Werewolf build

foofighter

Diabloii.Net Member
Werewolf build

I'm playing a lvl 19 werewolf (strictly pvm) at the moment who has been following a rabies/fury guide designed for pvm on another site, but am now starting to have a couple of doubts. Given that i have access to a fair amount of the equipment i will need, which build would work better/be more fun in pvm? Pure fury or fury/rabies? (which the guide suggests requires an equipment rethink(trang gloves, bramble) to get the most out of rabies)

Lvl 19 is the best time to choose between the two i believe as it marks the point of no return (putting the second point in rabies)
 

foofighter

Diabloii.Net Member
Is this the concensus of people who have played this kind of build through pvm before? I heard it can go up as high as 15-20k damge over time, which seems handy at worst!

If a pure fury build is better then, what should be done with the many free skill points? Ive also heard that werewolf is pretty worthless after slvl 7 or 8, so i calculate that as not much more than 70 skill points used, that being lycan 20, werewolf 8, oak sage 20 fury 20 and prereqs, oh and maybe a grizzly...
 

MalVeauX

Diabloii.Net Member
Is this the concensus of people who have played this kind of build through pvm before? I heard it can go up as high as 15-20k damge over time, which seems handy at worst!

If a pure fury build is better then, what should be done with the many free skill points? Ive also heard that werewolf is pretty worthless after slvl 7 or 8, so i calculate that as not much more than 70 skill points used, that being lycan 20, werewolf 8, oak sage 20 fury 20 and prereqs, oh and maybe a grizzly...
Rabies is perfectly fine for PvM. It's simply helpful to have a dash of Fury as well because of poison immunes. Rabies compliments the build perfectly since you'll poison them, it travels fast, while you fury and leach away.

Suggestion: if you focus on only maxing rabies and use the Carrion Wind ring, the build is completely PvM destructo ready. I don't know what guides you're talking about, but that ring enables the synergy without spending 20 skill points. So you get 20 Fury, 20 Rabies, 20 Wolf (if you want more AR, depends on gear and skills, charms, etc, if in doubt, its fine to max this), 20 Lycanth, and put the rest into either Oak or HoW depending on what you want. The Carrion Ring gives you the level 21 synergy poison vine. Rest of your gear is completely open to fix your resistances and reduction and of course, fury output.

That said, I have a level 85 rabies Druid. I love cowing with him. It's utterly (pun) satisfying to herd up a massive screen of them and bite one, and then just stand there as the collective mooing of their demise rattles my speakers.

Cheers, :sunny:



 

Kiba

Diabloii.Net Member
Rabies is perfectly fine for PvM. It's simply helpful to have a dash of Fury as well because of poison immunes. Rabies compliments the build perfectly since you'll poison them, it travels fast, while you fury and leach away.

Suggestion: if you focus on only maxing rabies and use the Carrion Wind ring, the build is completely PvM destructo ready. I don't know what guides you're talking about, but that ring enables the synergy without spending 20 skill points. So you get 20 Fury, 20 Rabies, 20 Wolf (if you want more AR, depends on gear and skills, charms, etc, if in doubt, its fine to max this), 20 Lycanth, and put the rest into either Oak or HoW depending on what you want. The Carrion Ring gives you the level 21 synergy poison vine. Rest of your gear is completely open to fix your resistances and reduction and of course, fury output.

That said, I have a level 85 rabies Druid. I love cowing with him. It's utterly (pun) satisfying to herd up a massive screen of them and bite one, and then just stand there as the collective mooing of their demise rattles my speakers.

Cheers, :sunny:
Awrooo?

The carrion ring synergy was fixed a while ago along with the marrowwalks synergy for necros so those are no longer viable.


Honestlly though Rabies is horrible in PvM and with out a bunch of Shapeshift grand charms you are only gonna pull off around 10k--15k rabies maybe wich is pitifull vs monsters. Most monsters are also poison immune in hell and even the ones that are not tend to take a long time to drain and wont die in 1,2,3 rabies bites etc.

Your best bet is a Pure fury wolf with a Act-2 Mercenary using reapers Toll to take care of physical Immunes.



