Weapons with elemental damage - unbalanced?

Madmaxio

Diabloii.Net Member
Weapons with elemental damage - unbalanced?

Maybe im wrong, but this is how i see this issue. Correct me if im wrong.
Well, watching gameplay movie again, after 3465346346 times, i noticed interesting thing.
"These axes are enchanted with cold and electricity and allow u to freeze and stun enemies". Oo. How is it possible?
After it i noticed : enemy got freezed after barb scored a critical hit with some combat skill. Ofc after it i read wiki about damage types / crits and thing are clear now :
1) Lets say u have some weapon with elemantal damage
2) When u score critical hit u will get bonuses from elemental damage type critical!

Just imagine how amazing it is for weapon users ( not casters), when u can stun/freeze/silence target with one hit ! I think this thing will give some advantage at pvp for non caster classes / builds
 

blikst

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

So what part of what you said can't blizzard balance however they want?
 

Madmaxio

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

So what part of what you said can't blizzard balance however they want?
The only option is to remove this thing from the final version ( only physical damage crits), but i dont think this will happen.


 

Kiroptus

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

About PVP: I dont care at all right now we dont know how it will be handled.

And I believe its a good change of pace to have melee characters actually gainging some power as Diablo 2 was fully dominated by casters/ranged characters. Whatever they have in mind for the weapons they surely can balance it now as they are much more mature as game designers, unlike 8 years ago when they werent this big.
 

NASE

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

Pvp will have different mechanisms. Just like it did in diablo II.
So no, you won't be able to freeze an opponent in one hit. And the stun really won't be that spectacular.
 

Madmaxio

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

Pvp will have different mechanisms. Just like it did in diablo II.
So no, you won't be able to freeze an opponent in one hit. And the stun really won't be that spectacular.
Well, pehaps "cannot be frozen" mod will come back also, but 4 secs of silence + stun per hit is still more then enough.
Anyway, this thread is not about pvp, but in general what do u thinl about this system in general. Imho its nice that elemental damage is really usefull now (for pvm for example), coz elemental damage was really useless back to d2


 

kavlor

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

Using elemental damage like that is nothing new and usually the chance for the effects is quite low compared to the crit% chances you'd get in D2.Your not going to get a situation where you get a weapon with Ice damage on it and its always freezing,more likely you'll get some enemies that will freeze easily and some not so especially if the enemy is resistent to that element Id also say the amount of damage on the weapon will effect the chance(probably in comparison to the enemies total life).
 

Raging_Zealot

Diablo: IncGamers Member
Re: Weapons with elemental damage - unbalanced?

Yeah, I'm not seeing how this is any less balanced than with D2 where if you had a weapon with cold damage, basically every hit would freeze/slow for a certain duration. This seems less powerful, in that only when you critical hit, do you get the effect. Another interesting thing that may have already been announced and I missed, is do you get only the effect upon critical, or do you get more damage as well? For instance, it seems like it would balance out for me if with an all physical damage weapon, critical hits result in xx% more damage, while with a cold damage weapon, you may give up some of the extra damage from the critical, but in turn get the bonus that your target is slowed. Still seems like Blizz can alter this ratio in any way they want to make it be balanced between physical weapons vs weapons with elemental damage bonuses.

Balance between melee characters with elemental damage weapons and casters doesn't seem to be an issue at all. A caster doing cold damage seems just as likely to get a critical hit, and thus the effect as a melee character to me? Again, this can be altered by the developers in any way they choose until balance is reached.
 

Madmaxio

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

Did u guys read the topic or u just read the name of it? Or perhaps u dont know what words like "silence" or stun " means" , lol. This is not about damage but control.
Lets say we will have some assassin like class with fast atacks. I dont even talk about cold about cold crits ( freezing) , arcane and lightning is enough. Just imagine a sequence of fast attacks ( like assassin 3 frame kicks) with high crit chance stuning and silencing u 24/7

Yeah, I'm not seeing how this is any less balanced than with D2 where if you had a weapon with cold damage, basically every hit would freeze/slow for a certain duration. .
Wrong, cold damage from weapons never freezed enemies.


