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Vote: More Reaper of Souls Six-Piece Sets?

Discussion in 'Diablo 3 General Discussion' started by Flux, Feb 11, 2015.

  1. Flux

    Flux Administrator

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    Flux Submitted a news story

    Vote: More Reaper of Souls Six-Piece Sets?

    [​IMG]During yesterday's Tavern Talk developer live chat, the guys mentioned something they talked about at Blizzcon last year; improving the old Diablo 3 five piece class sets and adding another item to each (technically, IK is already 6, Inna's, Natalya's, Tal Rasha's, and Zunimassas are 5) to make them comparable with the newer, more powerful six piece sets introduced in Reaper of Souls. (Technically again, Firebird's has 7 items, while Raekor's, Akkhan's, Roland's, Marauder's, Thousand Storm, and Helltooth all have 6.)

    On one level this seems like a pretty good idea, as the current six piece Item Sets are Best in Slot for most builds and players would like more high end gearing options to choose from. On the other hand, lots of players don't like having to tie up six (or five, if you go with a RoRG) pieces of their gear to get the big set bonus that's required for the best performance. And since all the current six item sets use the same six item slots -- helm, shoulders, chest, gloves, pants, and boots -- (with an orb for the 7th in Firebird's) almost every character can realistically make just one item substitution in those slots. Which basically limits our gearing options to weapons, belts, bracers, and amulets. (And not rings, since everyone who can goes with 2/3 of RoRG/Unity/SoJ.)

    There should be a bit more variation once the old five piece sets are buffed, since they do not all take the same five slots. Currently, those sets differ from the normal six in that Natalya's has a Ring and Weapon, Tal's has an Amulet, Belt, and a Source, IK a Belt and Weapon, Zuni's a mojo and ring, and Inna's a weapon and belt.

    There are currently a few (Okay, really it's just Sunwuko's) powerful sets that only require 4 items, and that don't take all four from the main six slots. I think there needs to be some overlap in gear slots, since characters would be too powerful if they could wear two full sets of end game gear, but on the whole I think it would be more fun to mix and match multiple different bonuses from legendary gear, rather than having half my kit tied up in a single set.

    So, what do you guys think of adding more six piece item sets? Vote: More Reaper of Souls Six-Piece Sets?

    [poll id="194"]​


    Almost forgot to mention, but there are three more six-piece sets coming up in Patch 2.2.0, which is targeted to go live after Season Two/before Season Three. DH, Barb, and Wiz themed. Approve? Hate? Think it's unfair only 3 classes are getting more set goodness?

    [gallery link="file" ids="381510,381512,381513"]
    Continue reading the Original Story
     
  2. HardRock

    HardRock IncGamers Member

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    I don't like the large sets because their inflexibility. I think that ideally some combinations of individual Legendaries should be as strong as the large sets, but that's just not the case at the moment. Alternatively we should have 6-7 large sets per class and that may actually happen... in a few years.
     
  3. trainRiderJ

    trainRiderJ IncGamers Member

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    I want to see some nice sets that include one or even two rings to force people to move off of RORG/SOJ/Unity.

    Really though, as long as Blizzard keeps adding items I don't care what they are as long as they make more builds and playstyles viable. The number of items in the set is really only an issue because the sets are all but mandatory at the moment.
     
  4. ChimpMagnet

    ChimpMagnet IncGamers Member

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    I agree 6 piece bonus should be at 5 with bonus at 2-4-5 like the Earth set. 6 takes up too much diversity out of the game.
     
  5. koko

    koko IncGamers Member

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    What if they remove items and give us:
    A legendary power chosen from a drop down list (like skills)
    Potions of "stat" like in D1
    Buff bonus from paragon points
    And we'll have what they are preparing: the bonus from the set and grinding for amelioration of stat, CD CC ..,
     
  6. Moonfrost

    Moonfrost IncGamers Member

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    I think that Blizzard are perfectly aware of how boring and inflexible 6-piece sets are, but given their stance on avoiding nerfs to items, they can't really do anything to rectify that at that this point - we're effectively stuck with them. Because of how most sets work (i.e. force your character to play a very specific way) the least Blizz can do is to add competing sets that open up more playstyles, and that's exactly what they're doing.

    Basically, in the short run, adding more 6-piece sets is a good thing because it adds more variety to a dominant item type that desperatly needs it. In the long run, it's just a band-aid fix to an escalating problem that is probably cannot be solved without massively rebalancing the game's itemization (i.e. not gonna happen before the next expansion).

    On a different note, I would like to see a return of the partial set bonuses from D2, where you'd gradually unlock more stats on the actual items (e.g. wearing two items would make both slightly better) rather than merely the 2/4/6 piece set bonus. By shifting the power of the sets onto the items instead than the completion bonuses, and by nerfing the overall power of completed sets, I believe this could potentially open up to a lot more mixing and matching of sets and legendaries, adding some much needed flexibility to sets.
     
  7. sneakytails

    sneakytails IncGamers Member

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    They need to broaden out the six piece set bonuses for both DH sets. Make it generators and spenders via disciple pool for UE, and make it generators and spenders via active sentries for M6.