 

foofighter

Diabloii.Net Member
cheers for the input guys. Having therefore decided to be pure fury, it follows then: where do i get mana leech from (assuming i am using grief pb), and what do i do with spare skill points, assuming that i will actually be maxing WW then?
 

Kiba

Diabloii.Net Member
cheers for the input guys. Having therefore decided to be pure fury, it follows then: where do i get mana leech from (assuming i am using grief pb), and what do i do with spare skill points, assuming that i will actually be maxing WW then?
A rare ring with a little mana leach would work fine. I like to put the last of my extra skills points in Dire Wolves and then Summon Grizzly with the rest.



 

MalVeauX

Diabloii.Net Member
The ring was fixed? :cry: :cry:

Waaaaaaaaah.

I still think Rabies is fine for PvM though. I love infecting mobs and mobs of cows (though I'm pure Rabies).

Cheers, :embarassed:
 

Verashiden

Diabloii.Net Member
Rabies is perfectly fine for PvM. It's simply helpful to have a dash of Fury as well because of poison immunes. Rabies compliments the build perfectly since you'll poison them, it travels fast, while you fury and leach away.

Suggestion: if you focus on only maxing rabies and use the Carrion Wind ring, the build is completely PvM destructo ready. I don't know what guides you're talking about, but that ring enables the synergy without spending 20 skill points. So you get 20 Fury, 20 Rabies, 20 Wolf (if you want more AR, depends on gear and skills, charms, etc, if in doubt, its fine to max this), 20 Lycanth, and put the rest into either Oak or HoW depending on what you want. The Carrion Ring gives you the level 21 synergy poison vine. Rest of your gear is completely open to fix your resistances and reduction and of course, fury output.

That said, I have a level 85 rabies Druid. I love cowing with him. It's utterly (pun) satisfying to herd up a massive screen of them and bite one, and then just stand there as the collective mooing of their demise rattles my speakers.

Cheers, :sunny:
Please do not post bad information. The Carrion Ring Bug has been fixed for a long time.

Second, Rabies is horrible in PvM for the following reasons:

1: It HAS to be 35k+ Damage if you want to kill anything in a timely manner.
2: Without switch gear, it's generally just a PMH.
3:If you're F/R, the enemies that are phys immune have 85 poison res as well in most cases, making its ability as a PI solution null.
4: The "fix" of the lag dupe method makes using Rabies against a big group a headache with all the CIs you'll be getting. Biting more than ten enemies, which is what Rabies is designed for, is now connection suicide

F/R is now a PvP build. As much as I hate to say it, Rabies, with its CI tendencies, now has no place in PvM u_u.



 

MalVeauX

Diabloii.Net Member
Sweet lord,

I got it with the first correction folks. All the skill bugs are fixed. Clear. Thanks.

Very best,
 

Verashiden

Diabloii.Net Member
That's not it, BNet killed Rabies as a PvM build with their "give connection interrupted when lag hits a dismally low ping" solution to lag duping. That means that biting a group of enemies is gonna crash the game. That's why it's not good PvM. If the "solution" was removed it'd be a killer PvM skill.
 

TheDarkSide

Clan Officer - US East Hardcore
Id have to agree that rabies sucks for PvM ..

Iv'e recently rebuilt my Fury / Fireclaws Druid and went Fury / Rabies and rabies doesnt really kill much in hell . I show 12k Rabies damage on the LCS and in Hell its little more than an annoyance for most monsters that are not immune .

Seeing this thread makes me want to remake my Wolf AGAIN just to get rid of Rabies altogether ...



:sad2:
 

Borje

Banned
I have a pure Fury druid using max Lycan, Fury, Ferral rage, WW the rest in Oak. The skillplacement was made because this was meant to be a tristrunner and then you need the extra AR from WW and Ferral Rage as a way of only attacking the bosses, fury will hit all the minions too which is ineffective for ubers. Also, the Spirit doesn't survive long in uber-trist so it was sorta pointless, it simply becomes the place to put the remaining points..

check out the Ribcracker Fury Guide by Bjam. It's from that I made my druid..
 

Zubair

Diabloii.Net Member
I have max werewolf/lycanthropy/fury, with the rest split between dire wolves and a grizzly. Just entered act II in Hell, and this character hasn't really run into anything too troublesome yet.
 
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