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Wanna do fast and easy meph runs with no mh? Come here for ur meph maps!!!!!

Discussion in 'Diablo 2 Community Forum' started by Dracoy, Feb 29, 2004.

  1. Dracoy

    Dracoy IncGamers Member

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    Wanna do fast and easy meph runs with no mh? Come here for ur meph maps!!!!!

    www.dracoy.1colony.com

    Under Mephisto Maps

    I inverted the picture so its easier to see imo, when its all dark the map is kinda hard to see. I know im not finished with maps, im still collecting. But if u follow these maps 90% time ull do good. The maps correspond with what direction the wp spawns. So if wp spawns to the right to leave then find the maps to the right.

    There may be more than one map for a wp side so make sure if u dont find the place try another map. I will add more soon!

    Tell me if they work for u ^_^
     
  2. Unsane

    Unsane IncGamers Member

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    You're saying that the maps don't generate randomly then?

    I do my meph runs the old fashion way anyway.. Just hug the wall and turn left at every corner. Doesn't work as well as in 1.09 (or 1.10 normal difficulty) tho. Sometimes the stairway to level 3 spawns in the middle of the map and it takes "ages" to get down..
     
  3. th5418

    th5418 Banned

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    Damn Dracoy, this is sweet.
     
  4. Zenkat

    Zenkat IncGamers Member

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    There's no real pattern i can see there, its quite random. Its about a 70% chance you'll find it fastest heading clockwise. 25% of the time its directly counter-clockwise. 5% of the time its somewhere weird, like in the middle.
     
  5. Dracoy

    Dracoy IncGamers Member

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    Actually if i find out the direction of the wp spawning it usally works out at the same place. Ive done over 100 meph runs today and i didnt get some maps because i started to at the last 20 but anyways, the maps are generated randomly but the way to MEPH is always the same way if u get a specifically generated map. This is also true for WorldStone2 i cant figure out worldstone3 thought its way too complicated .
     
  6. muteownz

    muteownz IncGamers Member

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    hey thanks for the maps n stuff. but i usually just always go clockwise when i tp. i find it like 80% of the time that way. but u know more people have map hack then u think. i was in a new char game lvling my new pally and this guy wanted to duel i'm like ehhh ok.. then he said MUTE IS A HACKER!! HIS ARMOR IS HACKED!.. i'm thinking uhh ok.. then i said its sigons armor ur looking at the set bonus.. and i find it ironic for him to call me a hacker when hes using map HACK. :scratch:
     
  7. Dracoy

    Dracoy IncGamers Member

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    Well after a while i memorized most the maps so i find it 99% time in less than 10 seconds. WIth this map made some people can not just telport clockwise because their buidls cant handle like hits from random monsters on the way so this will give them a little guide and help them on their way to killing meph. Np i suggest you to use it for a while itll let u memorize the maps easier and u can do meph even faster.

    While i made the maps which was like 12 runs i got:

    Unid Monarch, UNid LIdless, Unid war travs, unid balrog spear, unid mat bow, unid set ornate, unid luna, unid vipermagi etc ^_^
     
  8. Unsane

    Unsane IncGamers Member

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    Heh.. lucky you.

    Kinda odd if they weren't unid tho.. :uhhuh:

    I'd never trade anything unid anyway.. or.. Does the upgrade thing still work on unid items?
     
  9. ThereIsNoSpoon

    ThereIsNoSpoon IncGamers Member

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    No. And i don't think it ever did. I tested it like 3rd or 4th day of ladder and it wasn't working.
     
  10. Dracoy

    Dracoy IncGamers Member

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    To clear something up, the generated map is random but when it is generated, the area of where meph is is always constant. I know for a fact it works because i can look at my maps and hit meph very fast. This always works for act 5 baal.
     
  11. Unsane

    Unsane IncGamers Member

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    I do seem to remember diabloii.net warning about it earlier on..

    I'm not sure how to interprit(?) the maps u have there. I did a few runs and the only thing similar was the orientation of the wp and stairway.. For example.. I had a "Map Two"-type wp, but the stairs were in the next room to the left...
     
  12. Dracoy

    Dracoy IncGamers Member

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    Try a few more i dont have all the maps made yet but most orientation of the wp, like exit facing up down left or right have at least 2 ways. So try a few more and tell me how it works out :)
     
  13. Wuhan_Clan

    Wuhan_Clan IncGamers Member

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    As far as the direction that the stairs heading down are facing, there is NO randomness. As far as the postion of the stairs relative to the entire map, it can be anywhere though I would say 75% of the time, following the old "clock-wise" rule still works. There is a reason why this rule usually works.

    Since I can't play the game right now, I'll try my best to explain using words:



    Every time you go to the Durance 2 WP, you will find yourself enclosed in a small chamber/room. In this chamber, you will be bounded by three sides with walls. The fourth side of the chamber will contain either a door or opening that lets you enter the rest of the Durance lvl2.

    Ok, now leading off Dracoy's screenshots, lets look at the four different possiblities. Though Dracoy's lists 8 maps, many are actually duplicates of the same pattern. I will now go through his maps stating the Map # and then pattern #...


    MAP ONE::pATTERN 1
    Notice on the mini-map that the chamber containing the WP has an opening facing the NORTH-EAST direction. Follow the black line on the mini-map until you see the Stairs. Notice that the stairs are found in a similar chamber, bounded by 3 sides with walls. The fourth side is left open and faces the SOUT-EAST direction.

    Pattern 1 Rule - going clockwise from a N-E facing WP chamber, you get a S-E facing stairs chamber


    MAP TWO::pATTERN 2
    Notice on the mini-map that the chamber containing the WP has an opening facing the SOUTH-EAST direction. Follow the black line on the mini-map until you see the Stairs. Notice that the stairs are found in a similar chamber, bound 3 sides with walls. The fourth side is left open and faces the SOUTH-WEST direction.

