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Ubers Feral Rage/Fury Druid

Discussion in 'Druid' started by AnimusUSEast, Aug 5, 2010.

  1. AnimusUSEast

    AnimusUSEast IncGamers Member

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    Ubers Feral Rage/Fury Druid

    A full sadvanced build with the numbers to back it. Can also PvP/PvM outside of Ubers very well.

    This build is not intended for your average player as some of the gear is particularly rare. Should be for the somewhat wealthy only, as things like Perfect Beasts, Dual Leech Rings, and high Steelrend's are not cheap. The listed gear is perfect, obviously you don't have to use perfect, unless it conflicts with my Str/Dex and Resist All calculations.

    I do calculations for perfect items only, as that is what most people shoot for in the end. If you can't afford it, pump more points into Strength/Dex to compensate for things like lack of 20/20 torch/anni, Perfect Beast, etc. At bare minmum you should get x/20 anni and torch, so that resist capping against Miphisto's Conviction can be done.

    The idea is to use Feral Rage when first entering Ubers to sustain life. Once your merc procs Life Tap you can go to town with Fury. Keep Feral Rage up, Fury in between. Very high damage output build, can do Ubers very quickly. Extremely survivable.

    **********************************************************************************************************

    Gear (Only vital stats will be listed)

    Guillaume's Face Um'd: 35% CB, 30% FHR, 15 Res All, +15 Str
    Mara's: 30 Res All, +2 Skills, +5 All Attributes
    AP CoH: 65 Res All, 8% DR, +2 Skills,+20 Str
    Steelrend: +20 Strength, 10% CB, 60% ED
    Gorerider: 10% OW, 15% CB, 15% DS
    Ravenfrost: 20 Dex, 250 AR, Cannot be Frozen, Cold Absorb 20%
    Dual Leech Ring OR Mana Leech Ring w/ 10+ Res All: 10+ Res All, Mana Leech
    Dungos: 15% DR, 40 Vitality, 10% FHR
    Beast Zerker: +40 Str, Lvl 9 Fanaticism* (29% IAS, 80% AR, 186% ED), 20% CB, 40% IAS, 20% CB, 25% OW, PMH*
    Sanctuary Ward: (Or any elite shield you can get your hands on, this one has highest block at 44%, can use an Aegis as well): 20% FHR, 20 Dex, 70 Res All, 20% FBR
    6 BO CtA/Spirit Switch: +1 Skills (BC), Lvl 18 Battle Orders*, +3 to Werewolf/Lycanthropy/Summons precast
    Torch: +20 Str/Dex, +20 Res All
    Anni: +20 Str/Dex, +20 Res All
    9x +45 Life Shapeshifting Gcs: +9 Shapeshifting
    6x 5 Res All 5% FHR Scs: +30 Res All +30% FHR
    2x 5 Res All Scs: +10 Res All (Can use 2x 20/5's if you're rich)

    Mercenary: Act 5 Barbarian Merc hired from Normal Difficulty (Reasons listed Below)
    -Swings twice per attack
    -Uses Bash & Stun often (almost every attack), increasing his damage way beyond the listed
    -Has 70% Natural Poison Resist
    -Recovers full health in 16.4 seconds
    -Highest Resists of the 4 Mercs
    -Only merc capable of fighting with/using Last Wish, a key part of Ubers Merc Survival (A3 Merc can use but doesn't swing)
    -Deals Insane Damage when given HotW & Fanaticism.
    -Gives you Lvl 17 Might
    -Will be a steady source of Lvl 18 Life Tap (Huge Radius/Duration)

    Gear:
    Eth 70% CB Last Wish Colossus Blade: Lvl 11 Fade*, 15% Chance forLvl 18 Life Tap (will be up all the time), Lvl 17 Might*, 70% CB, ITD
    Eth 40 ED/15 IAS 70 Res Kira's: Cannot be Frozen, 40/15 IAS Breakpoint, 70 Res All
    Eth Bugged Sacred Armor CoH: 8% Life Leech, +2 Skills, +65 Res All, 8% DR

    Attack Speed:
    Speed: 12 fpa (frames per attack)
    Frequency: 2(2) attacks per second

    ***********************************************************************************************************

    Stat Breakdown

    Status
    Crushing Blow: 80%
    Open Wounds: 35%
    Damage Reduction: 23%
    Deadly Strike: 15%
    Cannot be Frozen
    Prevent Monster Heal

    Breakpoints
    FHR: 90% (3 Frames)
    Druid (Wolf)
    FHR Frames
    0% 7
    9% 6
    20% 5
    42% 4
    86% 3
    280% 2

    FBR: 20% (7 Frames)
    Druid (Wolf)
    FBR Frames
    0% 9
    7% 8
    15% 7
    27% 6
    48% 5
    86% 4
    200% 3

