USWest SC Ladder Thread

Ouallada

Diabloii.Net Member
USWest SC Ladder Thread

#1) jesterlolz - *jesterlol - ZippityZapZap - Nova Sorc.
#2) Mephiztophelez - *sambo_xix - Danceswithnubz - ww/trap
#3) Hyphy - *Vacumman - Vacuum - Zon
#4) Mplicit - *BtK.Templar - BtK-Carnage - BvC
#5) Chileno - *swishahouse3 - uchicha_sasuke - bvA
#6) Krajoz - *krajoz - kraj - ww/trap
#7) Smithenator - *xsmithenatorx2 - smithenatroll - ww/trap
#8) hunterkillerdawg - *devil[k9] - h_km - Mage
#9) kiba - *lycans - Yiffing - Libby
#10) Mysticdragon - *MysticDragon - Oathkeeper - Hammerdin
#11) Ultrabadbob - *ultrabadbob - The-obvious - BvC
#12) Thatwasshocking - *notouchy - aaod_pimpfinger - BvA
#13) Xeris *skince. - TEXTURE. - ww/trap
#14)
#15)

Can someone teach me how to format a table so I can make the ladder more aesthetically attractive? Participants were randonly inserted.

Rules:

- No healing potions/shrines/ no mana pots for ES based sorcs.
- No charges from items, yep, no lt sticks/wolves/oak and such.
- No prebuff, see next rule.
- After you have bo'ed and cast es etc. you cannot go into stash. That is an instant loss.
- No mercenaries, no nk, no badmannering any kind.
- Dodge limit is 3 days
- You can only challenge a person 1 - 3 spots ahead of you.
- Duels are first to 3 or 5 (Challenger will have last word on this).
- Game must be played on Hell
- Challenger must pm challenged for duel, challenged must answer.
- Map must be cleared of all monsters.
- Duel starts when _both_ of the players have said ".go" (notice the dot).
- Defensive play is NOT encouraged, but remember the line between "running" and defensive play.
- If a player is requested to show equipment, it must be done asap without going in to stash. ( abs enforcing )
- If player drops from a game when inventory check is requested, that counts as an automatic loss to the player.
- Rejoining the game only because of charge bug, anya bug or some other good reason is allowed.
- If #13, #14 or #15 is challenged by a non-ladder player and he loses, he will drop out of the ladder.
- You need to wait 12 hours before dueling the same opponent again
- Anyone who drops 4 spots or more is given optional immunity
- You cannot challenge the same person twice in a row. This is only not applicable when you are second in the table. If you are third, for instance, you need to challenge the second before challenging the first ranked participant, if your last duel was against the latter. This is to prevent people from constantly challenging participants against whom they have build advantages.
- Do post your win-loss ratios for each duel. Best win/loss ratio may get a small advantage within a fixed time perios (this portion is not confirmed)
- No use of third part programs except fraps
- No drinking of antidotes and thawing potions is allowed at any time. Auto-loss if this rule is broken.


Banned items:

-Last Wish (allowing dracs and exile tentatively to even certain matchups)
-Hotspurs
-Rising sun


Resist/Absorb rules:

- 1 piece of non-standard gear absorb
- Max of 85% to a single resist
- Resist stack equipment count as absorb gear. Such equipment include but are not restricted to pally sanctuaries, umed Kiras and pgemmed shields
- Limit of 1 piece of max-resist gear for each element

Class-specific rules:

Necros:
- Only amp, decrep and LR to be used
- No bone prison

Paladins:
- Adding points into resist auras counts as using a max-resist item. running a resist aura counts as using both a max-resist item and a stack item, which means no sorb is allowed.
- No use of prayer and redemption. Meditation is allowed when opponent is not in your screen. This punishes overly defensive play against pallys, while the "do not run away" rule keeps pallys from abusing.


Pre-buffing:

The only allowed pre-buffing would be enchant prebuffing. Nothing else is allowed. Not venom, not ES.

Resolving disputes:

There are no certain ways to get around disputes. behaving like gentlemen is the best way. IE prevention being better than cure. Otherwise, taking screenshots or having someone else present is always a good form of proof.
 

Ouallada

Diabloii.Net Member
I forgot to ask you guys in the first post. I will allow max res and sorb items together, but not max-res and stack. Better?
 

Ouallada

Diabloii.Net Member
^That would make elemental characters much more powerful. We are seeking a balance.

To say that sorb is

for ppl who cant win with out
simply begs the reply: conversely, is banning sorb completely for people who can't win with it around?

I think that allowing one piece of sorb with max-res is fine, as long as sorb is not used in tandem with stack gear.
 