    Pattern 2 Rule- going clockwise from a S-E facing WP chamber, you get a S-W facing stairs chamber.


    MAP THREE:: PATTERN 3
    Notice on the mini-map that the chamber containing the WP has an opening facing the SOUTH-WEST direction. Follow the black line on the mini-map util you see the stairs. Notice that the chamber containing the stairs has an opening facing in the NORTH-WEST direction. (note that even though the stairs themselves are facing S-W, the opening to that chamber is facing N-W)

    Pattern 3 Rule - going clockwise from a S-W facing WP chamber, you get a N-W facing stairs chamber.


    MAP FOUR::pattern 3
    Notice on the mini-map that the chamber containing the WP has an opening facing the SOUTH-WEST direction. This is exactly the same as Map Three. However, this map spawned much larger and the Stairs was farther away. However, notice that when he finally found the stairs, the chamber with the stairs had an opening facing N-W, just like in Map Three. The Rule holds true.


    MAP FIVE::pATTERN 4
    Notice on the mini-map that the chamber containing the WP has an opening facing the NORTH-WEST direction. Follow the black line on the mini-map until you find the stairs. Notice that the chamber containing the stairs has an opening facing the NORTH-EAST direction.

    Pattern 4 Rule- going clockwise from a N-W facing WP chamber, you get a N-E facing stairs chamber.


    MAP SIX::pattern 1
    This is just like Map One (pattern 1) except this map is larger. Just like in map one, a N-E facing WP chamber leads to a S-E facing stairs chamber.

    MAP SEVEN::pattern 3
    This another pattern 3 map. Try to spot the features of pattern 3 yourself.

    MAP EIGHT::pattern 1
    Another pattern 1 map. Try to sport the features of pattern 1 yourself.



    THESE RULES WORK 100% OF THE TIME!!! I already know some of you won't believe me but you are just tricking yourself. The key behind this is not the direction the stairs are facing. The stairs themselves can only face 2 directions (S-E and S-W) due to the isometric interface of Diablo II.

    The KEY behind this as you have discovered, is the chamber/room that holds the Stairs and also the chamber/room that holds the WP. These chambers can open only in one direction, and the direction that the WP chambers open up to will correlate directly to a Stairs chamber with a specific opening direction. This correlation is is clockwise if you start from the WP chamber. The clockwise rule refers to the DIRECTION that the opening of a chamber is facing. This is NOT the same as the the ORIENTATION of the chamber relative to the rest of the map. Unfortunately, its the orientation of the chambers that we are interested in.

    The reason this rule worked so well in 1.09 is that most of the time, both the WP chamber AND the stairs chamber both lie at the edges of the map. Therefore, you can follow the clockwise rule by following the edge of the map. This method still works most of the time in 1.10. However, since the maps have increased dramatically in size, either chamber can spawn in the middle of the map. Although the clockwise rule still applies, the orientation of the chambers relative to each other isn't apparent.


    My advice is to still hug the edge of the map following the clockwise rule. 75% of the time you will find the stairs quickly.

    20% of the time, the clockwise rule is still in effect, but you'll find that the stairs chamber is right next to the WP chamber, except in the counter-clockwise direction. I advise that after you have been hugging the edge of the map and have revealed half of the perimeter, chances are that the stairs chamber is next to the WP. This is when you should head straight back to the WP and hug the edge, going in the counter-clockwise direction.

    The remaining 5% of the time, the stairs chamber will be somewhere in the middle of the map and you'll usually need to explore the whole durance lvl2 before finding it. Try to systematically teleport in a spiral fashion, gradually working your way to the center of the map.
     
  14. Dracoy

    Dracoy IncGamers Member

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    Cani post that on my website lol ^___________________^
     
  15. Wuhan_Clan

    Wuhan_Clan IncGamers Member

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    Yeah... I suppose.
     
  16. Killfrenzy

    Killfrenzy IncGamers Member

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    I just tested this myself! over 20 times in a row lvl 3 spawned as predicted!!!


    I think we've cracked the code of the durance...





    now to see if the same code applies to ALL areas or if each area has its own specific code
     
  17. Dracoy

    Dracoy IncGamers Member

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    Use my maps or did u memorize it all already ^_^
     
  18. Killfrenzy

    Killfrenzy IncGamers Member

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    i just drew up a few simple diagrams using the information wuhan_clan figured out from your maps.

    All i do is do a quick check of the direction the entrance is pointing and check the lil diagram (all it is is the stuff posted by Wuhan drawn out)
     
  19. Dracoy

    Dracoy IncGamers Member

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    when u get online explain it better to me ^_^

    can u exlpain here alittle better ^_^ im still a little confusor!
     
  20. Wuhan_Clan

    Wuhan_Clan IncGamers Member

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    I don't see how I'm going to explain it more clearly. All I can say that the WP is always contained in a room/chamber. This chamber has 4 sides: NW, NE, SE, SW. When you go to the WP, you'll notice that of these 4 sides, 3 sides will be walls while the 4th side has an opening or doorway. If you didn't have telelport, this would be the only way to access the rest of Durance lvl2.

    When you get to the room/chamber containing the stairs, you'll notice the same thing: 3 sides will be walls (actually 1 of the walls will be the stairs) and 1 side open to the rest of Durance lvl2. The direction of the opening of the WP chamber directly corresponds to a direction of the opening of the stairs chamber.

    Maybe Killfrenzy will be able to take you through the game and show you first hand what I mean.
     

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