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Warp Killing: the 200 fcr fb sorc

Discussion in 'PvP' started by Darknicrofia, Apr 14, 2005.

  1. Darknicrofia

    Darknicrofia IncGamers Member

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    Warp Killing: the 200 fcr fb sorc

    Stranded, alone, and the odds are against you. As three of the worst enemies of your kind surrounds you, summoning stormful winds and fearful gales with the power of gods.....death seems to be mere moments away, yet as you draw your last struggling breath, you dodge the first attack wave, then the second....it is a miracle, as you marvel in your invincibility from the projectiles of your foes, you launch a counter attack, unknowing your own strength, you gasp in awe as your foes falls down one by one, trembling to your supreme power: your infinite speed.

    Intro

    Based on a true duel, the very first one my sorc ever played in, I was able to kill 3 sorc killers, the infamous wind druids at the same time. Reason: I was a 200 fcr sorc welding the speed that of the gods. The sorc comes in many shapes and builts, all with different pros and cons, but there is always going to be one thing in common to those that play the spell caster sorc: your spell. Which brings us to the concept of the 200 fast cast rate built fire ball/fire bolt sorc. With this built, speed is everything to you, it is your defense, your offense, and everything in between. To those players that have experienced or witnessed one of these sorcs, marveled in awe at the awesome sight of a non-stop stream of fireballs being fired, and worshipped the power of the pure killing abilities of those players wielding the speed of gods, now is the time to experience them.

    The built

    Many people that have decided to built a fire ball sorc almost always ends up choosing to make your damage as high as possible, and with the right gear, they do, often exceeding 23k fire ball damage. but some how, and some way, your sorc always ends up being chased and killed by many players like a regular monster. The reason: your slow cast rate, even though your damage is high enough to kill most of everyone, but you either can't catch them, or can't get away from them. However, the 200 fcr fb sorc, as it remains in non ladder, and most parts of ladder, is the fastest character ever, which takes care of those pesky aa users who seems to be showing up in every pubbie game. When used correctly, the 200 fcr fb sorc can just about be toe to toe with every dueler in the game, because they simply just can't catch up to you.

    The gear

    To reach your ultimate potential of being the fastest character in the game, you must have the right equipments, anything less will result you being just like another regular fb sorc, powerful, but mediocure most of the time. The basic gear you need is not all that expensive, as long as they have the right properties

    Helm
    1st choice: volcanic cirlcet of the magus, 3 to fire skill, 20 fcr circlet, with 2 open sockets, those will be worth a huge amount of cash, and they should be socketed with sheal runes for fhr purpose ( more in later sections )
    2nd choice: rare sorc circlet, must have 2 to sorc skills, 20 fcr, 1 socket, will be better if it has 10+ to resist all, and 45+ to life

    Armor
    Only choice ( in nonladder ): skin of vipermagi, in non ladder to reach 200 fcr, this armor is a must, try to obtain a perfect 35 resist one and socket it with a sheal rune
    Other choice ( only in ladder ): ormus robe, with 20% to fire damage, and 3 to fire ball skill

    Amulet
    Only choice ( in nonladder ) must have 20 fcr, bottom line, it is best to get one with 2 to sorc skills, life/mana mods, resist, etc,
    Other choice (in ladder ) if you choose to use skin of vipermagi, you can use a maras amulet if you wish

    Weapon
    Only choice ( in nonladder ) wizard spike bone knife, a godly 50 fcr, and 75 resist all as well as + mana based on level, what more can you ask for? socket it with either a perfect fire facet or a -15% requirement jewel with 15 resist all or -15 resist/7 fhr or hel rune

    Shield
    Only choice ( in nonladder) Lidless wall, a great shield to have due to its 20 fcr to reach your goal, 1 to all skill, socket it with a 5/5 fire facet
    Other choice ( in ladder ) If you are in ladder and choose any of the mentioned above items labeled (in ladder) you must use this: spirit shield because other wise you can't reach the 200 fcr break point.

    Rings
    2x fcr rings, for of course, purpose of reaching 200
    other choice: if you are in ladder and want to use sojs, use a spirit shield so you can spare to use a soj or 2

    Belt
    archs belt: no questioned asked, 1 to all skill, 20 fcr, DUH

    Gloves
    magefist: 20 fcr and 1 to fire skill, on a normal unique? we must be in heaven for the gods of d2 are smiling down upon us......