    Resistances: +270 Resist All
    Hell -70 -> Gear +270 -> Miphisto Conviction -125 = +75 Res All

    Strength: +135 Str from gear. 185 Str needed for Steelrends. Breakdown to your approach to equip Steelrend as follows:
    Gear Requirements: (that provide +Str Bonuses)
    AP CoH: 103 Str
    Guillaume's Face: 115 Str
    Beast Zerker: 138 Str
    Steelrend: 185 Str

    Steps:
    -15 Base Str, +45 Str Anni/Torch/Mara's = 70 Str with 0 points invested.
    -33 Str required to get to AP CoH, which gives +20. Invest 33 points, bringing you to +123 Str.
    -Guilluame's Face provides +15 Str, bringing you to 138 Str.
    -138 Str is exactly enough to equip your Beast Zerker. +40 Str from Beast brings you to 178 Str.
    -Invest 7 points, bringing you to 185 Str. Equip Steelrend, gain +20 Str, bringing you to a total of 205 Str.
    Points invested into Strength: 40
    Strength Total: 205

    Dexterity: +105 Dex from gear. 248 Dex needed for Max Block at Lvl 99. Breakdown to your Max Block approach.
    Steps:
    -20 Base, +85 Anni/Torch/Maras/Raven/Sanctuary = 105 Dex with 0 points invested
    -Blocking: Ward 44% Base, +20% from Sanctuary = 64% Base Block.
    -Max Block needed at Lvl 99 = 248 Dex. Invest 143 points into Dexterity to achieve Max Block at Lvl 99.
    Points invested into Dexterity: 143
    Dexterity Total: 248

    +Skills: +9 All Skills (Counting Battle Command), +9 Shapeshifting

    Enhanced Damage %: 285% p superior Beast, 60% Steelrend, Feral Rage +235%, Fanaticism 186%, Fury +729%, 205% Strength, +237% Heart of the Wolverine, 200% Might
    Without HotW:
    Feral Rage: 1171%
    Fury: Fury: 1665%

    With HotW:
    Feral Rage: 1408%
    Fury: 1902%

    AR %/+AR: +80% Fanaticism, +650% Werewolf, +390% Feral Rage, +309% Fury, Heart of the Wolverine (Calculations shown with and without HotW as it will most likely die in Ubers) +242%.
    Feral Rage: +1282% with HotW, +995% without HotW.
    Fury: +1201% with HotW, +914% without HotW
    Items: +250 Ravenfrost, 248 Dexterity worth of AR due to items/investment.

    IAS: +40% Beast, +76% Werewolf, +29% Fanaticism = Way over cap (145%) . Statistical breakdown
    Feral Rage:
    Speed
    15 fpa (frames per attack)
    Further IAS useless
    Frequency
    1.6 attacks per second w/ Feral Rage

    Fury:
    Speed
    9 fpa (frames per attack)
    Further IAS useless
    Frequency
    2.7 attacks per second w/ Feral Rage

    **************************************************************************************************************

    Skills
    Fully Buffed, you get the following from this build. Relevant/Important Stats only (Summons & Werewolf are used with CtA/Spirit then switched back).
    Spirits, Grizzlies and Vines are unlikely to survive in Ubers. Ravens will Blind non-boss mobs.

    Lvl 41 Werewolf: (w/ Lycanthropy factored in)
    +245% Life Bonus
    880 second duration
    +76% IAS
    +650% AR

    Lvl 38 Feral Rage: (Primary Ubers Skill)
    Walk/runspeed: 19-61%
    Life Steal: 4-160%
    Damage: +235%
    AR: +390%

    Lvl 38 Fury: (Secondary Skill, use once Merc puts Life Tap up)
    5 Hits
    Damage: 729%
    AR: 309%

    Lvl 13 Raven: (Blind Non-Boss mobs in Ubers, prerequisite, might as well use them)
    Damage: 14-16
    24 Hits
    5 Ravens

    Lvl 32 Heart of the Wolverine: (Unlikely that it will live in Ubers, General PvM)
    1120-1260 Life
    Damage: +247%
    AR: 242%
    Radius: 61.3 yards (lol)

    Lvl 13 Grizzly: (1 point wonder meat shield)
    Life: 2475-3475
    Damage: 428-502

    Lvl 13 Carrion: Vine: (1 point wonder Corpse Disposal/Healing)
    320-440 Life
    Heals 9%

    OR

    Lvl 13 Poison Creeper: (1 point wonder Area Prevement Monster Heal)
    Life: 136-188
    Poison Dmg/duration: 33-34 / 4 seconds. Prevents Monster Heal

    Lvl 13 Cyclone Armor:
    Elemental Dmg Absorbed: 184

    **************************************************************************************************************

    Skill placement
    This is a lvl 99 build. 91 if you don't inclue Grizzly or Vines.

