USEast After-reset team!

ToolMan

Diabloii.Net Member
USEast After-reset team!

I would like to start a group on HCL USeast as an "After-reset" team. I think it would be fun for people that didn't get to start out when ladder actually reset.
I would like to have a full game, with the following characters:

- Sorceress (any element, will be porting places for us)
- Sorceress (any other element, will be porting places for us)
- Barb (battleorders, tank, etc) - I'll be playing this.
- Druid (max oak sage, etc)
- Hammerdin (Tank, etc)
- Summoner (Tank, etc)
- Trapper
- Javazon

The team isn't set in stone, but I would like at least two sorceress, druid, hammerdin, and summoner. The rest are definitely customizable.

I would like to start this tonight, preferably. I want to play at once. From act 1 normal to act 5 hell. I have a nice supply of iced tea, and snickers to help me though the night, and into the early morning.

What do you guys think?
 

NecromanSassin

Diabloii.Net Member
I'd like to join. Not sure of my preference of build really. A fire Druid would be right up my ally, so I'll take that.

- Sorceress (any element, will be porting places for us)
- Sorceress (any other element, will be porting places for us)
- Barb (battleorders, tank, etc) - ToolMan
- Druid (max oak sage, etc) - NecromanSassin
- Hammerdin (Tank, etc)
- Summoner (Tank, etc)
- Trapper
- Javazon
My account name is *T.Bruschi_54

If not many people join, we could have a Fishymancer, Auradin, Singer, and/or a summoner Druid to cruise through.

If we have more people, I might want to go for a cleric build, but 90% of me says Fire Druid.
 

Intolerance

Diabloii.Net Member
It took us 10 solid hours to get from start to Hell Baal, and that was with my sorc risking life and limb to teleport through almost everything. We had six when we started NM- my orb/tele sorc, 2 hammerdins, Oak Sage Druid, Barb, and Necro (two people died in norm- a sorc and a zon).

I'm not sure how much that time can be improved- the soFtcore group barely beat us and they don't have to worry about silly stuff like death when teleporting.

From scratch runs are an absolute blast, especially with a good team. I strongly encourage anyone who reads this to try to get involved with Toolman, even if it means planning further in advance so everyone can commit the time. You should probably plan for 12 hours just to be safe. And start early in the day.
 

Jackbedead

Diabloii.Net Member
I'd be very interested. I made a hammerdin on reset, but he lagged out fighting Diablo and ate it. I'd love to be the hammerdin of your party. My account name is JackCannon.
 

wangboBW

Diabloii.Net Member
I can make a cold sorceress for teleport. /w *lazybowang I already have a ladder character but I like going through all the quests in norm/nm so I will play again.
 

NecromanSassin

Diabloii.Net Member
K, I'll post the list

- Sorceress (any element, will be porting places for us) - wangoBW
- Sorceress (any other element, will be porting places for us)
- Barb (battleorders, tank, etc) - ToolMan
- Druid (max oak sage, etc) - NecromanSassin
- Hammerdin (Tank, etc) - Jackbedead
- Summoner (Tank, etc)
- Trapper
- Javazon
 

NecromanSassin

Diabloii.Net Member
So, if we don't get any more people, we should start thinking of when we should start. I'm definitely not free on Saturday and it's my mom's birthday on Sunday. Rest of my week is free though.
 

wangboBW

Diabloii.Net Member
Alright, I will need to know the date at least 1 day in advance and can't play for 12 hours straight on the weekends ;)
 
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