GUIDE TO BUILDING A (CHAOS) WW (SD) SM/VM ASSASSIN!!
MA - Martial Arts
SD - Shadow Disciplines
AoE - area of effect
AR - attack rating
BS - blade shield
CB - claw block (also WB - weapon block)
CC - Claw/Claw
CS - Claw/Shield
CoA - crown of ages
CTA - call to arms
DF - dragon flight
DR - damage reduction (physical)
DT - dragon talon
FHR - fast hit recovery
GC - grand charm
IAS - increased attack speed
KB - knockback
LS - lightning sentry
MB - mind blast
OW - open wounds
PLR - poison length reduction
Res - resistance
SC - small charm
SM - shadow master
WB - weapon block (also CB - claw block)
WW - whirlwind
VM - Venom
WHAT IS A C/C WW (SD) SM/VM ASSASSIN?:
-A dual claw PvP Assassin who uses the Whirlwind skill and focuses on the Shadow Disciplines' skills tree.( Shadow Master/Venom )
Primary source of damage with this build will come from:
-Open Wounds
-Venom
Secondary source of damage with this build will come from:
-Physical Damage
-Deadly Strike
-Critical Strike
I. Skill Point Allocation Target:
-Max Claw Mastery ( Shadow disciplines )
-Max Weapon Block ( Shadow disciplines )
-Max Fade ( Shadow disciplines )
-Max Venom ( Shadow disciplines )
-1 pt Burst of speed ( Shadow disciplines )
-1 pt Wake of Fire ( Traps )
-1 pt Blade Fury ( Traps )
-1 pt Blade Shield ( Traps )
-1 pt Dragon Flight ( Martial arts )
-1 pt Mind Blast ( Shadow disciplines )
-1 pt Prerequisites
-rest to Shadow Master ( Shadow disciplines )
-WW (From Chaos-Level it up with +skills)
BLOCK:
Why Max Claw Mastery?:
-Better Whirlwind physical damage.
-Better Critical Strike percentage.
Why Max Weapon Block?:
-Better block percentage.
-Weapon Block can block melee attacks and most elemental and magical attacks, including Bone Spirits, Hammers, FOH, Traps, Cold Orbs, Fireballs, and etc.
-When dual wielding claws you wouldnt have as much dex as you would with a shield therefore maximizing Weapon Block makes sense.
-Weapon block doesnt apply when running around the enemy, so either keep WW going or walk while dueling to maximize block percentage.
Why Max Fade?:
-Adds huge resist to all elements.
-High curse reduction length. Curses, such as Life Tap and Lower Resist, will expire quickly.
Opponents using such curses will be wasting their opportunity against you.
-Partially or fully negates the effect of elemental resistance reduction skills such as Conviction, Cold Mastery, Lower Resist.
-Passive Physical Damage Reduction: 1% PDR per point invested. Level 35 Fade, which is quite normal in this build, provides 35% Physical Damage Reduction.
Why Not Max Burst of Speed?:
-BoS only needs 1pt since your +skills items will boost it. Typically, your BoS will be at level 15 from +skills, depending how well you want to
gear up your C/C WW Assassin.
-Dual +3 Shadow Disciplines katars can easily boost your BoS by +6 levels.
Why Max Venom?:
-Venom reacts very quick! Its poison is quickly consumed in 0.4 second. In other words, it's the fastest poison source in D2LoD.
-Not everyone thinks to maximize or get close to max poison resist.
-Not everyone has poison length reduction modifier, which is all good for us.
-Increases your overall damage.
Why Max Shadow Master?:
-Shadow Masters confuse opponents in PvP, especially when you Dragon Flight towards them, reason why Dragon Flight is needed sometimes.
-Zeal pallies lock on Shadow Masters.
-Shadow Masters are good tanks and decoys.Allowing you quick moments of time to do some serious damage.
-Higher level means better tank for your protection and it also has much better resists.
-Shadow Masters, if ignored by your opponent, can deal a good/decent amount of damage.