Doesnt stacking only help if they have a way to lower your res? Getting res up to 85 and using sorb negates damage to much. I personally won't do that. The most I will to is 85 res if I feel I need it.
 

Ouallada

Diabloii.Net Member
Most elemental characters can lower your resistances, with the sole exception trapsins. If you guys like, for traps, sorb will not be allowed with increased max resistances. Same rules apply for the rest of characters.
 

Ouallada

Diabloii.Net Member
Alright then. i can't edit it into my first post though, but from this point on for traps, only sorb OR max res can be used. Other rules apply as per normal.

Note to mods: Could one of you guys edit that into the first post please? :)
 

mephiztophelez

Diabloii.Net Member
I forgot to ask you guys in the first post. I will allow max res and sorb items together, but not max-res and stack. Better?
no. i thought we'd agreed on this.

One piece of +Max Resistance OR Sorb gear per element.

if +max res is chosen, no resistance is to exceed 85%

no single piece of res-stack gear to exceed 115% to any resistance. no limits on stack.

definitions:
Sorb: %absorption as provided by Dwarf Star, Ravenfrost & Wisp Projector, this includes items with Poison Length Reduction
+Max Res: items that increase your effective resistances above the 75% cap. examples: Infernostrides, Thundergods Vigor, Fortitude Armour.
res-stack: items which add surplus resistances over your cap (75 for sorbers, 85 for max'ers) to counter resistance lowering skills such as Lower Resist, Cold Mastery and Conviction.

your new little rule is rather wierd. for a start if i have 70% fire res, and switch in a 10% fire-res SC, i now have 5% stack. can i now not use a dwarf? how can we tell if someones 'stacking'? putting a limit on the amount of res on any given itam (pally sanctuary shields) stops silly things like 4psapphire 45-res shields.

Alright then. i can't edit it into my first post though, but from this point on for traps, only sorb OR max res can be used. Other rules apply as per normal.

Note to mods: Could one of you guys edit that into the first post please? :)
gagbkef;w

this is getting too complicated. i was under the impression that we'd sorted this out.

I think that allowing one piece of sorb with max-res is fine, as long as sorb is not used in tandem with stack gear.
so, you're fine with using a Wisp and a t-gods together? e-gads, sounds like this is just a pubby duel game.

+max res is also useless without enough stack to make use of it against resis-lowering effects. having enough lit-res on-hand to counter a fister is being prepared. slinging on a wisp & t-gods as well is being noob.

just ban all kinds of sorb. its for ppl who cant win with out
i'm in for that. far simpler all around, so long as it also limits res to 75% all round.



 

akumaxxyz

Diabloii.Net Member
you really dont need sorb other than 1xravenfrost, if people need sorb to win you seriously need to get better
 

Ouallada

Diabloii.Net Member
i seem to be the only one here firmly against integer sorb, i'll accept the majority verdict.
Quoted from other thread. No reason to ban integer sorb then.

your new little rule is rather wierd. for a start if i have 70% fire res, and switch in a 10% fire-res SC, i now have 5% stack. can i now not use a dwarf? how can we tell if someones 'stacking'? putting a limit on the amount of res on any given itam (pally sanctuary shields) stops silly things like 4psapphire 45-res shields.
Resist stack items have been defined in OP as resist shields, umed kiras etc. Not allowing them in unison with max-res items means that elemental characters like sorcs which can lower resistances will only have to face either resist stack OR higher max resists. The special rule applies only to traps, because trapsins cannot lower resistances, something that all pallys and sorcs can do.

so, you're fine with using a Wisp and a t-gods together? e-gads, sounds like this is just a pubby duel game.

+max res is also useless without enough stack to make use of it against resis-lowering effects. having enough lit-res on-hand to counter a fister is being prepared. slinging on a wisp & t-gods as well is being noob.
A trapsin will only face either sorb or increased max resists. Other casters that can lower resistances will only face either increased max resists OR resist stack items. That rule actually gives an advantage to elemental characters.

You can sling on a wisp and a tgods against a foh user, but it won;t be of much use without the resist stack shield to back up the increased max-resists, and thus there isnt a way to stack conviction. That is suicide.

you really dont need sorb other than 1xravenfrost, if people need sorb to win you seriously need to get better
Eh? Why am I in the equation suddenly? I'm simply saying that the point of cutting sorb is to enable elemental characters to compete, but not at the expense of other characters. we aim to find a suitable middle ground.

And yes, people can win even without sorb. Just like elemental characters can win even with sorb. it's all about middle ground.
 
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