WD skills coming soon. Just an FYI, the first skill tree I'm transcribing and first gameplay write up I'm working on are the WD's. Since the WD only had the 11 skills last year, and never gets any love. There were about 35 skills in the blizzcon build, and we'll have the hover text and details on all of them. Playing the WD was fun, but somewhat limited. the only attack skill enabled to start with was Firebomb, AKA Flaming Skull, so all early combat was just grenade chucking those things while the mongrels aka zombie dogs tanked. As I leveled up I put a point into plague of toads, and they were fun, but much less effective than in blizzcon last year. they don't home much now, and it's hard to hit anything with more than one toad. They are extremely effective against big targets; dune dervishes were a pain for the wiz but effortless for the WD, since they're so wide that a dozen toads would splat at once. Firebats was lower level and not enabled this time, and that was the best wd spell last year. Lots of interesting WD passives early on. One that adds to mana for every point in vit/str/dex. Details soon to come. Check the main page, though I'll try to remember to throw up a link in here when I post.