Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Viable - What To Expect

Discussion in 'Necromancer' started by XZON, Apr 8, 2004.

  1. XZON

    XZON IncGamers Member

    Joined:
    Feb 27, 2004
    Messages:
    585
    Likes Received:
    0
    Trophy Points:
    120
    Viable - What To Expect

    I just finished NM act 2 with my level 42 necro. So far, everything has been a breeze. Decrep w/ 10 skel, 4 mages, 6 revives & golm makes the going real easy. My charachter is tweeked fairly well & I am sure this is why I have found the going so quick. My questions are will this build be viable to solo hell & as I progress, what difficulties / obsticales should I need to overcome. My equip / stat allocation & plans to follow.

    current equip
    white wand +2 spear
    lore or phesant hat (will get shako)
    vipermagi (will upgrade)
    telling of beads (ammy)-looking for better
    humonculus
    manald heal & rare (have raven & others for higher level)
    uni exec belt w/ magic find (forgot the name)
    unique boots (have +2 marrows for level 66 & looking for silkweave now)
    1 bone / poison GC

    curses: 1 each in amp,weaken, terror, decrep

    summons: 20 raise skel, 4 skel mast, 1 each in clay, blood, iron, golm mast, raise mage, summon resist, revive

    bone: 8 in spear, 1 each in teeth, armor, corpse exp

    plans: max skel mast, 1 in dim vis, max spear & wall
    this should be done by level 83 with 7 remaining skill points from quests.
    reason for wall is synergy in armor & spear.
    level 2 might merc w upped duriels shell, etheral hone sunari amn, shael, shael, & some helm w/ PMH

    I am pvm mostly.
    I wonder if this will be enough curses. I think above level 83 I should start spirit for additional synergy.

    any advice welcome. thanks.
     
  2. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

    Joined:
    Jun 24, 2003
    Messages:
    11,053
    Likes Received:
    6
    Trophy Points:
    151
    You will be alright. No major problems.
     
  3. Maestro

    Maestro IncGamers Member

    Joined:
    Mar 14, 2004
    Messages:
    56
    Likes Received:
    0
    Trophy Points:
    11
    with 4 skill points in skel mastery your skeles will have low life which may cause problems by act 2 if you don't hurry up and increase your points here. Other than that you should be alright.
     
  4. XZON

    XZON IncGamers Member

    Joined:
    Feb 27, 2004
    Messages:
    585
    Likes Received:
    0
    Trophy Points:
    120
    Thanks. Actually with +skills I have 13 in mastery now. I was gonna alternate mastery / bone spear for a while. I could just go 16 in a row to mastery as I could probably get away with the small spear damage I have for a while longer.
     
  5. goofycaca

    goofycaca IncGamers Member

    Joined:
    Dec 27, 2003
    Messages:
    247
    Likes Received:
    0
    Trophy Points:
    57
    It looks good to me as well. Mad loves DV for gloams and such. I've never used it and they were certainly a problem for me. I added two additional points to amp and decrep to spread it out but that's it.
     

Share This Page