    Boots
    1st choice: eth treks boots, its got str mods, fhr and vita, a great caster boot to have
    2nd choice: shadow dancers, I know you're thinking (^#@ shadow dancers? but look at the boot closer again, huge dex bonus, 30 fhr, great boots

    Switch items
    Call to arms and lidless/spirit for bo purposes
    Memory staff use it for casting eshield, for it gives you a higher level of eshield in battle

    Inventory
    Anni sc
    2x fire fhr gcs
    7x fire lifers
    12x mana scs*

    With these gear, you will be able to hit 200 fcr with decent amount of damage and life as well as mana, if you're playing in ladder, you can massage the choices of gear a little bit more to give you either more damage, or life. since i play in non ladder, I will leave an * next to mana scs for (special purposes)

    The skills
    20 fire bolt
    20 fire ball
    20 meteor
    20 fire mastery
    1 in pre req skills
    1 in eshield
    rest you can spare into telekenisis ( is the spelling right? )

    With this skill set up and the gear you have, you can hit around 14k+ fire ball damage, not bad considering how fast you will be. and remember, don't underestimate that little skill that requires 2.5 mana to cast, the little bro of the fire ball, fire bolt, after fully syenergized, it can do just as much damage as fire ball but it travels much faster. use it effectively

    The stats
    str: none
    dex: none or as little as possibile to use your wiz spike
    mana: nothing ( thank you mana scs* )
    vita: everything

    Despite what you might think, yes, sorcs do need to put everything into vita, for life is just that important, even if you cast in speed of light, your life will be the difference between life and death in most cases

    Lvling
    Normal Difficulty
    lvl 1, kill things in blood moor till you feel safe to do den quest
    lvl x-15 do tristram runs in normal games
    lvl 15-20 do tomb runs
    lvl 20-24 cow runs
    lvl 24 kill ancients
    lvl 25-45/ 25-50 baal runs until you want to leave normal
    Nightmare Difficulty
    lvl 45-50 Depends on what lvl you enter Nm, kill den
    get rushed
    lvl 50 ish-70ish non stop baal runs
    Hell Difficulty
    kill den with friends since there are fire immunes in den
    get rushed
    do hell baal until most/ all your skills are maxed and lvl around 85ish

    START DUELING AND OWNING

    PVP Guided
    I would say this over and over again just like the rest of the people that write the guides, experience is everything, sometimes you might discover that you've done something wrong with the character and re make it all over again, but hey, all you're doing is gaining valuable experience and the re-making character is just another fun aspect of the game, but to those that want some tips against various types of characters, here are some of the things I've learned (i'm not saying thats exactly what you should do, for there are always people better than you, but you know that already ^_^)
    and remember, your biggest enemy is absorb, if your enemy has godly absorb, most likely you will loose but since most pubbie duelers don't know how to use absorb or stack resistance, here are some tips against various characters

    Necromancers
    boners: usually not so bad, unless they have 125 fast cast rate with 1st class gear, they will give you a run for your money for they can almost match up to your speed, and the stacking minions thing is a pain to deal with, just spam fireballs at them and constantly teleport away, don't let them catch you when they stack minions

    Poison necros: a joke to you, since their poison nova travels in a ring, it will never catch you, just use a few fire bolts at them, since fire bolts are faster projectiles than fire balls, it will kill them pretty fast

    Summoners: A joke? A summoner dueling, don't underestimate any character that has the gut to duel in hell, most cases they're newbies, but there are always some pros in each class, all you need to remember is avoid their summons, spam fire ball at them and hope the necro will get hit by the splash damage.

    Amazons
    Javazons: Ouch, 10k+ damage per single charged bolt, don't worry too much, if played right, you can avoid them since you're so fast, just don't run into one of their lightining furies by accident, it will hurt

    Bowzons: the bad ones will just stand around there and shoot arrows at you, hoping you'll die, just launch random fire balls in their directions, you're fast enough that their arrows won't catch you if you fire just 1 or 2 fire balls each time. but the good ones will run around, try to slow missle you (BM!!BM!!) and kill you with guided and multi, remeber, teleing is everything, don't mind the " is running all you can do " comments, when people say that, they're just mad cause they can't beat you

    hybrid: same concept as with a bow zon, just tele around, usually with a hybrid, they'll just use guided against you all the time. Can we get an Amen for our godly teleing speed!