Why 1pt in Dragon Flight?:
-Dragon Flight is only needed to get close to your opponent, then of you can WW away at them.
-Max Dragon Flight and 1pt Dragon Flight has the same chance of missing against max block (75%) characters.
-Max Dragon Flight and 1pt Dragon Flight can hit equally well against casters.
-Against melee, you will not need to Flight often. Usually, they will come towards you. Meaning you can just WW towards them.
Why a pt in Wake of Fire?:
-Amazons that often remain stationary usually possess max dodge skill and max block therefore, they are almost impossible to hit.
Wake of Fire forces their dodge skill to trigger, and in every successful dodge, a delay exist before the next dodge can be triggered,
and in every successful dodge, the Amazon cannot attack. If a successful block is performed, a delay also exist before the next block can be triggered.
Dodge delay + Block delay + Amazon that cannot attack = lots of chances for you to claw away at them.
-Same principle applies against Claw Block Assassins.
Why a pt in Blade Fury?:
-BF needs only 1pt. Adding more pts to doesn't increase its physical damage dramatically; besides, adding more points makes it more mana costly.
-BF only works against low to medium def characters, i.e 5k def and below, meaning it would be almost no point in even attacing the opponent.
-BF transfers Venom and Open Wounds! Your BF damage will rely on Venom and Open Wounds!
-BF works better in conjunction with Cloak of Shadows as this makes the blades partially undetectable. (so the opponent cannot see the bf around you)
-BF works better when used in range; i.e a screen distance range.
-non-Enigma Elemental Druids are prone to BF. They are easily hit and often stay in range with their Tornadoes.
If they remain stationary, throw BF and they die. If they run towards you, continue throwing BF and when they are really close,
your WW will easily kill them. On one hand, you can skip BF. Just Dragon Flight towards them and WW them to death.
Why a pt in Blade Shield?:
-BSd needs only 1pt. Adding more pts to doesn't increase its physical damage dramatically; besides, adding more points makes it more mana costly.
True, 1pt BSd has a very short duration, more than enough time for you to decimate your opponent (that is if your opponent doesn't chicken out and run).
-BSd only works against low to medium def characters, i.e 5k def and below. otherwise it will last literaly 2 seconds.
-BSd transfers Venom and Open Wounds! Your BSd damage will rely on Venom and Open Wounds!
-At close range, WW + BSd gives better chances to hit than WW alone. so you could basically call it a before battle mini buff.
Stat Point Allocation Target:
-STR: enough to equip your gear/Katars (should be looking towards 200+ at lvl 90 for this build )
-DEX: enough to equip your katars/gear (should be looking towards 200+ with all gear on at lvl 90 for this build)
-VITA: all remaining stat points should go here! (should be looking much higher than 300+ being the min with all gear on at lvl 90 for this build)
-ENERGY: base (the gear you may choose may have more than enough to support your skills)
Comments:
-Your Assassin will rely on her gear to boost her STR/DEX.
-As a melee character, VITA is very important. Concentrate all the remaining points into VITA
-Whirlwind can quickly drain your mana. Your Assassin will rely on GEAR/MANA pots to replenish mana.(Mainly mana pots due to this build needing all the
+dmg and +life (regen) gear).
OPTIMAL ITEMS:
Weapons (Claws): (Mix between high/low lvl Claws)
-Primary Claw: Chaos
-Secondary best Claw: Chaos, Fury, Jade.
-Secondary good Claw: Malice, Nat's, Bartucs, Firelizards, Rare Claws.
Comments:
-Jade adds huge resists to all elements. It is good against casters, specially when you need the extra resist, ie. against FOH + Conviction
-Malice (runeword) grants 100% chance of Open Wounds. Other than this mod, it sucks.
-Either Suwayyah or Scissors Suwayyah are good socketable katars. They have the same average damage and same average speed.
Suwayyah has 1pt lower min damage but 1pt higher max damage versus Scissors Suwayyah.
