i have physical damage as well as cold. I'll probably keep a Demon Limb on switch and enchant myself for fire damage as well.
 

RTB

Diabloii.Net Member
riplix said:
it depends on how long slow lasts. you might want to switch to another weapon after you've slowed em to do more damage.
I've heard it lasts about 20 seconds, which seems to be right compared to my fights with Baal.

Lately, I've been thinking about how slow works. It could be negative IAS, and slow% from skills would be negative EIAS. This would explain the caps on monster attack rates and walk/run speeds. But since I have little experience with disassembling the .dlls I can't look it up. But until someone who knows the answer appears, I can only guess.
 

Kronos

Diabloii.Net Member
RTB said:
I've heard it lasts about 20 seconds, which seems to be right compared to my fights with Baal.

Lately, I've been thinking about how slow works. It could be negative IAS, and slow% from skills would be negative EIAS. This would explain the caps on monster attack rates and walk/run speeds. But since I have little experience with disassembling the .dlls I can't look it up. But until someone who knows the answer appears, I can only guess.
You've worked wonders already RTB, i've got enough solid info now to progress with my build - i'll give everyone reports on my progress in the Daily at the Single Player Forum, and once i've Pat'ed him i'll write up a guide.
 

riplix

Diabloii.Net Member
Kronos said:
The thing is, i intend to max Sacrifice and use a Might merc so i have physical damage as well as cold. I'll probably keep a Demon Limb on switch and enchant myself for fire damage as well.
fire dmage from enchant will be minimal, it's only usefull if you got ar problems. in that case: enchant lasts 11 minutes so you could use another weapon on switch.

weapon1:
something very very fast for ~5fps zeal, your cold damage will be higher than sacrifice damage, not per hit but average/timespan because of higher speed.

weapon2:
fast high damage like stormlash, azure, ...
you may consider vengeance as backup also
 
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