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V1.10 Mat Merelira CL/Orb Sorc

Discussion in 'Single Player Forum' started by TedDeeBoy, Sep 27, 2006.

  1. TedDeeBoy

    TedDeeBoy IncGamers Member

    Feb 24, 2006
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    V1.10 Mat Merelira CL/Orb Sorc

    Character name : Merelira
    Character type : Sorceress
    Character level : 89
    Character exp : 1510161715

    Base / W Gear
    Strength : 86/ 99
    Energy : 35/ 70
    Dexterity : 167/ 169
    Vitality : 242/ 264
    Stat Points Rem : 5
    Skill Points Rem: 0

    Life : 965 / 652
    Mana : 543 / 211
    Stamina : 422 / 394

    Def : Base 1.7K / W Defiance and Chilling Armour 6.4K

    Res : 75/ 75/ 75/ 66


    Fire : Warmth 1 / 9

    Cold : FOrb 20 / 27
    CM 9 / 16

    Lightning: CB 8 / 16
    Lightning 20 / 28
    CL 20 / 28
    LM 14 / 22 <--- miscalc all remaining pts here
    SF 1 / 9
    Teleport 1 / 9

    Damage : Lightning 4 - 6.2k
    CL 4 - 3.4k
    Orb 369 - 388

    Harlequin Crest

    Doom Emblem
    Required Level: 27
    Item Version: 1.10 Expansion
    Item Level: 75
    Fingerprint: 0x153c32a4
    +3 to Life
    Fire Resist +54%
    Lightning Resist +15%
    Cold Resist +15%
    Poison Resist +15%
    56% Extra Gold from Monsters
    +1 to Sorceress Skill Levels

    The Oculus
    Upd Skin of the Vipermagi 35% w/ Um Rune Def 979
    Whitstan's Guard w/ PDiamond

    Shadow Whorl
    Required Level: 13
    Item Version: 1.10 Expansion
    Item Level: 85
    Fingerprint: 0x5d70704e
    +37 to Attack Rating
    Lightning Resist +24%
    Poison Resist +15%
    10% Faster Cast Rate

    Entropy Band
    Required Level: 48
    Item Version: 1.10 Expansion
    Item Level: 83
    Fingerprint: 0x18d58cd7
    +11 to Strength
    +13 to Energy
    +59 to Mana
    Fire Resist +11%
    Lightning Resist +11%
    Cold Resist +28%
    Poison Resist +11%


    Upd Goldwrap

    Plague Slippers
    Demonhide Boots
    Defense: 50
    Durability: 12 of 12
    Required Strength: 20
    Required Level: 29
    Item Version: 1.10 Expansion
    Item Level: 58
    Fingerprint: 0xbdef1483
    +39% Enhanced Defense
    Cold Resist +27%
    22% Better Chance of Getting Magic Items
    30% Faster Run/Walk
    10% Faster Hit Recovery

    Switch Weapon:

    Sparkling Ball of Regeneration
    One-Hand Damage: 13 to 32
    Durability: 40 of 40
    (Sorceress Only)
    Required Level: 52
    Orb Class - Normal Attack Speed
    Item Version: 1.10 Expansion
    Item Level: 79
    Fingerprint: 0xaabbe02e
    +33 to Life
    Replenish Life +5
    +1 to Fire Mastery (Sorceress Only)
    +2 to Lightning Mastery (Sorceress Only)
    +3 to Chilling Armor (Sorceress Only)

    Sigon's Guard

    Gheed's Fortune 143/38%/10%
    Sparking Grand Charm of Quality
    Life, Mana, FHR, Res Charms

    Merc: Normal Act 2 Def Defiance
    Rockstopper Fire +35%/ Lightning +35% / Cold +28%
    Ethereal The Reaper's Toll w/Shael

    When running the Countess change rings and amulet to

    2 x Nagelring / 30% and

    Corruption Heart
    Required Level: 27
    Item Version: 1.10 Expansion
    Item Level: 84
    Fingerprint: 0xa9cbf55e
    +43 to Mana
    Damage Reduced by 4
    +1 to Sorceress Skill Levels
    10% Faster Cast Rate

    Hellforge : NM Shael / Hell UM

    Best Finds : 3 Mals, SOJ, Ethereal Titans, GoreRiders from Countess Runs (see thread Elite SPF runners), Arreat's Face in the Hell WSK and 35% ViperMagi from NM Baal

    Deaths : 4 ; 3 from FE Explosions inc Pindle and Countess, 1 from Cursed/ Extra Strong/ MS Archer pack under Might Aura on Tower Lvl 5

    The Ancients: p1 First roll Teleport Orb, Static, Static, teleport, Orbs and teleports, then Lightnings and teleports, the merc tanked, the Ancients died

    1st Mat completed two weeks ago, 3rd Mat/Pat others were Fishymancers
    The build was designed as a heavily twinked Countess runner built with max block to deal with archer packs in the tower as she collected both runes and items. Kills well on p1 , I would not go above p3 she could cope but it would be slow for me. Add some + skills and a CM weapon would make this build fly on higher player settings I enjoy this sorc build as there is plenty of hotkeying and teleporting making the build active and fun. I messed up LM and CB skill point alloction so now I need to lvl her to 95 or rebuild. I found a 6K+ def to be effective as a lot of time I could just stand and spam lightning and CL with max block and high def for a Sorc. THis made questing with Occy bearable with the CTC Teleport as I would not get hit as much.
    Her future: Countess and Arcane Sanctuary Runner
    Next build well she's is complete as well....:thumbsup:
  2. nebux

    nebux IncGamers Member

    Oct 5, 2005
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    congrats on you mat.
  3. druidkid9

    druidkid9 IncGamers Member

    Apr 14, 2004
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    nice mat and some nice gear
  4. maxicek

    maxicek Moderator Single Player

    Aug 5, 2005
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    Congratulations on the Mat.
    A bit late now to say it, but wouldn't the Um have served you better in Cresent Moon for the -35% LR? You could have put an Ort in the Vipermagi to give you +30% LR. I just think there are many better things to do with an Um than use it for the 15% Resist all.

    I built my CL/Orb without blocking. I wish I had invested in the Dext now, it would save me a few "save & exits" when the archers are too heavy.

    May she bring you some nice runes.
  5. TedDeeBoy

    TedDeeBoy IncGamers Member

    Feb 24, 2006
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    With the Vipermagi 35% resall I figured now I have a Countess runner I can run her and cube an Um if I need it, so I would take that Um from a previous HellForge drop and use it. I think an armour with +50resall , +1 skills and 30% FCR, 9 MDR and close to 1000 def is as good or better than most of the runeword armours except the highest, CoH or Enigma for non sorcs. I play self found an I did not have a scintallating jewel suitable to socket. Besides, the game dropped a 3 soc PB then HellForge dropped the Um so it was destiny I made a CM PB after the 1000 runs without an Um, on the way to Mat. :thumbsup:

    Max block is great for Countess runs , its not fool proof but its very useful. The space is is tight in that tower.

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