    20 Werewolf
    20 Lycanthropy
    20 Feral Rage
    20 Fury
    20 Heart of the Wolverine
    5 Prerequisites
    1 Raven
    1 Cyclone Armor
    1 Poison Creeper
    1 Carrion Vine
    1 Summon Grizzy

    Total = 110 (level 99) As mentioned above, 91 if you scratch vines/grizzly. 97 with just grizzly. I recommend getting your attack skills maxed first, then go Grizzly -> Cyclone Armor -> Vines
    The damage absorbed from Cyclone Armor will be very low, but it's a good one point dump.

    HotW over HotO b/c both will probably die in Ubers, and HotW is more useful outside of Ubers because you will never need that much health. Not to mention the health drop is dangerous when the Oak dies.

    *************************************************************************************************************

    Hope everyone enjoys. Was fun creating this beast. Let me know how it works out for you.
    This is an original guide by me, so if you're going to post it give credit where credit is due! Don't be stealin mah bucket.
     
    Last edited: Aug 5, 2010
  2. stephan

    stephan IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    Not my favorite weapon choice. It is slow (especially for Fury) and has low damage.

    The rest is already covered here.

    I would also advice to write your guides with more care, for example:

    A Luna is not the highest block elite shield (it's the lowest in fact), and you can't make Sanctuary in it because it can only have 2 sockets.
     
  3. AnimusUSEast

    AnimusUSEast IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    Fixed. Swapped Ward for Luna. And it actually does have the highest block % for a Druid, tied with Aegis and Ward at 44%. Ward/Aegis are the only two with the capable sockets.

    http://classic.battle.net/diablo2exp/items/elite/shields.shtml 44% Highest for a Druid

    Also, people keep referring to weapons as "slow" without checking breakpoints. With a high level Werewolf you are almost guarenteed to go over cap. 40% from Beast, 29% Fanaticism and 76% from Werewolf is way over cap, making your "slow" weapon complaint irrelevant. In fact Beast hits the 6 Frames IAS breakpoint by itself (0 Base Zerker, -40% IAS from Beast). IAS Calculator listed below.

    Base weapon wise, Zerker is (0) Base for Druids. 40% from Beast gives you 10 Fpa as oppose to 9 Fpa from something like... BotD. Beast is one of the faster weapons. Caduceus and Scourge are both (-10) Base speed, but have low reach (Caduceus) and poor damage (Scourge). Zerker has a range adder 2.

    http://diablo3.ingame.de/tips/calcs/weaponspeed.php?lang=english

    This build uses a shield for a reason, and is not just good in Ubers. You kill the Ubers bosses with Crushing Blow in general, not just Ribcracker. Doesn't offer much more than slightly higher Crushing Blow and questionably higher damage. It does not provide Fanaticism, which is 186% Damage, IAS, AR and Merc IAS. Not to mention this build is 100x safer than a Ribcracker build, it will still perform on the same level, if not better. Doesn't rely on a Lifetap Wand, has much better gear overall. I'd actually ventured to say it does more damage than his build, as it is very basic gear wise.

    Thank you for correcting my shield issue, as for the other comments, I suggest you do your homework before critiquing someone's guide.


     
    Last edited: Aug 5, 2010
  4. stephan

    stephan IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    It says there Luna has 40% for Druids. Perhaps you are confused with Hyperion?

    I did those calculations a long time before you posted this thread, so I didn't have to do them again.

    A Beast Zerker does a 10 frame Feral Rage and a 10/6 Fury at best, and yes that is slow.

    I'm not sure what calculations you made that show that a weapon with an average base damage of 175 at 10 fpa is going to outdamage a weapon with an average base damage of 410 at 8 fpa, and that is on the cheap. We can also go for 593 at 9 fpa with the eth Zodded option. You decide.



     
  5. AnimusUSEast

    AnimusUSEast IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    Yup, Arreat Summit puts their titles under their pictures. Hyperion was the original shield, not Luna.

    You could swap Beast/Sanctuary for Ribcracker but that puts you in the hole with Miphisto's Conviction Resist wise.

    The person requesting the guide wanted to use 1H/Shield
     
    Last edited: Aug 5, 2010
  6. Rawness

    Rawness IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    That is all fine and dandy... but is there any experience there? When it comes to guides, experience is more important than numbers, numbers get important when you've got the basic gist of the guide down and when you're trying to get what's optimal...

    The weapon need to be changed, stephan has already said that much... but...Maras? Why? God Why? Metalgrid, please. And do ACTUAL calculations for damage... Steelrends... why not Draculs for the Lifetap - it's way more convenient and probably faster than with Steelrends.

