Valk/Skeleton bug

Da Real Kooky

Diabloii.Net Member
Valk/Skeleton bug

There's a bug I encounted on single player, as both a necromancer and amazon. While experimenting with above average fast run walk, it turns out that my minions or valk will 'die' if I go too far without them teleporting near me. I dunno if this is in multiplayer as well, if it's just this current patch, if this has been posted before, etc., but just thought I'd point it out... Stay near your dudes. Don't run like a madman while they slowly walk behind you.

~Kooky~
 

Omikron8

Diabloii.Net Member
Da Real Kooky said:
There's a bug I encounted on single player, as both a necromancer and amazon. While experimenting with above average fast run walk, it turns out that my minions or valk will 'die' if I go too far without them teleporting near me. I dunno if this is in multiplayer as well, if it's just this current patch, if this has been posted before, etc., but just thought I'd point it out... Stay near your dudes. Don't run like a madman while they slowly walk behind you.

~Kooky~
This "feature" has existed forever in d2. It mostly affects the necromancer revives. Run 2-3 screens away and most if not all of your revives will die. Some skels/mages will die as well if you run too far. Same thing with golems even the iron golem. I suppose it is the necromancer losing the "psychic link" to his minions.
 

Da Real Kooky

Diabloii.Net Member
Omikron8 said:
This "feature" has existed forever in d2. It mostly affects the necromancer revives. Run 2-3 screens away and most if not all of your revives will die. Some skels/mages will die as well if you run too far. Same thing with golems even the iron golem. I suppose it is the necromancer losing the "psychic link" to his minions.
Thanks for pointing that out, I never noticed it before(not a very big Necromancer fan, and I usually don't have valks). I'm more of a Paladin person anyways... meh.
 
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