Decripify also works with corpse explosion though not as well as amp. It also has all the other bonuses which are all helpful..slow, less monster dmg, and -50% phys resisitance. This keep you and minions alive longer, and there is no reason to drop Lacerator...amp or decrip will always be on monsters which is all good.Calizzar said:But the 345% ed to me and all my wolves is what counts. and reaper's toll will often offset my amp damage, which is the whole point of using lacerator, as it ups my throw damage, my wolves' damage, the thorns damage, and lastly the corpse explosion damage.
base max damage on winged axe: 603.5k throws... physical damage? =7k after? Where are u getting this throw damage? I don't think I've seen barbs with throwing masteries have that sorta damage. I'll give u 2k damage with amp tops, 'cause i'm pretty sure amplify damage only works with physical. Explain that to me, 'cause i'ma lil' confused sry.
You're a druid with no skill bonuses to give ar. Personally, I'd either go anghellics and drop the highlords... or a better idea is to use Hsaurus boots+belt, which will only give like half the boost as anghellics but works just as effective. either way, without an act2 offensive norm merc and dramatic ar items, you'll have like 2k ar tops :[
I like the corpsemourn idea... that'd be fun to see ^^
well, it kind of goes back to the whole idea of thorns. i wouldnt want the monsters slowed and doing less damage for thorns to take full effect. and i can always recast the minions.Decripify also works with corpse explosion though not as well as amp. It also has all the other bonuses which are all helpful..slow, less monster dmg, and -50% phys resisitance. This keep you and minions alive longer, and there is no reason to drop Lacerator...amp or decrip will always be on monsters which is all good.
well, i was thinking of corpse explosion as mainly a support skill. Meaning i'd use a charge probably just once per big group. So it should last a little bit. And i usually pick up a lot of items and sell them, so it shouldn't be too bad as far as gold cost. basically, if it takes 400k to repair, thats about 11-15 armors/orbs/heads(stuff that sells for a lot) i need to pick up, which isnt really alot when playing through the game. and i dont mind frequent trips to town. i play at a leisurely pace.Using charges will be slow and pricey, but it would be a fun build to mess with. Thorns in large games does not scale in dmg thus a monster may take a great amount of dmg returned, but not enough so as to allow you to fly through the game..not to mention it does not help againest ranged attackers or elemental.
on my last char, i had a act 2 merc that had a crap weapon, vamp and fort, and he barely ever died.Ive tried an used a perfect eth Cryptic axe on act 2 merc and it sucks a lot , merc died a lot and did little damage even with the arua.