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Viable builds for a rush sorc in classic

Discussion in 'Classic' started by tlovie, May 26, 2008.

  1. tlovie

    tlovie IncGamers Member

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    Viable builds for a rush sorc in classic

    Are there any other viable builds for a sorc to rush 7 players to act 3 hell in classic with minimal gear.

    I have seen the thread on this about the Orb Sorc but I'm looking for an alternate build since my friend already has one of these. We were hoping to get another char in so that if we encounter any cold immunities, we could just bring in the alternate char.

    The character should be able to handle all the rushing by herself as well. Are there any dual elemental sorcs that are viable in classic? or do most builds rely on a single tree? As already mentioned, I don't want this build to be too heavily dependent on GG, as I want to do this on the cheap.

    I had started on making a meteor sorc for this, but with all the fire immunities in act 4, I'm wondering if this might be a bad move, especially if a meteorb sorc is not going to be powerful enough.

    Any thoughts would be appreciated.
     
  2. barty

    barty IncGamers Member

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    Re: Viable builds for a rush sorc in classic

    orb/??? is easy to go dual elemental build beacause u only really need 40 skills for it,[ max orb max, cold mast, or like [15 mast 5 icebolt = 300+ dmg orb]it still vialbe dmg with lvl 1 static. pairing that up with like fire ball/fire mast or firewall or hydra or metoer works decent as long as u can get in and static :) if going 2x elements, it might help to have 1 timered skill [orb,hydra,metor], with 1 nontimered skill [fball,nova,lightning]. shoot orb then spam fireballs or pop hydra then spam nova, etc. by using two trees u will sacrifice alot of dmg, even with 2 masteries near max. its hard to beat orb for crowd control, imo.
    heres an idea for split build[with no+ skills gear on]
    max orb= 20
    cold mast =15
    ice bolt =5 that equals 300+ dmg orb, good crowd control make them slow,
    max fire mast = 20
    max fire wall = 20 that equals 3.3-3.4 k fire dmg [meteor only 2.6]
    teleport =1
    static =1
    thats 92 skills spent with pre-req's, with all the skill quests u are looking at completion at lvl 80. not that hard. lvl 20 metor/20 mast is almost 1,000 dmg less than 20 firewall/20 fire mast. just an idea. since orb is timered, u could probly get away with using hellplague/magefist for+3 fire skills to make firewall get 4.5 k dmg, and sacrificing 30 fcr from shard, u can make up with 2 fcr rings and a fcr ammy, hitting 50 fcr which is the least u should have on any sorc imo. whew, rant over. might have to post a build guide for this... worked well in old patches :)
     
  3. IsThisNamePermanent

    IsThisNamePermanent IncGamers Member

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    Re: Viable builds for a rush sorc in classic

    Barty shard adds 50% fcr instead of 30%.
     
  4. barty

    barty IncGamers Member

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    Re: Viable builds for a rush sorc in classic

    i was meaning subbing magefist and fcr jewelry for shard. 20 +30 =shard. only ur getting +3 to fire skills[adds about 1k more fire dmg with plague and mages[dmg boost, fcr made up with jewelry to hit 50 fcr min]. i dont usually find <50 fcr on any caster ive ever played.
     
  5. UberB

    UberB IncGamers Member

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    Re: Viable builds for a rush sorc in classic

    Well, the pure orb sorc can rush to Act3 hell by itself. I use a 1pt firewall 1 pt fire mastery aided by static. The hard parts are:

    1. NM CS: If De Seis spawns cold immune (not very common) you will have a bit of trouble. Be patient and chip his life away with Firewall.
    2. Hell Viper Temple: If monsters spawn on the altar remake.
    3. Tal Rasha's Tomb: If lots of CI's spawn, then you will have to tank for a while until the rushee gets the staff into the altar.
     
  6. MrBunny

    MrBunny Banned

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    Re: Viable builds for a rush sorc in classic

    fck.

