\zeiris said:What's the attack speed, in frames, of WoF and lightning sentry? (Yes, I know auras and IAS don't affect THEIR attack speed.)
This is a case where using Search probably wouldn't have found it for you.zeiris said:Goddamn. O.O On the one hand I feel stupid for not using the search button, on the other I can't believe this information's allready there...
That guy is my hero.
Oh, yeah, also you. *runs off to numbercrunch nextdelay-affected frames*
Okay. I'm trying to optimise my level 30 pvp fire trapper, and learn about fire traps/stunlock in general for potential use at higher levels. One of the main things I'm looking at are stunlock/traplaying sequences, ie what are some of the most effective way to keep a stunlock. Mindblast spam? Five fire traps or two? Incorporate lightning traps? In particular, an idea that interests me is seeing whether laying 5 fire traps in a row on top of each other at a specific speed can be used to minimize (or even remove ) nextdelay overlaps.BIGeyedBUG said:Oh and by the way, assuming you're analyzing NextDelay's effect on WoFs, I'd be *really* interested in what you come up with.