    Assassin
    Light Trappers: Bad ones, stand in their own circle of traps, hoping their traps will kill you, in that case, cast a metoer, joking aside, it just might even kill them, then feel free to spam the ROFL, LOL, and LMAO all over.....However the good ones, they'll run around, mind blasting you, and laying traps with good crossfire position and use mind blasts just as often if not more than their traps, those you have to watch out for, but know one thing, you are the fastest thing in the game, the only thing that comes anywhere close is.....well, nothing comes close to your speed, use that to your advantage, your fcr will bail you out of most of any locked cases, in most cases, even mind blasts. fry them to pieces

    Fire Trappers: Be careful with these chars, a good one will utlize their dragon flight/dragon talon along with mind blasts and wake of fire, combos of stunning straight from hell, avoid them as much as possible, and spam fire balls, since these chars aren't as popular, you wouldn't have to worry them as much

    Ww asn: mad poison, mad open wound, and oh, they can block anything in the game...sounds bad right, avoid them on your life, if you tele constantly, no one can catch you, not even if they use aa, in which case you'll tele away before their dragon flight even lands a hit on you. good luck against them, they can be a pain if they're good

    Barbarian
    WW barb: huge life, max resist, and damage enough to kill you in 1 or 2 wws, good thing is, they dont have alot of mana to tele. just use that to your advantage, if they don't use absorb alot, you should be able to beat them.

    Wolf Barbs: more life, faster speed, and even more damage than their ww counter parts. only thing is, they can't teleport, predict their running path and possibility, cast a meteor to limit their running space and spam fire balls into their faces

    Druids
    Wind druids: considered the greatest sorc killer ever, but know 1 thing, even with 100 fcr, their usual break point, you're still 3 frames faster than they are. Having played 4 druids straight, i know most of the tricks, when they teleport on top of you, it usually means they'll launch a tornado next, so teleport once, not too far away, and cast a fire ball, they'll miss and their cyclone shield should be knocked down, if not, the bad druids will recast, that will be your chance to cast constant fire balls to kill them, good ones will try to end if fast or tele away to recast, if they run, chase them, if they try to end if fast, use the same strategy of side stepping their nados, but don't get cocky, 1 nado might be enough to stun you and kill you. good luck!

    Fire Druids: the usual comment is LOL, fire druid, but don't take them lightly, a good fire druid using their bear effectively will have more of a chance beating you than a wind druid, avoid their volcanoes, they stun, do fire and physical damage, and will kill 1 fast, and look out for their bear bomb, teleing on top of you, and 1 swap of their ugly drolling paws is enough to kill you. but one thing, they're even slower than wind druids at casting, take advantage of that.

    Melee Druids: treat them as barbs, spam fire balls in their face, watch them DIE

    Rabies druid: same thing as above, but remember, don't get hit, their poison will kill you, not get your life down to 1, if you get hit, engage in rapid fire mode and end the duel fast

    Paladin
    Hammerdin: play by the level of your opponent, bad ones will just spam hammer randomly, and hope you'll die, spam fire balls in their face, they'll die. Good ones will try to trap you in their hammer field and tele around to avoid your fbs, proceed with caution. and it should be a good match

    Foher: one thing to know, their foh usually does nothing without their aura hitting you, so if you see a green thing under know, tele like crazy, and if it dissappers, spam in their face. only problem is the ones that charge around and cast fohs, you'll have a tough time hitting them, but practice makes perfect, experience makes you godly

    Zealot/Charger/smiter: if they catch up to you, dont try to tank them, they'll rip you to pieces in seconds, tele away, and spam them when they run towards you

    Sorc
    Orbers: only key here is their cooling off period in between casts of orbs, but if you catch a head ful of orb, chances are you'll die, but since you're so fast, usually at most you'll just take a bolt or 2 and you'll survive.