    I started recently to play classic, but I think I messed up with skills. I'm lvl31 and I have put 20fb, 8meteor and some 5 in mastery. If I stay in nM till lvl 70 I could get like 40 more skills to put in orb.

    You think it is ok or I should remake?

    And why you should max cold mastery? Is not it an overkill? Considering that you can not brake cold immunes then some 10pts with -100% (with gear) should be ok, no?
     
  7. HegemonKhan

    HegemonKhan IncGamers Member

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    Re: Viable builds for a rush sorc in classic

    best rush build: orb or bliz build

    1a. pure cold orber (can't kill cold immunes though):

    max ice bolt, orb, cold mast, teleport. at least 1 (more is optional) into static. rest of skill pts into warmth and/or static. optional 1 into whichever cold armor.

    1b. weak duel or tri elem orber (to deal with cold immunes):

    first copy 1a. build, than....

    for dealing with cold immunes put skill pts into firewall+fire mast and/or nova (lit=lightning)+lit mast. optional 1 into whichever cold armor. rest of skill pts into warmth and/or static.

    2. strong duel or tri elem orber:

    max orb, cold mast. 1 pt static and teleport.

    2a. tri elem orber:

    half of remaining pts into fire mast+meteor. otehr half of remaining pts into nova (lit)+lit mast. rest into teleport and/or static.

    2b. duel elem orber:

    max fire mast+metoer OR nova(lit)+lit mast. rest into teleport or static.

    3. alternative build (credit go to..forgot his name) fire and ice orber (meteorb build):

    max orb, cold mast. optional max teleport. if NOT maxing teleport than max meteor, fire mast. if maxing teleport than put rest of sk pts into fire mast, meteor placed for best damage (not sure myself as how to get maximize fire damage between the two skills fire mast and meteor). at least 1 sk pt into static. optional 1 pt into whatever cold armor. rest of pts into warmth and/or static

    4. bliz (can't kill cold immunes):

    max cold mast, bliz, ice blast, glacial spike. 1 into static. at least 1 into teleport. optional 1 pt into whatever cold armor. rest into ice bolt and/or teleport.
    ------------------------------------------------------------------------------------
    not doing cold (doing fire or lit) is less effective than cold (very few cold immunes and cold slows monsters). for 2ndary elem fire is better than lit. lit is the worst element. besides the strongest lit skill is static. as main elem lit is better than fire (since most monsters are fire immune or fire resistant).
    ----------------------------------------------------------------------------------
    stats:

    1. all or nearly all into vit. enough str/dex for gear. I THINK u need only 51 dex and at least 45 str. 51 dex for shard. 45 str for magefist. if u want silks than u need 100 str. gold skin 75 ? str. etc.
    ----------------------------------------------------------------------------------
    GEAR:

    most important to least important:

    FCR > resists > +max resists (can't really do)> +skills > life/mana > mana regen

    best gear, IMO:

    shard unique dagger (50% FCR, +50 mana?), wall of eyeless unique shield (20% FCR, +5 mana per kill), magefist unique glove (20% FCR), best amulet: godly rare amulet (+2 skill, 10% FCR, +resists, etc.) or mahim oak curio unique amulet (+10 to all stats: str dex vit nrg, +10 to all resists), best ring: godly rare ring (10% FCR, +resists, etc.) or soj unique ring (+1 skill, mana regen), best ring: godly rare ring (10% FCR, +resists, etc.) or soj unique ring (+1 skill, mana regen), best belt: godly rare belt (+resists, +str, etc.) or bladebuckle unique belt (30% FHR, +5 str, +10 dex) or lenymo unique belt (30% mana regen, +5 resist all), best boot: godly rare boots (+resists, 30% walk-run, etc.) or tearhaunch unique boots (+5 str, +5 dex, 20% walk-run, +10 all resists), best helm: godly rare helm (+resists, etc.) or 3 socketed saph/skull/ruby mask (23 str req only, +mana=saph or mana regen=skull, or +life=ruby), or tarn unique helm or duskdeep unique helm, best armor: socketed rare godly armor or silks unique armor or goldskin unique armor, other armor options: greyform unique armor, twitch unique armor, darkglow unique armor, hawkmail unique armor, heavenly garb unique armor
     
