Unsure about D/A/E for Hardcore Before I build a new character in HC, I test them out in single player with players 5-8. I made a pure LF Javazon with Infinity merc. I had a blast running around WSK all the way to Baal on players 8. I noticed that certain times, however, I wouldn't be able to cast a decoy, valk or LF because I'd be dodging/avoiding/evading so much. Against bosses that have per frame attacks (i.e. diablo lightning, baal mana drain, triangle thing, tentacles hitting) it'd much longer to kill them because I'd be constantly in the 8frame recovery from d/a/e. So I tried the LF javazon without 17 points in valk, none in d/a/e. Finally, I heard some blocking noises rather than d/a/e/ grunts. I could cast decoy when I needed to, and got off LF's under fire. Bosses went down much quicker. It seems that d/a/e are analogous to Sorc's mana shield: great to have and you will avoid some damage, but could get you killed. What do you guys think?