Agreed. It does make much more sense to figure out what it takes to hit that magic number 60 and not waste additional points.eclipsedk said:I wouldn't reccommend that maxed weapon block, it would definately overshoot the breakpoint for 60%, and it's hardly worth going for 31+ to reach just a single percent more block.
I understand the apparent benefit of maxing dflight. However, assuming that the target has max block (and they all do), this means that you are only hitting with your dflight 25% of the time. Seems like this would make a high level dflight much less efficient.eclipsedk said:Dragon flight easily reaches 2.5-3k+ damage. Add about 1k poison to this and 100% open wounds and you got one lethal attack, most sorceresses wont survive more than 1-3 sucessfull hits (i know there are other casters around).
You bring up a good point about fade. I think I will need to go somewhere in between 1 point and maxing. Becuase I don't have anywhere near the gear you are talking about yet, I may put 5-10 in it for now.
I guess I wasn't clear. I didn't mean that people would complain that you were using venom in duels. I meant that most of the sin players on this forum would complain that your guide shouldn't have suggested maxing venom because they won't agree with you. There seem to be a lot of people here than think venom is worthless for pvp.eclipsedk said:I don't agree with you completely on the venom question. Complaints will only come from public duellers, in private dueling skill poison is accepted by many. Lets take 1000 psn over 0.4 secs, thats 2500 per sec.
Ultimately, I agree with you that maxing venom seems to be worthwhile (especially for those of us chosing not to put more than 1 point in dflight because we can spare the points). The damage may be fairly small, but every little bit helps. Besides, not everyone will have high poison resist.
Okay, but without synergies, your maxed LS isn't going to do enough damage to be worth much. If you duel in one of those leagues with rules, then your suggestion makes sense. For those of us who stay in public games, everyone is going to use stacked resist and absorb. My initial point was that without synergies, your traps will be great for stun-lock but not effective as killers.eclipsedk said:Traps aren't solely included for stun locking...
It seems to me that it would be more effective to put 1 point in WoF, maybe 1 in LS, and then put 10-20 in Mind Blast.
Of course, because I am making a variant of this build that will only duel casters, I think I can safely avoid a heavy investment in traps. 1 point in ls or WoF will get me the stun-lock and save points for other things.
Regarding blade shield, I had never thought of this before. It sounds great, but I wonder why nobody else seems to use it. Certainly worth some testing!
Good point. I haven't ran into the gear limitation yet because I have been using dual bartucs. However, the damage issue is certainly relevent. I wonder what the optimal combination is. It seems like having at least 100-150 in str is going to be necessary. I am glad I saved up those 30 skill points rather than putting them all into vitality!eclipsedk said:With only 79 str and the rest from gear you probably wont reach higher than a maximum of 1k damage.
Thanks for giving me so much to think about (and now go test).