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WD armor/weapons ideas?

Discussion in 'Witch Doctor' started by StrongCoffee, Nov 30, 2009.

  1. StrongCoffee

    StrongCoffee IncGamers Member

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    WD armor/weapons ideas?

    Ok, lets face it. The idea of a fully armored WD doctor is a really challenging idea. This thread is for all those who thinks how a Witch doctor can be properly equiped, with especific examples. I give you one or two examples to break the ice and to motivate you guys to make your own ideas.

    What about tortoise shells shoulderpads? No metal, no cloth (not grass, at least not this time), just bonny natural protection. It would look nice and voodooish in my not so humble opinion.

    And a lion pelt helm. That would look nice, and goes along with the Africa wildereness scenario of our favorite old rag.

    now go and give some love to the Witch Doctor. If you can post images or your very own drawings to expose your ideas, be my guest.
     
  2. Tooter

    Tooter IncGamers Member

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    Re: WD armor/weapons ideas?

    How about a stack of hay strung on by a hippo tail :)
     
  3. Knight_Wolf

    Knight_Wolf IncGamers Member

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    Re: WD armor/weapons ideas?

    Check this out, it shows early concepts for the female WD armor progression quite well, seems pretty suiting for the theme of the character.

    [​IMG]

    As for weapons, i won't forgive Blizz (just kidding) if they don't give the WD a Blowing Dart (preferably a long one), i can't imagine a jungle themed warrior without one.
     
  4. Chorkstain

    Chorkstain IncGamers Member

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    Re: WD armor/weapons ideas?

    Heh. The last one still looks like light armour.
     
  5. bhugy

    bhugy IncGamers Member

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    Re: WD armor/weapons ideas?

    I don't think it would be terrible if a WD with heavier armor equipped looked like he was wearing actual, metal armor. Conceptually it's passable, since he would be finding the armor in places that aren't his natural environment. I mean, he finds some chain mail in the desert, it's gonna be straight-up chain mail, not a bunch of bones and stuff.

    Granted, it would take away from an area where Blizz could add another layer of originality to the WD (while all others in plate mail are covered in metal, the WD is covered in [insert something jungle-y here]). Of course, Blizz would make the WD in plate mail look original (like how the Necro had skulls on his armor, etc.), even if it still looked like he was wearing metal armor.

    Personally, I would prefer the WD look like he's wearing actual plate mail stylized to fit his character, rather than a mish-mash of animal parts and leaves. I actually really like that concept art for the female WD in heavy armor. The breastplate, gauntlets, etc. all look metal, but the added flair of the feathers (or leaves?) tucked into the armor put a nice flavor on it. I could see a WD actually doing this, taking some found piece of equipment and adding shrunken heads, for instance, to satisfy his Witchy-doctory-ness.



    As for weapons, I like the one piece of WD concept art of him holding a wooden shield and a big flail (it's somewhere on this site). He looks pretty darn fierce, more so than if he had a monkey paw on a stick, or something like that. I think spears would look good on him. With him being so old and hobbled, maybe he would look cool wielding some long, rusty, two-handed sword (using the power of the spirit realm or some such thing to give him the strength he needs).
     
  6. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Re: WD armor/weapons ideas?

    That's my problem with the concept art as well. Each of the armors looks good, but none of them give the idea that they offer significantly more protection than the last. A lot of the vitals in the "heavy armor" version aren't even covered.



     
  7. StrongCoffee

    StrongCoffee IncGamers Member

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    Re: WD armor/weapons ideas?

    Im working in some armour concepts arts. My final tests are over in 10 days, so keep the feedback guys, and dont be shy to give some ideas. As for you, bhugy, I think your right. The jungle law is the survivial of the fittest, and adapting some really usefull metal armor and pimp it in a voodoo style could suit the WD very well. Keep bringing your ideas and set your imagination on fire, guys
     
  8. pcguy

    pcguy IncGamers Member

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    Re: WD armor/weapons ideas?

