Diablo IV, Diablo 2 and Diablo 3 Forums - Diabloii.Net

v1.09, 1.10, 1.11 SIN differences

ok, so, im currently playing a v1.09 SIN, and I have no idea which direction to put her in. one thing's for sure, she isnt gonna be pvp... and not much of a trapper (its kinda boring, but less strenuous on the hands)

lvl 55 - act 5, NM

STR 96
DEX 35
VIT 100
INT 25

99 saved




20 Phoenix Strike
2 Tiger Strike (err.. mistakenly clicked it twice:( )
1 dragon claw
all prereqs


1 SMaster
1 Fade
all prereqs

26 saved



so, im wondering, of all the SIN builds for 1.09, 1.10, 1.11, which skills are good for this?

i think poison stacking was nerfed sometime, so, venom+PSN charm abuse isnt gonna last long for me, if I choose to play 1.11 instead

SMaster was nerfed or powered up in 1.1

ClawMastery bug (like the barb's weapon mastery of 100% double strike bug) is fixed already?

eth bug, fixed?

since I have Phoenix already maxed, I should AT LEAST get the CoT maxed for my synergy (main crowd killer)


so i would already have:
20 PHoenix, 20 CoT
I still have 40 pts left, including the quests

so, where should I put them to be safe? disregarding what version im going to play?

venom?
DTail for CB boss killer?
Fist of Fire for meteor stack boss killer?


I really want venom though... but PSN charm stacking is gonna get nerfed when I switch patches :(

oh yeah, where can I find a bartuc's cutthroat and natalya's totem and suwayyah?

I already have the armor... i've got a MF barb than can take on any boss easy... except diablo... he has too much HP, or MSLEs

has some 400-450 MF







main question is::
what are some significant item and skill changes that's gonna heavily affect my build?
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