Vit vs. Block?

salvbot

Diabloii.Net Member
Vit vs. Block?

Hey I'm a hardcore ladder blizzard sorc thats thinking about going either meteor or firewall as secondary (well, with fireball thrown in), but I am unsure what to do about stat points for raising vit or block.
A few questions for those of you who have been playing a while:


1) Which do you prefer/why?
2) Would playing a hardcore ladder char change your strategy?
3) What if you were going to mainly MF on this sorc (probably meph runs...)?

Thanks in advance for your thoughts!
 

Nimbostratus

Diabloii.Net Member
Re: Vit vs. Block?

1. I prefer vitality, since blocking is entirely up to chance. You could block three flayer darts, and then get whacked by one of those big tree guys just as easily as the opposite could happen. Also, blocking those minor hits could slow you down when trying to get away from something more threatening. Besides, a sorceress isn't supposed to be up close for very long, and arrows/darts/etc. can usually be dodged anyway.

2. I'd still go with vitality. I haven't had any deaths with my vit sorceress so far.

3. My vit sorc was already for MF.
 

Robobaby

Diabloii.Net Member
Re: Vit vs. Block?

Pretty much everything in the game is based on random rolls and having a 75% chance to block physical attacks is nothing to sneeze at. It doesnt really matter for softcore whether you go high vit or high dex (for max block) since dying isn't really a huge deal. For hardcore, I'd rather have those odds on my side however.

Socialism summed it up best in his forb blind teleporter guide - which is better? Being able to take 7 hits but with a 75% chance of taking dmg each time? Or being able to take 5 hits with a 25% chance of taking dmg each time?

I personally agree with Socialism when it comes to hardcore - max block over max vit any time. In softcore I don't care so much and max vit is easier to plan for, simpler and lets you use a spirit monarch which has a tonne of nice bonuses that will sort out lots of problems you may have with +fcr, +fhr, +skills and +resistances all at the same time.

A few things to note:

1) You can block half the damage of exploder types like stygian dolls (who upon death deal a tonne of fire/physical damage). This was enough to seal the deal for me on hardcore meph MFers since stygian dolls and their exploding brothers pretty much killed every hXe character I ever made.

2) If you are playing untwinked then the amount of dex you need changes alot depending on the base + increased chance to block of the shield you happen to be using. So you need one of a handful of shields with a really good chance to block if you don't want to sink like 300 points in dex to achieve 75% blocking.

This is not going to go smoothly untwinked and you may find yourself holding back points in dex to save for the one shield you want (say, up'ed, elded visceratuant) which of course defeats the point of going max block which is to maintain 75% blocking at every level and massively diminish the chances of you getting killed by physical attacks.

Therefore if you are the type who obsesses over stats then this dillemma will annoy you like crazy unless you get grushed/uber levelled and start out twinked with the shield of choice right away. Or something like that.

Max vit sorcs basically need to get their strength as close to 156 minus charms and then you can just shift click points into vitality without even thinking. Much easier to deal with.

3) You seriously notice 75% blocking when you get mobbed by archers and blocking alot of hits in quick succession introduces a new problem - block lock. It is better to have to deal with that problem though than to deal with getting hit with most of the arrows. Eek.

Hopefully you understand that this is a tradeoff and there are pros and cons to going with either. Just be aware that the absolute priority in hardcore is to survive first, before anything else. In softcore it doesn't really make much difference since you respawn.
 

Nimbostratus

Diabloii.Net Member
Re: Vit vs. Block?

Hm, I thought about this some more, and for online hardcore, I think I WOULD switch to max block, simply to help avoid lag deaths. Blocking would at least help when you're otherwise unable to do anything. I also forgot about the randomized maps on Bnet (in single player, the maps stay the same until you change difficulties), so it's more likely you'll run into trouble on the way to your favorite boss.
 

Akse

Banned
Re: Vit vs. Block?

my hc sorc has non-block build, ~300 vit ~200 nrj and spirit monarch, no problems so far. doing hell atm. ES atm slvl 8 and going up to 15 or something when I get better gear.
Pretty much everything in the game is based on random rolls
with block maybe yeah. but without block you decide what hits you and what not.
 

sevencreature

Diabloii.Net Member
Re: Vit vs. Block?

Block. Unless you want to use Spirit Monarch, then no block. Easy as that :) With the advent of Spirit runeword, possible choices are really simple now...
 

Soulburner

Diabloii.Net Member
Re: Vit vs. Block?

What about high Vit and runes in armor for damage taken goes to mana? I could get 30% with an Ith in both the helm and armor. Sounds like a decent way to help stay alive, and my mana regen is ridiculous so it wouldn't slow me down.
 

Nimbostratus

Diabloii.Net Member
Re: Vit vs. Block?

What about high Vit and runes in armor for damage taken goes to mana? I could get 30% with an Ith in both the helm and armor. Sounds like a decent way to help stay alive, and my mana regen is ridiculous so it wouldn't slow me down.
DTM is NOT energy shield. What DTM does is restore mana based on how much life you lost; it doesn't do anything at all to the amount of damage actually done to your life bulb.



 
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