    Throw in a few [email protected]'s.

    Even IF you get all these items, you coulds till do better in ubers by switching a few pieces of gear around.

    And to calculations of damage rather than counting the % as that is... quiet irrelevant...
     
  7. Verashiden

    Verashiden IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    Fanact doesn't up Fury Speed with that high of a WW level...

    I'm not seeing why this is so different from BJam's build that you need a separate guide for it.

    10/6 Fury in Ubers? Feral is far and away superior for them due to minion spamming.

    Why Steelrend? The ED is meh and Blood gloves give OW and life.

    Iono. Just seems like you're making a less effective, more expensive Ribcracker Druid imo >.>.
     
  8. AnimusUSEast

    AnimusUSEast IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    Mara's over Metalgrid due to having lvl41 Werewolf and 9 Shapeshifting gcs. Metalgrid was considered but after reviewing the setup seems like overkill when it comes to PvM.

    Drac's and it's 5% life tap chance is not worth giving up 10% Crushing blow on a build that's not over 100% CB. Life tap is nice but not a game breaker for a Druid who already has a Merc providing it plus Feral Rage. This piece could be chalked up to opinion rather than being the clear winner.

    Once again, this guide was originally written for someone wanting to use a shield, and in terms of 1H'ers go, Beast is not far behind Grief, which is the top 1H'er. 717 for Beast's average, counting it's bonuses, 777 for Grief (According to BvB comparisons). Fury (the runeword) is up there, and a viable alternative, but EBotD and others fall behind all of these.

    This build is far less a pain in the *** than a Ribcracker Druid, who needs to bring a Life Tap Wand, Treachery Pre-Buff, etc. It's also much more expensive, but that was prefaced at the beginning of the guide. Not restricted to just Ubers either.

    Not sure about you guys, but I prefer to walk into Ubers, cast BO and go kill the bosses. Having a separate buff armor, life tap wand to repair/recharge constantly is annoying.


     
  9. stephan

    stephan IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    No, no and no.

    A Grief PB does a lot more damage than a Beast Zerker, and is faster. The same for a eBotDZ. Fury is in the same league as a Beast, but that's not very good as I said before.

    I'm not sure how you even dare to call out people on not having done their homework when it seems you have done none yourself.



     
  10. AnimusUSEast

    AnimusUSEast IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    Read it again, says Grief is the clear winner for 1H Damage. Seriously.


     
  11. stephan

    stephan IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    You say Beast is not far behind Grief (which it really is) and the eBotDz is worse than Beast which it isn't (it is much closer to Grief in fact).

    Meh. I've wasted enough time on this.
     
  12. Shanksie1337

    Shanksie1337 IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    Getting LT from a LW on a merc instead of a pair of dracs (or wand on switch) amazes me :D.



     
  13. Rawness

    Rawness IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    And a [email protected] mara ISN'T overkill? First, you don't need the 2+sks..... second, it provides NOTHING better than Metalgrid. If metalgrid is an overkill, getting a 30 mara is just redundant compared to it.

    You ACTUALLY need your merc to stay alive; which he doesn't, to cast Lifetap, instead of using Draculs (a lifetap wand isn't much of a bother using really, and you can get away with using the lifetap wand on mephi only. Buying the merc to provide lifetap seems much more a pain in the *** than actually just having a lifetap wand or draculs.

    If you have the wealth you'd just invest alittle more in the ribcracker and it would perform better than this GUIDE ever could make you.... And the ribcracker isn't reserved for ubers either...
     
  14. Verashiden

    Verashiden IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    You keep using this assumption that Fanact increases a WWs attack speed... It doesn't.
     
  15. Bjam

    Bjam IncGamers Member

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    Re: Ubers Feral Rage/Fury Druid

    I debated even posting here since I don't want to just pile on, but I just wanted to clarify one thing. The Ribcracker Uber Killer guide was based on reality because 1) I already knew it worked and 2) It allows for success with what gear most players would realistically have or be able to acquire. That is really important in a guide.

    If my wolf had a perfect CTA and perfect charms there would be no need for the Treachery pre-buff or even the lifetap wand so the "pain in the..." arguement really has no merit. Treachery is simply the cheapest and easiest way to get yourself an extra 60% @resists and 15% DR. It even takes up less room than the otherwise obligatory charms would. The lifetap wand is an optional but well advised safety precaution that you could likely omit with a stash of purple potions and all the extra life from such gear.

    My favorite part of the guide:
    2x 5 Res All Scs: +10 Res All (Can use 2x 20/5's if you're rich)

    Alright, that last part might be considered piling on, but it made me laugh out loud when I read it. Is that before or after buying all the other stuff?
     

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