    Lightning sorcs: even though they have mad damage, they're not that big of a problem as long as you avoid them, lighting have different fcr frame than regular spells so they're slower, but if you get hit, its gonna be over, avoid them at all costs

    Fb/200 fcr fbs: Aah, here we go, the best match ever, 2 chars of the same class, basically, tele around and spam fire balls, and may the best sorc win

    Hope you enjoy this guide, and have fun killing people :D
     
  2. amob

    amob Banned

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    actually a good guide
    you don't want to advise a duped boot with 30/20 and other mods to boost fhr to that 86% bp? (40helm + 20 boot + 24 charms + 5/17mana sc)
    And are you aware that the benifits from facets on a fire sorc are extremely minimal and the sockets are better used for nearly anything else?

    I'm wondering about your life/mana because ive considered this build and I think i would make it es/energy instead of pure vita.
    Theres also the problem of zero blocking
     
  3. dth

    dth Banned

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    Not bad, I'm a 200 fcr sorc advocate myself, a couple of things:

    1. Helm- Even 2/20/1 cost 5 high runes, maybe some alternate suggestion (like plain 20% fcr circlet)

    2. Ammy- Ah Thanks Amob... you on USWest :D Paying 8 runes lol

    3. Dueling Strategy- Minion Stack should not be annoying. Fireball has a explosion that deals the same amount of damage in a certain area, minion stacking helps this by them all going to the same area :)

    4. Boots- I have found Waterwalks/Silkweaves to be also very effective. Waterwalk adds an impressive 15 to dex, cutting the req. of wiz spike even more, and can add up to 65 life, which is 32.5 vitality, which means its MUCH better than trek's in terms of stats gained (32.5 + 15 > 15 + 15). Plus for my sorc I know have maxed resists in hell, and the +max fire resists is actually helpful in mirror matchup (fb sorc vs. fb sorc). Silkweaves adds about 300 mana for energy shield (depending on charms/# of points into energy), 'nuff said.

    That's about it for now. Oh, and I'd do a spell check on some of the words
    ;)


    Amob- Blocking + Sorceress = Crap in pvp. The "good" melee builds (barbs) are slower than you, running and/or teleporting, so you shouldn't have them tele on top of you to ww anyway.
     
  4. amob

    amob Banned

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    I have a +2/20
     
  5. groin

    groin IncGamers Member

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    no hope vs good barb, assasin

    no block low life low damage
     
  6. rogier

    rogier IncGamers Member

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    ahh the art of playing defensively -.- stay 2 screens away and df/telewhirl wont hit
     
  7. Davie.

    Davie. IncGamers Member

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    Shadow dancer? Lol? think about how much str everything else costs in this guide. Then think again about how much str you'd have to put in too use shadow dancers. Just put in 25 dex if you need too instead? If i was ladder i'd probably go for a fhr boot with some resists mabye stats if ur lucky.
     
  8. luis19

    luis19 IncGamers Member

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    playing defensive vs a barb wont help that much, just lengthen the duel.
    barbs really beat most builds anyways.
    even with 200fcr, the barb can just throw on 2x Um'ed wizzy +arch and tele as fast as you.
    OW does 500+ dmg @ around lvl 90 (check charts for exact values), so that really takes care of it.
     
  9. RetroStar

    RetroStar IncGamers Member

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    Won't barbs sacrifice a lot if they tele as fast as a sorc.

    Dual wiz = 100%FCR
    Arach = 20%FCR
    2x FCR rings = 20%FCR
    Ammy = 20%FCR
    Glove = Trang/Trang? Can't use draculs
    Helm = FCR helm??

    Pretty hard to reach 200% on a barb.
     
  10. groin

    groin IncGamers Member

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    you dont need 7 frame cast on a barb to catch a 7 frame sorc

    8 frame is plenty, and 2 wiz + arachnid for 105 is only sacrificing the weapon, you were wearing arachnid anyway, but then you get massive open wounds damage.
     
  11. Kamahl

    Kamahl IncGamers Member

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    wolf barbs dont do more dmng then wwers also v fohers / bow zons stay near corners cuz if u get fohed or gaed and tele behind a corner or wall itll stop em
     
  12. dth

    dth Banned

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    playing defensively will win against a barb, eventually.

    They can only hold so many mana pots, sorc consumes mana at a MUCH less harsher rate than barb.

    Luis don't tell me your barb has 2k mana too :D

    And I don't know how a 8 frame teleporter can catch up to a good 7 frame teleporter, get enough distance where it'll take 2 casting of the 8 frame teleporter to reach you, you fireball in their direction, then tele away.

    Most barbs run out of mana when I duel them, and if we're playing no mana pots its pretty easy for a sorc to win.