Chaos and Fury Table
] Open Wounds ] Deadly Strike ] Min Physical Damage
Chaos + Fury ] 91% ] 33% ] 290% + 209%
Chaos + Chaos ] 50% ] 0% ] 290% + 290%
] ] ]
] ] ]
] Magic Damage ] AR Bonus ] STR Bonus
Chaos + Fury ] avg 300 ] 0% + 20% ] 10 + 0
Chaos + Chaos ] avg 600 ] 0% ] 20
Comments:
-The 33% Deadly Strike + 66% Open Wounds in Fury almost outweighs the extra physical and magic damage in Chaos. Don't forget the PvP penalty.
-Chaos + Fury + Draculs grants an overkill of 100%+ Open Wounds -- very devastating!
-Theoretically, Chaos + Fury offers the best damage. Again, mods, i.e Deadly Strike, are preferable than pure Physical Damage.
Helm: (Mix between high/low lvl Helms)
Offensive and Defensive: Crown of Ages
Defensive: Kira's Guardian
Offensive: Orphan's Helm (Guillame's Face)
Other: Shako
Comments:
-Crown of Ages: +1 skills, 30% FHR, 10-15% PDR, 20-30 resists, inherent 1-2 sockets, and good def.
-Kira's Guardian: 70% resist, if perfect, and 20% FHR.
-Shako: +2 skills, avg 100 life/mana, and 10% Physical Damage Reduction.
-Guillame's Face: 30% FHR, 35% Crushing Blow, 15% Deadly Strike, and good def.
-Crown of Ages is the best offensive and defensive helm, though acquiring one is difficult. Its stats are self-explanatory.
-Kira's Guardian is a good defensive helm, that I myself are fond of using, Kira's can easily fully or partially negate Conviction and other lower resist skills.
Socket this helm with a 15% Jewel or UM to achieve an even higher resist (85% if perfect).
-Shako is a good helm but not the best for a WW PvP Assassin. It doesn't fit well the build. The extra +1 skill in it is almost negligible.
Moreover, it doesn't provide +resists; in PvP, +resists is much desirable than a 100 extra life.
-Guillame's Face is a good offensive helm and it's cheap! The mods are awesome if use against melee characters and Bone Necros!
Against other casters, this helm sucks. Socket this helm with Shael to further increase its FHR.
Armor: (Mix between high/low lvl Armour)
Offensive: Nat's Armor socketed with 3 Poison Facets
Defensive: Guardian Angel
Offensive: Toothrow
Offensive: Crow Caw
Offensive: Bramble
Offensive

uress
Defensive and somewhat Offensive: Lionheart
Comments:
-Enigma is good but not the best armor for WW Assassin, besides it's expensive.
-Shaft is worthless. You won't need the DR from it. Other mods from this armor are worthless.
-Guardian Angel is an indispensable armor. It will help you achieve 90%+ resist to all elements - good against Fire and Cold Sorcs.
You'll do better with 90% resist with low absorb than 75% resist with high absorb.
-Toothrow is a good cheap armor. It offers one good mod: 40% Open Wounds. Interestingly, in PvP, this 40% OW acts as if it's 95% OW; it's always triggered!
-Crowcaw is a better version of Toothrow. It has 35% Open Wounds, 15% IAS, 15% FHR, +15 DEX. All its mods are very useful, though lower def than Toothrow.
-Nat's Armor socketed with 3 Poison Facets is the best armor for this build.
It fits the overall structure of the character. Nat's has an inherent +2 Shadow Disciplines, +life, +75% Poison Length reduction mod, and decent armor def.
With three Poison Facets, you have easily increased and made effective your Venom skill.
-Lionheart is another viable armor. Cheap runes and the runeword itself gives good bonuses.
-Bramble is a good armor but too expensive for its worth. The 50% (if perfect) Poison damage increase is equivalent to at least +24 levels of Venom.
IMO, Nat's armor with 3 Poison Facets is better.