 

Akse

Banned
Re: Weapons with elemental damage - unbalanced?

Just like you don't do 15000 hammer damage in pvp to your opponent..

Blizzard will balance these things.. don't worry about pvp yet.
 

korialstraz

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

Just imagine a sequence of fast attacks ( like assassin 3 frame kicks) with high crit chance stuning and silencing u 24/7
You're assuming we get 3 FPA skills in D3. This may not be the case.


 

hubb

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

Did u guys read the topic or u just read the name of it? Or perhaps u dont know what words like "silence" or stun " means" , lol. This is not about damage but control.
Lets say we will have some assassin like class with fast atacks. I dont even talk about cold about cold crits ( freezing) , arcane and lightning is enough. Just imagine a sequence of fast attacks ( like assassin 3 frame kicks) with high crit chance stuning and silencing u 24/7

Wrong, cold damage from weapons never freezed enemies.
You don't know what crit hits will freeze/stun/whatever players in pvp. YOU DON'T KNOW ENOUGH ABOUT ANY ASPECT OF THIS GAME TO COMPLAIN ABOUT BALANCING YET. GET. IT. IN. YOUR. HEADS.


 

sreda

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

Arguing about balance issues when the game hasn't even been released, and when Blizzard has the best game developers in the world is kind of stupid. Obviously if something is imbalanced, it will be tweaked, and Blizzard being the creators of games like WoW definitely have the right people to balance stuff out.
 

Leugi

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

And anyways, I doubt the crytical hit chance is so high, in comparison to those weapons that always gave poison damage, enchanted weapons have quite low chances to actually do something evil...

And, those nicey effects of elemental crytical hit might as well be lower for bosses and other players(so, if a normal monster gets 4 seconds of silence, a player or boss might get 1-2 seconds), that's what happens to spells in Warcraft III, and it works like a charm.
 

Raging_Zealot

Diablo: IncGamers Member
Re: Weapons with elemental damage - unbalanced?

Did u guys read the topic or u just read the name of it? Or perhaps u dont know what words like "silence" or stun " means" , lol. This is not about damage but control.
Lets say we will have some assassin like class with fast atacks. I dont even talk about cold about cold crits ( freezing) , arcane and lightning is enough. Just imagine a sequence of fast attacks ( like assassin 3 frame kicks) with high crit chance stuning and silencing u 24/7



Wrong, cold damage from weapons never freezed enemies.
I said freeze/slow, perhaps I should have just said slow as in not freezing the enemies solid, but slowing due to cold damage. Cold damage on weapons DID make the enemies blue and slow them down for a set duration. Check the prefix and suffix section of Arreat Summit, it shows a cold duration for the slow on the cold damage prefix/suffix section for weapons.



 

Fox VII

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

I don't understand why you think melee has an advantage in applying these conditions. When scoring a critical hit, arcane spells silence, lightning spells stun, ice type of spells freeze ect.

If anything, the casters still have the advantage as they can mix up skills in a way to intentionally have several of the conditions at their disposal, while a melee can only apply them via their weapon sets.

If quick swapping several weapon sets is possible, then I can see melee having the competative edge!
 

SlechtWeerBeer

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

I don't understand why you think melee has an advantage in applying these conditions. When scoring a critical hit, arcane spells silence, lightning spells stun, ice type of spells freeze ect.

If anything, the casters still have the advantage as they can mix up skills in a way to intentionally have several of the conditions at their disposal, while a melee can only apply them via their weapon sets.

If quick swapping several weapon sets is possible, then I can see melee having the competative edge!
One weapon can have all elemental damage types. A fireball won't suddenly deal cold damage.


 

Panzerschwein

Diabloii.Net Member
Re: Weapons with elemental damage - unbalanced?

I agree with the original post, and I don't think theres anyway to fix this. They should probably just scrap the whole game and start over.
 
Top