    Let the bvc-pwns-all preaching begin.
     
  13. luis19

    luis19 IncGamers Member

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    how to catch a sorc with 0 fcr= desync ww.

    how its done? multiple long ww's will cause lag, resulting in your opponent not seeing where you are, and getting hit.
    also namelocking ww while someone is moving away from you can also cause alot of desync, works best vs bowazons.

    it takes a long, long, long time for abarb to run out of mana, especially with 2x wizzy (mana regen, 1k mana now).
    if you do run out of mana, if ur using 2x wizzy u can just leap out of the way of fbs and gain sufficient mana pretty quickly.
    2x wizzys means i only need to hit you a few times before you are ready for a 1 hit kill, OW does more than 500 dmg at +lvl 90 (check strategy compendium for exact values). Just hit and wait for timer, hit again. this way also greatly conserves mana since you dont need to hit that much.

    basically this strat negates ES, while giving the barb high manuverability and plenty of mana. a barb can already catch sorcs with 0-40 fcr, 105 is even easier. its called desync and delayed namelocks my friends. and dont forget leap.
     
  14. dth

    dth Banned

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    in the same respect I believe sorc's have invisible fireballs

    I'm just not agreeing with you on the mechanics of "catching a sorc" with 0-40% fcr, against a good 200% fcr sorc

    Edit: It doesn't matter how much barb has, barb mana consumption will be faster than sorc's, unless you have some really wierd barb (320 energy barb go go!). "leap out of the way" doesn't work as well as it should methinks.
     
  15. dkay

    dkay IncGamers Member

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    outta all the guides that come into the pvp forum. this one is actually pretty good. couple things though:

    how much dmg should we expect from a 200% fcr sorc?

    since u added all vita, whats your life at?

    for dueling:

    i dont agree with how you kill barbs but others have already explained that in previous posts.

    for light sins. might want to mention how they can knock you off course with shadow master. a sin that put many points into mb causes thier shadow masters to spam this unmercifully. the damn masters ahve AA mbs i tell u -_-;;.

    some boners stand back and spam invisibles everywhere. i dont think you can always avoid every single one. how do you deal with those?


    btw. great job on the guide if i hadnt mentioned it before. :thumbsup:
     
  16. morotsjos

    morotsjos Banned

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    It doesn't matter if the sorc has 200% fcr and the barb has 0%; if they land at the same spot at the same time the sorc WILL get hit since ww is a 4 fpa attack. This can be achieved as luis said with delayed namelock, i.e. namelock with double throw/whatever, and switch to tele at the right time.
    This also is a 100% foolproof way to get aa-accusations btw, but that's a different matter.

    Leap out of the way works perfectly fine, in fact continous leaping means immunity to most attacks.
     
  17. Darknicrofia

    Darknicrofia IncGamers Member

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    Thank you, this is only my first generation sorc, and the guide is a rough version of the final product I'll be working on once I have more experience. Currently, my sorc has 2548 life and 2589 mana at lvl 80, still needs 3 more lvl to max fire mastery, and I do around 15k fire ball, 12k fire bolt after bo and bc. As for dueling guides, I'll make sure to polish that up as well as the gears, great comments and suggestions, I'll try to make sure I'll give some people credit in my final version of the guide, if you have any more comments, feel free to tell me without the need of feeling that you're flaming me. Any comments would be helpful contributions to the final version of my guide. Thank you :D
     
  18. luis19

    luis19 IncGamers Member

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    morotos, what ur talking about is delayed namelock, which also works.
    but what works better is desync ww, because not only does the sorc not see you, you usually get hits off without being hit yourself.

    its comparable to charge desync with a pally, and prolly just as deadly. but charge desync is much easier to achieve.
     
  19. dth

    dth Banned

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    Ok someone tell me this: how would the sorc let the barb lock her? I rarely (VERY rarely) have any enemy on my screen, so I don't understand how you can lock someone if you can't click on them.
    And if the lock is going on, why cant the sorc just tele away.

    Yes I have had barbs pop up right next to me, but since I'm constantly teleporting in random directions, half the time their ww goes in the wrong direction.
     
  20. '22'Souljah

    '22'Souljah IncGamers Member

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    hey can you share your exact item setup and stat placement on your sorc with us?
     

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