Usefull claw?

Foxy Neko

Diabloii.Net Member
Usefull claw?

Hi,
I am new to the assassin world, right now i am building a warrior-monk.
On the trade forum i often saw ppl paying fortunes for plain claws or socket one...
What kind of mode are intresting on those?
For exemple, yesterday i found a +3 venom + 3 Death sentry claw....is it worth anything?
What mode should i look for and in what kind of claw?
 

nolan16

Diabloii.Net Member
Runic Talons w/ +3 venom and other useful skills on them are light sentry, mind blast, dragon flight, fade, BoS, Shadow Master.
 

Ava

Diabloii.Net Member
I'd look for Runic Talons as they are the fastest kind of elite claws.
IMO, useful skills are Lightning Sentry, Claw Block (if you go C/C), Dragon Flight, Mind Blast and maybe Dragon Talon.

I wouldn't bother with Venom, BoS, Fade and SM as you can use a weapon switch to get them to a higher level.
 

Romasm

Diabloii.Net Member
I would personally never make chaos in a Greater Talon, the damage is just way lower than Runics.. Not that the damage is the most important on claws, but the extra damage Runics give is so welcome:)

But i agree with Ava about Venom/Fade on a weapon like this. Its is a nice mod, but not necessary since u can take a other claw with +3/2 and +3to that specific skill. Works like Bo sticks/Demonlimb or Memory

But its just what the white claws brings along. If there is Venom included, it doesnt mean thats a bad thing. On the contrary

Sentry's are mostly wanted on white Runics/Greaters. Its cool for a Hybrid, but its also good for any assa, since the sentry's give distraction. WoF/LS are good
 

Queen Mebd

Diabloii.Net Member
Greater talons have an average damage of 28, while runics have an average of 34 (as per the Summit). This isn't quite the disparity you'd expect. The stats you save with greaters can make them well worth making a chaos in, especially for a venom-oriented ghost and more so for hybrids (swinging runics with one point in claw mastery, yuck).

As for not bothering with venom, two claws with high venom staffmods will give you a higher field-castable than a spirit switch. A ghost with 2 +3 venom claws and a shadow discipline circlet (as per Speederländer's guide) can easily get level 50 venom clawside. This is great if you're not one to prebuff, granted you could use two 3/3 claws, but those are about as common as that mythical fool's cruel greater talon of quickness with venom and light sentry staffmods and two sockets I've been wanting for my hybrid. Also skills like shadow master that will save points that can be allocated for synergies or a stronger fade can be immensely useful on a hybrid, don't write such mods off so quickly.

There are lots of useful mods you'll find on claws, and their utility varies considerably from build to build. So don't rule out one claw just because it isn't an elite runic with +3 light sentry + 3 venom yada yada yada.
 

Ava

Diabloii.Net Member
those are about as common as that mythical fool's cruel greater talon of quickness with venom and light sentry staffmods and two sockets I've been wanting for my hybrid.
And ethereal with self-repair; don't forget that.:grin:

I suppose you do have a point about the Venom. Having it on your main claws can free up your weapon switch as Fade/BoS and SM are much less +skill-dependant, but that does mean that you'll need high +Venom on both claws.



 

Queen Mebd

Diabloii.Net Member
Having venom mods on both claws is almost given for ghosts leaning towards the venom end of the spectrum (to borrow TienJe's anology) or speedersins trying to get as close to level fifty castable as possible.

It also highlights the point that there are too many varieties of assassin builds that often get lumped together into a broad "wwsin" category, ergo trying to judge claws by what might be good for one particular build might exclude that which might be stellar claws for another build that uses whirlwind. For example, I just recently found a nice little 3 wof, 1 bladeshield, something else great talon. This is probably going to be the Chaos claw for my new ww/wof assassin (as it'll pump wof damage, save some stat points equipping a heavier Fury, and let me get blade shield without expending prereqs which can go into claw mastery for more ar), but for someone who would "never make chaos in a Greater Talon," it's less than ideal.

To the orginal poster: that could be a very solid claw for a couple different builds, be it runic or greater claw (or even suwayyah - there's always speedbugging). Sorry if this turned into more of a debate about what're good claws and staffmods. Maybe someone should write up a little guide about claws along the lines of HappyAssassin's fool's claw template. :scratch:
 
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