V1.10 Mat Merelira CL/Orb Sorc

TedDeeBoy

Diabloii.Net Member
V1.10 Mat Merelira CL/Orb Sorc

Character name : Merelira
Character type : Sorceress
Character level : 89
Character exp : 1510161715

Base / W Gear
Strength : 86/ 99
Energy : 35/ 70
Dexterity : 167/ 169
Vitality : 242/ 264
Stat Points Rem : 5
Skill Points Rem: 0

Life : 965 / 652
Mana : 543 / 211
Stamina : 422 / 394

Def : Base 1.7K / W Defiance and Chilling Armour 6.4K

Res : 75/ 75/ 75/ 66

Skills

Fire : Warmth 1 / 9

Cold : FOrb 20 / 27
CM 9 / 16

Lightning: CB 8 / 16
Lightning 20 / 28
CL 20 / 28
LM 14 / 22 <--- miscalc all remaining pts here
SF 1 / 9
Teleport 1 / 9

Damage : Lightning 4 - 6.2k
CL 4 - 3.4k
Orb 369 - 388

Gear:
Harlequin Crest

Doom Emblem
Amulet
Required Level: 27
Item Version: 1.10 Expansion
Item Level: 75
Fingerprint: 0x153c32a4
+3 to Life
Fire Resist +54%
Lightning Resist +15%
Cold Resist +15%
Poison Resist +15%
56% Extra Gold from Monsters
+1 to Sorceress Skill Levels

The Oculus
Upd Skin of the Vipermagi 35% w/ Um Rune Def 979
Whitstan's Guard w/ PDiamond

Shadow Whorl
Ring
Required Level: 13
Item Version: 1.10 Expansion
Item Level: 85
Fingerprint: 0x5d70704e
+37 to Attack Rating
Lightning Resist +24%
Poison Resist +15%
10% Faster Cast Rate

Entropy Band
Ring
Required Level: 48
Item Version: 1.10 Expansion
Item Level: 83
Fingerprint: 0x18d58cd7
+11 to Strength
+13 to Energy
+59 to Mana
Fire Resist +11%
Lightning Resist +11%
Cold Resist +28%
Poison Resist +11%

Magefist

Upd Goldwrap

Plague Slippers
Demonhide Boots
Defense: 50
Durability: 12 of 12
Required Strength: 20
Required Level: 29
Item Version: 1.10 Expansion
Item Level: 58
Fingerprint: 0xbdef1483
+39% Enhanced Defense
Cold Resist +27%
22% Better Chance of Getting Magic Items
30% Faster Run/Walk
10% Faster Hit Recovery

Switch Weapon:

Sparkling Ball of Regeneration
One-Hand Damage: 13 to 32
Durability: 40 of 40
(Sorceress Only)
Required Level: 52
Orb Class - Normal Attack Speed
Item Version: 1.10 Expansion
Item Level: 79
Fingerprint: 0xaabbe02e
+33 to Life
Replenish Life +5
+1 to Fire Mastery (Sorceress Only)
+2 to Lightning Mastery (Sorceress Only)
+3 to Chilling Armor (Sorceress Only)

Sigon's Guard

Charms
Gheed's Fortune 143/38%/10%
Sparking Grand Charm of Quality
Life, Mana, FHR, Res Charms

Merc: Normal Act 2 Def Defiance
Shaftstop
Rockstopper Fire +35%/ Lightning +35% / Cold +28%
Ethereal The Reaper's Toll w/Shael

When running the Countess change rings and amulet to

2 x Nagelring / 30% and

Corruption Heart
Amulet
Required Level: 27
Item Version: 1.10 Expansion
Item Level: 84
Fingerprint: 0xa9cbf55e
+43 to Mana
Damage Reduced by 4
+1 to Sorceress Skill Levels
10% Faster Cast Rate

Hellforge : NM Shael / Hell UM

Best Finds : 3 Mals, SOJ, Ethereal Titans, GoreRiders from Countess Runs (see thread Elite SPF runners), Arreat's Face in the Hell WSK and 35% ViperMagi from NM Baal

Deaths : 4 ; 3 from FE Explosions inc Pindle and Countess, 1 from Cursed/ Extra Strong/ MS Archer pack under Might Aura on Tower Lvl 5

The Ancients: p1 First roll Teleport Orb, Static, Static, teleport, Orbs and teleports, then Lightnings and teleports, the merc tanked, the Ancients died

1st Mat completed two weeks ago, 3rd Mat/Pat others were Fishymancers
The build was designed as a heavily twinked Countess runner built with max block to deal with archer packs in the tower as she collected both runes and items. Kills well on p1 , I would not go above p3 she could cope but it would be slow for me. Add some + skills and a CM weapon would make this build fly on higher player settings I enjoy this sorc build as there is plenty of hotkeying and teleporting making the build active and fun. I messed up LM and CB skill point alloction so now I need to lvl her to 95 or rebuild. I found a 6K+ def to be effective as a lot of time I could just stand and spam lightning and CL with max block and high def for a Sorc. THis made questing with Occy bearable with the CTC Teleport as I would not get hit as much.
Her future: Countess and Arcane Sanctuary Runner
Next build well she's is complete as well....:thumbsup:
 

maxicek

Moderator Single Player
Congratulations on the Mat.
A bit late now to say it, but wouldn't the Um have served you better in Cresent Moon for the -35% LR? You could have put an Ort in the Vipermagi to give you +30% LR. I just think there are many better things to do with an Um than use it for the 15% Resist all.

I built my CL/Orb without blocking. I wish I had invested in the Dext now, it would save me a few "save & exits" when the archers are too heavy.

May she bring you some nice runes.
 

TedDeeBoy

Diabloii.Net Member
Orginally posted by Maxicek
A bit late now to say it, but wouldn't the Um have served you better in Cresent Moon for the -35% LR? You could have put an Ort in the Vipermagi to give you +30% LR. I just think there are many better things to do with an Um than use it for the 15% Resist all.

I built my CL/Orb without blocking. I wish I had invested in the Dext now, it would save me a few "save & exits" when the archers are too heavy.
With the Vipermagi 35% resall I figured now I have a Countess runner I can run her and cube an Um if I need it, so I would take that Um from a previous HellForge drop and use it. I think an armour with +50resall , +1 skills and 30% FCR, 9 MDR and close to 1000 def is as good or better than most of the runeword armours except the highest, CoH or Enigma for non sorcs. I play self found an I did not have a scintallating jewel suitable to socket. Besides, the game dropped a 3 soc PB then HellForge dropped the Um so it was destiny I made a CM PB after the 1000 runs without an Um, on the way to Mat. :thumbsup:

Max block is great for Countess runs , its not fool proof but its very useful. The space is is tight in that tower.
 
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