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# Using the chipped gems recipe to roll an orb

Discussion in 'Single Player Forum' started by Dazliare, May 4, 2015.

1. ### DazliareIncGamers Member

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Hello my favorite online community I come to you for guidance

My hydra sorc in the Committed Tournament is going quite well, and I've been saving up dozens of chipped gems with the goal of rerolling orbs. I'm super confused though, as it looks like this recipe sets the ilvl to 25. How, then, does the game decide what affixes can spawn? Basically, I'm wondering if the following is possible.

Assume a vortex orb - qlvl 84

Can I use the recipe to theoretically spawn something with +3 fire skills and +3 hydra?

Thanks!

2. ### TheNixIncGamers Member

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Edit: Three flawless gems give you ilvl 30.

3. ### SunsetVistaIncGamers Member

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Let's see if I can find this. Here's the affix level calculation:
-----
If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl} ;
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}
-----

I have some staffmod generation stuff bookmarked. From here:
-----
Base tier to use for an item is determined by the ilvl as tier: ilvl range
1: 1-11
2: 12-18
3: 19-24
4: 25-36
5: 37+

then there is a random adjustment made for which tier to actually use when selecting the actual skill:
50% chance to stay unmodified
20% chance to subtract 1
10% chance to subtract 2
-----
Automods are based on ilvl, not qlvl. Chippie reroll gives ilvl 25, so the base tier is 4. From there it has a 20% to make it to Tier 5, where lvl 24 skills are, but Hydra is a Tier 6 skill. So no go. Thanks @helvete for the correction.

Then, the +3 fire skills affix on a vortex orb. Vortex orb qlvl of 84 is higher than the ilvl 25 from the chippies recipe, so for affixes, ilvl becomes 84. Then add the magic level (1, found on arreat summit), for ilvl85. 85 times 2 is 170, minus 99 gives an alvl of 71. +3 Fire (Volcanic) is alvl 60.
http://diablo2.ingame.de/spiel/expansion/itemdb/affix_index.php?lang=en&version=lod&patch=111

So nope, it's not possible.

Edit - thanks @Jocular for pointing out that this was confusing and so helping me fix an error. =)

Edit 2 - fixed, was wrong before.

Last edited: May 4, 2015
4. ### helveteIncGamers Member

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Lvl 30 skills are in tier 6, not tier 5. So no, it isn't possible, even with the flawless/normal gem rerolls.

Items with magic_level (orbs, circlets, etc) bypass the ilvl/qlvl calculation and their alvl = ilvl+magic_level

5. ### DazliareIncGamers Member

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I thought that was the case - where can I find the magic_lvl of different orbs?

6. ### SunsetVistaIncGamers Member

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Oops, you are right. Tier 5 is for lvl 24 skills. My bad.

7. ### helveteIncGamers Member

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Only circlets have magic_lvl of more than 1. Orbs and rods (except elite wands due to a bug most likely) have 1, while circlets have 3, coronets 8, tiaras 13 and diadems 18.

8. ### helveteIncGamers Member

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Recipe should still be very interesting for LS assassins though. Runic Talons can get +3 traps if I'm not mistaken.

9. ### japanzamanIncGamers Member

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I think staff mods are done a bit differently than normal mods
I found it faster just going in and out of Anya's portal to reroll claws for my +3 traps/+3 LS claws. Still took forever though. Can't imagine doing that with the cube.

10. ### DazliareIncGamers Member

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So if I'm understanding this correctly, I can spawn lvl 24 staffmods, but affixes only up to alvl 26, which means that only +1 fire skills can spawn

I could still use this to make a +4 enchant stick, but that's about the only reason I would do this now. I'll have to think of another use - perhaps for a mercenary weapon. Thanks guys

11. ### SunsetVistaIncGamers Member

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You can get lvl 24 staffmods, but up to alvl 71 affixes, so you can get Volcanic, but not Hydra.

12. ### DazliareIncGamers Member

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But isn't alvl=magic_lvl+ilvl = 26?

13. ### SunsetVistaIncGamers Member

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it would be, but this line
if (qlvl>ilvl) then {ilvl=qlvl}
sets it to 84 for affix generation

then the 1 magic level is added, so 85.
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}

if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}

85 is not less than (99-42), so we go to here

else {alvl=2*ilvl-99}
alvl=2*85-99=71

71 is higher than the 60 required for Volcanic, so it can spawn.

14. ### DazliareIncGamers Member

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But I thought that if they have a magic_lvl, they bypass the qlvl calculation. Maybe I'll just try it with a high level orb and see what comes out

15. ### helveteIncGamers Member

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True, items with magic_lvl uses its magic_lvl+ whatever is highest of ilvl and qlvl to get the alvl. Which is why diadems are always eligible for any affix even at ilvl 1