Weapon range in relation to charge... I'm having a hard time understanding why weapon range is considered so critical for charging. The skill itself adds a % bonus to AR, which would lead me to believe that AR is the determining factor. It has been suggested, however, that a range 3 weapon, such as a zerker axe, will yield a much better chance to hit. Why is that? Is it simply a matter of hitting a moving target (such as one running away from you), or is the range of the weapon actually used to somehow calculate the chance to hit? If so, in what manner?