    There is no need to pick winners and losers here, especially considering the infinite scaling is Greater Rifts.

    Both sets have Multishot damage bonus?, why?

    Let us choose how we play, and let it be guided by discipline or active sentries, not pre-determined for us.
     
  8. a black kid

    a black kid IncGamers Member

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    the top vote honestly confuses me... why wouldnt people want a little less dependence on set bonuses? if they keep 6 piece set bonuses and make them the focus, they need to add about 10-15 per class, to mix it up and actually make more than a few playstyles work. with as few sets as we have, the 6 pc bonuses make it so we're basically back to square 1 back in old inferno days of different class builds. they made such a huge stink about making unused skills useful again, but when was the last time you saw any wizard other than fire doing really good in higher grifts? thats one of the main problems with the game, if you asked me. we need to be able to make literally any combination of skills (provided you picked a good combination of damage spells, buffs, and defensive cooldows) work and be effective.
     
  9. a black kid

    a black kid IncGamers Member

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    with the rate in which they add new items, 6-7 large sets per class (i'd like 10), is about a decade away.
     
  10. koko

    koko IncGamers Member

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    Just read the forum comments. Many people here are using one main with the most effective build and ask for:
    - more power for the most effective build or a new most effective build
    - the nerf of anything that help beginners to progress (like reduce legendary drop rate but for torment 20 for instance)
    - ask for moarr difficult challenge when they get bored playing.
    What is good is that Blizzard can please everyone (but for nerf to beginners) adding more 6 items sets for easy building and steamrolling but also adding nice 4 or 3 pieces bonus which makes full use of the rrog and new legendary powers for those who like tinkering builds. Of course the latter requires more work of balancing and foreseeing the possible exploits so they are better on the first option.
     
  11. Mortalo

    Mortalo IncGamers Member

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    I would like more smaller sets (2-4 items). That could be fun to mix them.
     
  12. Muggs

    Muggs Clan Officer - US West Hardcore

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    I would like to see more pieces available in 6 piece sets. With the firebirds set having 7 pieces it actually helps by allowing more flexibility. I think all 6piece sets should be 6 of 7 or 6 of 8 sets.
     
  13. Timesink

    Timesink IncGamers Member

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    I don't mind "large" sets but there need to be some changes.

    -- Change set bonuses to be at 2, 3, and 5-pieces. Have 6 or 7 total pieces in the set. This allows for more choices on which pieces you pick to get the bonus.

    -- Make sure the bonuses facilitate varied game play. Set bonuses like "frozen orb now does 8000% weapon damage and is awesome" are boring and lazy. A bonus like "Cold crits now stack an Exposure debuff on the target and for each stack of Exposure..." could potentially open up a dozen viable builds.

    -- The bonuses have to be work with how Diablo3 is structured. The Tal Rasha set promotes multi-element game play. But multi-element game play in D3 is pretty bad. The additional/changed bonuses have to be something that actually makes a multi-element wizard compete with a FB wizard.

    -- If you are going to fix the legacy 4-piece sets, then fix ALL the 4-piece sets. From their comments Tal's is going to be fixed but Vyr's is not because...reasons.
     
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  14. Charons

    Charons Diablo: IncGamers Member

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    i should add this. If they want build variety, they will need 10-15 sets per class with this current design philosophy. Imagine how incredibly difficult it would be to collect the right set. The only possible fix is to make them blacksmith recipes.

    This is such a bad design its mind boggling. While they have been fun, they have completely doomed the game long term.
     
  15. spiffymcbang

    spiffymcbang D3 Trade Moderator<br> America, USEast (D2)<br> Ne

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    I would need more stash space to collect more sets.
    Stash space is killing me.(hardcore)
     
  16. ExiledWarrior

    ExiledWarrior IncGamers Member

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    Maybe they are hoping people will happily accept a few powerful 6 piece sets and be satisified, in order to avoid the massive amount of work to to creatively update many existing legendarys, since time is money and time is flying...gotta come up with the special legendary attribute, code, test, bug fix, test. <--conspiracy theory :-D

    Totally agree with you about 4 set items and the 2/3/4 bonuses, though.
     
  17. mojolevel

    mojolevel IncGamers Member

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    This is a good point to throw into the conversation! As a hardcore player...I'm completely strapped for space. Even more so with seasonal roll-overs. Being a pack rat at heart doesn't help, but if we start getting multiple viable class-specific sets (as we should), we certainly need a place to keep them...

    I'm a big proponent of having an alternative to the RoRG too. Loved the ring when it first came out...but it's sort of a let down nowadays because it's completely mandatory...as is the SOJ/Unity if you've got them. I've got some other pretty neat rings laying around that have potential...but I can't justify using them because the trade-off is just too large. I think we'd benefit from some other method of gaining a -1 To Set Requirement stat...even if it were via the amulet slot. At least that would give me a couple of new options.
     
  18. ExiledWarrior

    ExiledWarrior IncGamers Member

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  19. uckethea

    uckethea IncGamers Member

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    I lol'd at the WD only invoker set.
     
  20. uckethea

    uckethea IncGamers Member

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    Damnit bumped the wrong reply button. Friggin cellphone
     

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