I don't find FHR to be important at all compare to FCR/resist/life/mana, and of course, +skills. If I were to choose from archieving a break point in FCR or in FHR, I'd pick FCR anyday.kuza said:it is important when you're trying to Teleport to meph. Throw on a blade buckle belt with 30 FHR. Works enoguh coupled with frozen armour to keep me alive and teleporting.
Well since I'm play on HCL, and with my max vit build (1.2k life and a pathetic 17% block) I'd rather have FCR because I can teleport out before they got a hit on me, unless it's a laggy night. It had happened several times that I mistakenly teleported into a group of extra fast dolls but I'm able to teleport out before they land their hit on me. Also with occy (which I think it's rather common for sorc users) you have 25% of teleporting out, so FHR is not really needed since you are polly some distance away from them after the auto-teleporting.kuza said:I"m running with MF gear, and I'm a blizzard sorc. So the FCR is only usefull to me when teleporting to meph. With lidless and Wizardspike I have my 70 FCR, so I throw on the bladebuckle for the extra 30 FHR and coupled with my 1 point in Frozen armour, nothing can stop me. So for me, it's viable to leave the FHR and FCR to teleporting only. When I'm fighting, I've got 500-600 MF and NO FHR and NO FCR. Works liek a charm
I switch back to Occy+Rhyme when I get to meph. If I"m just playign normally or doing pindle runs, the Occy give me enoguh FCR to get around. I don't need to worry about any breakpoints.