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Weapon range in relation to charge...

Discussion in 'Paladin' started by Meeke, Jun 24, 2005.

  1. Meeke

    Meeke IncGamers Member

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    Weapon range in relation to charge...

    I'm having a hard time understanding why weapon range is considered so critical for charging. The skill itself adds a % bonus to AR, which would lead me to believe that AR is the determining factor. It has been suggested, however, that a range 3 weapon, such as a zerker axe, will yield a much better chance to hit. Why is that?

    Is it simply a matter of hitting a moving target (such as one running away from you), or is the range of the weapon actually used to somehow calculate the chance to hit? If so, in what manner?
     
  2. Superhal

    Superhal IncGamers Member

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    imho, the way range works with charge is completely different than the faq.

    here's my take:
    charge occurs in 3 steps: the aim, or first click, the run, and the hit. range only effects the first aiming of charge in that longer weapons cannot activate charge for closer monsters. the hit always occurs at range 1, regardless of weapon range itself (the same range finder seems to be used for barb leap attack as well.) so, if the monster is walking away from you, you cannot hit them if the charge ends and they are 2 feet away, but charge seldom happens like this. you can see this affects by aiming for a stationary monster that has a pillar or chest in the way. no matter how long the range on your wep is, if the distance from where you stop your run and the monster is over 1, then no hit will occur.

    therefore, if you use a long weapon, you cannot activate charge as often as with a shorter weapon, and there appears to be no difference from range 1 weps (bloodletter) and range 2 weps (lightsaber.)

    the hit itself is affected by ar, not by range. therefore, a dagger with itd will hit more often than a botd polearm.
     
  3. pAnda_fury

    pAnda_fury IncGamers Member

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    how do you know this?

    personally, through pvp and pvm experience charge works better with longer ranged weapons - i dont know why

    )pAnda(
     
  4. Superhal

    Superhal IncGamers Member

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    there are three parts:

    aim
    run
    hit

    aim will succeed more often with shorter weapons.

    run will be interrupted less without block.

    hit is most likely to occur with itd or high ar, but the chance to hit can only occur within range 1.

    it's amazingly exactly like barb leap attack in almost every aspect. also, ww has been nerfed down to an almost exact replica of zeal now.
     
  5. Bigrob

    Bigrob Banned

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    actually, there are some differences bewteen weapon range 1 and 5. With longer range weapon, ur charge will activate faster once it get close to someone. Yes, with weapon range of 5 u need to back up and then charge again, but charge has kb effect which is no problem unless u miss someone. with range of 5 weapon also means ppl has less chance to escape from ur charge.
     
  6. Paul barbarian

    Paul barbarian IncGamers Member

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    And you have better chance not to get hit, :)
     
  7. Bigrob

    Bigrob Banned

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    yeah, i didnt mention that.

    If a charge who uses ebotd tm vs. ebotd gpa. The pga charge user will have BIG advantage cuz he will always deliever the hit before the tm charger.

    and by all mean, thunder maul just isnt a good 2h weapon except for druid.
     

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