Belts: (Mix between high/low lvl Belts)
-Tgods
-Verdungos
-Strings
-Arachnid's Mesh
Comments:
-Tgods offers 20 STR/VITA bonus, 10% to max light resist, and 20 light absorb. Good well-rounded mods. This would be your best belt against FOH/Trappers
-Verdungos offers 30-40 VITA and 10-15% physical damage reduction. Huge VITA! This would be your best belt against melee opponents.
-Strings offers 10-15% physical damage reduction. The life leech is negligible in PvP. Verdungos are far superior than Strings.
-Some WW Assassins use Arachnid's Mesh for the +1 skill. This is not advisable if you can get Tgods or Verdungos instead.
Moreover, Arachnid's Mesh has a 20% slow mod which is considered cheap in PvP.
Gloves: (Mix between high/low lvl Gloves)
-Dracul's Grasp
-Steelrend
-Trang's Gloves
Comments:
-Dracul's Grasp: 25% Open Wounds, 10-15% STR, 6-10% life leech.
-Steelrend: good source of enhaced physical damage, though it has a steep STR req.
-Ignore the life leech in Draculs because it doesn't leech good enough in PvP.
-Ignore Life Tap since it rarely triggers for WW Assassins, as oppose to Zeal Paladins and Kicksins.
-Instead, for Draculs, try to get a perfect +15 STR. The 25% Open Wounds is the real point for this item.
-Trang's Gloves is good in conjunction with Bramble. The 25% Poison damage increase is equivalent to at least +12 levels of Venom.
Boots: (Mix between high/low lvl Boots)
-Shadow Dancers
-Goreriders
Comments:
-Shadow Dancers are highly preferrable for a C/C WW Shadow Assassin: 30% FHR, +1-2 Shadow Disciplines, and huge +15-25 DEX boost.
Everything in this item are desirable. Beware this item has a steep STR requirement.versus Goreriders.
-The 10% Open Wounds in Goreriders are rarely triggered with WW, though the 15% Deadly Strike in Goreriders is interesting.
Amulets: (Mix between high/low lvl Amulets)
Offensive: Highlords
Defensive: Mara's
Comments:
-Mara's offers +2 skills; whereas Highlord's offers +1 skill. The level difference between Level 27 skill and Level 26 skill are almost negligible.
So there's no issue here regarding the +skills.
-Mara's offer a good all-around resist; whereas Highlord's offers a fix but huge lightning resist. With Max Fade, resists aren't that an issue,
so there's no comparison here regarding resists.
-Mara's do not offer any offensive mod; whereas Highlord's offer a huge Deadly Strike bonus. Therefore, Highlord's are preferrable than Mara's.
Rings: (Mix between high/low lvl Rings)
2 Raven Frosts
2 Dwarf Stars
2 Wisp Projectors
Comments:
-Raven Frosts for cold absorb, AR bonus, and mana.
-Dwarf Stars for fire absorb.
-Wisp Projectors for light absorb.
-You can neglect all other rings but never Raven Frosts rings!
Charms:
-10 Shadow Charms (with + Life/AR/Resist)
-Annihilus
Comments:
-Shadow Charms will quickly boost your Shadow Disciplines skills.
-Shadow Charms can easily be traded. They are cheaper than Trap/Martial Arts Charms.
-Try getting a +skill charm with +life mod.
Extra Items:
-Call To Arms: to boost your LIFE.(If can be got)
-Nature's Peace or Wisp Projector: to boost your LIFE.
-dual +3 Shadow Disciplines katars: to boost skills.
Comments:
-Dual +3 Shadow Disciplines katars can be shopped at Hell Anya. These will easily increase your Shadow Disciplines skill by +6 levels:
boosting Venom, Shadow Master, Fade, Burst of Speed, and Cloak!
-Weapon Block and Claw Mastery does not benefit from these katars.
-Place the dual +3 Shadow Disciplines katars on your weapon switch.
My Dream C/C WW Assassin setup:
-Crown of Ages (2 PRubys)
-Mara's Kaleidoscope Amulet
-Duress
-Chaos and Jade
-Arachnid Mesh
-Dracul's Grasp
-Shadow Dancers
-Dwarf Star and raven frost