UsWest SC Ladder? Signup and discussion here.
Erm, West is kinda always the slowest with this kinda thing. East and Europe have nice ladders going on right now, and I think maybe west should jump on as well. The other ladders have a basic set of ground rules that the West ladder can use as well, but there are some rules that I personally think can be improved on, but that is up for speculation. The ground rules on resist/sorb can be discussed by everyone if and when we get at least 15 signups.
The ladder will look like this:
#1: (Account); (Char name) - Build
#2: (Account); (Char name) - Build
#3: (Account); (Char name) - Build
#4: (Account); (Char name) - Build
#5: (Account); (Char name) - Build
#6: (Account); (Char name) - Build
#7: (Account); (Char name) - Build
#8: (Account); (Char name) - Build
#9: (Account); (Char name) - Build
#10: (Account); (Char name) - Build
#11: (Account); (Char name) - Build
#12: (Account); (Char name) - Build
#13: (Account); (Char name) - Build
#14: (Account); (Char name) - Build
#15: (Account); (Char name) - Build
Changes made arbitrarily for signups and ladder positions will be something like this:
1) Random Insertions based on excel's random number generator. Lowest number generated goes in at number 1.
2) Anyone who drops 4 or more places is given optional immunity.
3) You cannot challenge the same person two times in a row.
4) The participant with the best matches won/lost ratio (wins per loss) will be given a temporary incentive on a fixel time basis ie one a week etc.
Other base rules can be conjured as we go on by the participants in particular. Hope to see this come to reality soon.
Erm, West is kinda always the slowest with this kinda thing. East and Europe have nice ladders going on right now, and I think maybe west should jump on as well. The other ladders have a basic set of ground rules that the West ladder can use as well, but there are some rules that I personally think can be improved on, but that is up for speculation. The ground rules on resist/sorb can be discussed by everyone if and when we get at least 15 signups.
The ladder will look like this:
#1: (Account); (Char name) - Build
#2: (Account); (Char name) - Build
#3: (Account); (Char name) - Build
#4: (Account); (Char name) - Build
#5: (Account); (Char name) - Build
#6: (Account); (Char name) - Build
#7: (Account); (Char name) - Build
#8: (Account); (Char name) - Build
#9: (Account); (Char name) - Build
#10: (Account); (Char name) - Build
#11: (Account); (Char name) - Build
#12: (Account); (Char name) - Build
#13: (Account); (Char name) - Build
#14: (Account); (Char name) - Build
#15: (Account); (Char name) - Build
Changes made arbitrarily for signups and ladder positions will be something like this:
1) Random Insertions based on excel's random number generator. Lowest number generated goes in at number 1.
2) Anyone who drops 4 or more places is given optional immunity.
3) You cannot challenge the same person two times in a row.
4) The participant with the best matches won/lost ratio (wins per loss) will be given a temporary incentive on a fixel time basis ie one a week etc.
Other base rules can be conjured as we go on by the participants in particular. Hope to see this come to reality soon.