    The Witchdoctor is not a melee class. I am not sure if it will be melee viable in the final build. Since it does not seem like he will be taking much damage close up, I believe the armor should focus more on the enhancing of his spiritual powers, with emphasis based on decoration and trinkets rather than large pieces of thick armor. Higher defense armors should be more elaborate and decorative, with incredibly powerful armors being extremely ornate with jewels, large, colorful feathers, intricately made trinkets, and, of course, a large and incredibly detailed mask. This is not to say that the Witchdoctor will end up looking like a peacock. I am not implying that he should look ridiculously gaudy, but rather spiritually powerful.
     
  9. StrongCoffee

    StrongCoffee IncGamers Member

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    Re: WD armor/weapons ideas?

    Well, looks like someone knows about what he is talking. Nice point men, I shall have it in mind in my current WD armor draw.
     
  10. bhugy

    bhugy IncGamers Member

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    Re: WD armor/weapons ideas?

    Granted the WD might not be taking much damage up close, but I still wouldn't mind if it showed when he wore full-on armor. I don't think casters necessarily look worse than melee classes in heavy armor. Even if the WD were standing behind a line of minions, throwing out flaming bats and clouds of poison, he would still look pretty cool in full plate mail, at least in my opinion. Plus, full armor would disguise the fact that he's a frail old man, thereby allowing him to intimidate the demons of Hell rather than just making them scoff :wink:

    I'm all for Blizzard adding those ornamentations that you talked about as a way of making the armored WD even more Witch-Doctory (and therefore more B.A.). But I'm worried if all Blizzard did was add more and more stuff to the WD, rather than cover more of his body with heavier armor, it would present some problems.
    For one thing, there's only so much they could do to dress up armor if there's not very much of it on the WD's body. Although, I suppose more powerful armors could cover him more, but with materials other than metal.
    Another problem might arise when they look at the kinds of things they can do to ornament the armor. It would be cool for them to stick on some shrunken heads, etc. but stuff this small would be pretty difficult to see in-game. It could end up looking like the WD is just covered in a brownish mass of junk. Did you have anything specific in mind for the kinds of ornamentation you'd like to see? It could maybe work, but I'm having trouble imagining it.
    Lastly, there would be a pretty huge risk of committing the crime of ridiculous pageantry, as you pointed out. Eventually, they would run out of small, non-distracting things they could do to WD armor to make it look more powerful. If they don't make it look like heavier armor, Blizz might end up just making the ornamentations more noticeable, and that could end up in peacock-territory pretty quickly.


     
  11. pcguy

    pcguy IncGamers Member

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    Re: WD armor/weapons ideas?

    I did not mention it in my first post, but I do believe the amount of armor covering the Witch Doctor's body will indeed increase.

    I have a feeling that the lower armor types will look like wood or grass with some small, colored feathers and decorations adorning the WD. Higher armor types might both display signs of increasingly valuable materials being used (silver or gold) with larger or more prominent (but not necessarily more colorful) decorations in the form of bones, feathers, or trinkets. Bones, spikes, metal, and fur may also be present on the shoulders, wrists and ankles.

    The giant, frontal mask may be made of bone or perhaps metal and be made more menacing in appearance through the use horns, spikes, and gnarled pieces of wood which twist and contort. The size, texture, and positioning of the horns will also grow more elaborate or menacing.

    Feathers may become pieces of bark, fur, or metal, become brighter, cover more of the body, or become larger. Trinkets (such as talismans or fetishes) would be present most along the belt section of the WD and would emit a faint glow on more powerful armors.

    Additionally, one of the pictures of concept art has an early render of the WD wearing a robe over his lower half. The robe is tattered, with the belt bearing skulls and thick pieces of bone. It is possible that later on, the Witchdoctor will be draped in much more cloth.


     
    Last edited: Dec 13, 2009
  12. bhugy

    bhugy IncGamers Member

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    Re: WD armor/weapons ideas?

    Well, that all sounds pretty good to me. :thumbup:

    The increasing of the adornments' size/prominence would definitely be a way to avoid a cluttered look.
    The WD would, if this turns out to be the case, evolve visually from frail to menacing as he gained better armor (possibly more so than other classes), which would be conceptually coherent, since it would create the illusion that he is physically formidable. Just like with his voodoo masks, it would allow him to psyche out and frighten his enemies, and he seems to be the type of character that would use such tactics of trickery.
    In line with this thought, perhaps his more powerful masks could have properties like "x% chance to frighten enemies, causing them to run for x seconds."


     

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