    Last edited: May 28, 2008
  8. UberB

    UberB IncGamers Member

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    Re: Viable builds for a rush sorc in classic

    This is classic we're talking about, FCR resists life mana all take precendence over +skills (at least for me, heh). My Iratha sorc has no +skills whatsoever but does just fine in rushes with 85 resists all in hell, and 63 FCR.


     
  9. MrBunny

    MrBunny Banned

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    Re: Viable builds for a rush sorc in classic

    Ok, but I still dont get why one should max cold mastery?


     
  10. fledgeling

    fledgeling IncGamers Member

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    Re: Viable builds for a rush sorc in classic

    Anyway, if you have an orb sorc and seek for a character that would HELP the orb sorc at the few spots she has problems, a barbarian seems to be the best. Of course some sort of fire based sorc could do, but cold/fire immune monsters spawn quite often (I believe that lightning sorcs are not too good, because you would have level 1 teleport).

    Think of the things/monsters that will cause you problems:
    a)teleporting (basically sorc is the best character)
    b)cold immunes (most can be left alive, especially on softcore):\
    -lord de seis in nightmare (can be killed with static and +2/3 20fcr chain lightning staff, but it is very painful if there are 6+ players; not sure if he can spawn lightning immune or not)
    -the worm in hell act2 (you dont have to kill it)
    -the snakes in the viper temple
    -travincal
    b)fire immunities:
    -normal seis
    -nightmare seis
    -travincall hell (not sure about nightmare)
    -probably something else
    c)light immunities:
    -travincal (?)
    -no idea
    -perhaps nightmare de seis (Id say he cant be light immune)

    Please note that you might kill the cold immune de seis with a sorc, using static+lightning (never seen a light immune de seis in nm). I believe that "staticing it and using shard to stab it to death" often mentioned on these forums is some sort of fairy tale, if there are more than 5 players in the game.

    As for the viper temple, technically a fireball sorc, or some other fire sorc, could clean it when cooperating with a cold sorc (Im not sure if you guys play together, or just share the accounts and switch chars), but she could die in the process few times, as the snakes tend to attack in packs. Consequently a barb would be better (with bonesnap), but you would have to prepare him for THAT part of the game (probably iratha+bonesnap+goblins+angelics). A hammerdin could work too, but sometimes the viper temple is hard to be cleaered because the hammers do not work too well in small rooms.

    I dont think any sorc can easily clear travincal with any type of sorc. Most people recommend a barb. A hammerin can be useful too.

    If you guys play together a barb could BO the sorc actually and I would recommend a babr (how do you clean travincal anyway?). You could also make any type of sorc (cold/ cold+fire/fire) that could teleport well, to speed up the runs.
     
  11. UberB

    UberB IncGamers Member

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    Re: Viable builds for a rush sorc in classic

    Level 17 cold mastery is -100 resistances, I seriously doubt there's a viable set of gear in classic that can attain that level of CM with only 10 hard points while still maintaining reasonable resists, FCR, etc.

    That said you shouldn't stop at level 17, many, if not all of the monsters (that you have to kill in a rush anyway) have more than 0 cold res so additional points will help. At level 20 you'll have -115 which is quite useful.


     
  12. MrBunny

    MrBunny Banned

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    Re: Viable builds for a rush sorc in classic

    I finished game alone at lvl 59 in hell with random gear and with 1 pt in cold mastery using fire/orb sorc. I think 10 pts in cold mastery is optimal for dual element sorc.

    The only serious problem was Travincal where I needed help from friend, the rest was really quite easy.


     

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