UberB's PvP/PvM/Ubers V/T Guide for 1.11b Okay, before I start writing this guide I'd like to make a few points clear. First of all, this is my first attempt at a guide, and maybe some people are thinking I'm a bit ambitious. I'm open to constructive criticism. (I know my formatting is just downright ugly, I'm not very artistic) Second of all, this build is not original. I based this off of Pravda's V/T guide as well as ideas from countless other posters here. The reason I am writing this guide is because Pravda's guide is outdated, and even doing a google search does not give you an in-depth, up-to-date guide with reasons on why the gear is the best. So I wrote this guide to hopefully answer the doubts on V/T's. V/T's are generally smite first, foh second while T/V's are the opposite. In my book both are the same. Pro's of a V/T You can't be fully absorbed You can do pvp, pvm and ubers You will force others to stack There is no build that you cannot beat You won't need mana pots unless you tele around a lot Con's of a V/T This is a hybrid build, if for some reason you don't like hybrids then avoid this build. This is a Paladin build, I know there are people out there who absolutely detest Paladins. Playing a V/T isn't as hard as playing a BvC for example, or a WW sin. If you are one of those who like steep learning curves, maybe you should avoid this build. Skill Distribution My version of the V/T has a different skill layout than others. This is sort of a templar first, but you will end up with a strong smite and a strong foh. 20 points into FoH 20 points into Holy Shock 20 points into Fanaticism 0-1 in conviction (will be explained) 1-20 smite (will be explained) 1-20 holy shield (will be explained) 1 in prereqs (namely charge, which allows you to desynch around and get close to your opponent quickly. You'll also have about 5000 AR which is good for those annoying bowzons, sorcs, etc. It's not out of the question that you can one-hit kill those builds.) Why only one point into conviction? Well, think of it this way. There are two types of duelers: ones that stack and ones that don't. The ones that stack will make your foh useless, no matter how much conviction you have. The ones that don't will be slaughtered even without a level 25 conviction. Besides, you'll have enough +skills to make your conviction -100 or so, which is enough to turn positive resists into negative. Smite or Holy Shield, which is better? Well, your smite weapon will be a Grief, so smite gives more damage than holy shield. However, after pvp penalties and DR are factored in, the difference is minimal. Holy Shield also adds blocking, but with your +skills, you'll have hit the diminishing returns even with one point, so you end up with only 2% extra blocking if you max it. You get a lot of defense, though. Keep in mind that the only chars who rely on passing your defense that are a threat to you are Barbs and WW-sins. I play on a private realm with no dupes, and is closer to where I live (less lag), and on my realm there are very little BvC's or WW-sins, so I chose to max smite. You will probably end up maxing holy shield. Equipment Helm: Harlequin Crest or Griffon's Eye, depending on your preference. I chose Griffon's for the extra foh damage. Keep a BerBEr CoA in your stash when you really need the DR. Armor: Ideally Enigma for the teleportation. CoH is a choice if you want resists but is inferior to Enigma IMO. Poorer players should go with a Shaftstop for the gigantic 30% DR. Weapon 1: Grief, make this in a phase blade for no IAS requirement. YOU MUST have this as a smiter weapon, the +340-400 is ridiculous and nothing comes close. You WILL get slaughtered if you do not use a Grief these days. Shield 1: Up'ed HoZ, pdiamond for the resists or Ber for the DR. Weapon 2: Call to Arms, make this in a scepter with at least +3FOH, +1 conviction. The conviction will save you skill points. +3FOH is okay. Ideally would be a +3FOH, +3Conviction, just like the foh sticks. This is your foh weapon, keep in mind that CtA also gives +1 to all skills. Shield 2: HoZ, don't need to up this but it's recommended. Again, socket with pdiamond or ber. Hoz gives lots of +skills which really boosts your foh damage. Keep a 4 socket pally elite shield with as high base resists as possible, and socket with 4 ptopazes, for stacking against annoying FoH'ers. Shield 3: Spirit in a 2 x 2 pally shield, any stats will do. These are purely for BO. Keep in inventory or cube. Gloves: Dracul's for the lifetap, if they are BM then use Bloodfists. Belt: Verdungo's by default, keep a snowclash and a T-god's in your stash for some sorb. Rings: Raven Frost, BK. Stash a few wisp projectors for good measure. Boots: Treks are recommended for good stats and FHR. Keep hotspurs in your stash for sorbing. Amulet: Mara's for the +skills and resists. Inventory: Anni, Torch, combat skillers until you feel your FOH is powerful enough, then fill the rest with lifers. PvM Strats: Use zeal in conjunction with fanat and grief to kill things. If you find a PI switch to foh and blast them into oblivion. To do ubers, wear a Guillaume's Face, Gore riders, Dracul's. You can use Duress if you want. Prebuff with Treachery and kill ubers like normal. Obviously use your Grief PB and Hoz. Stats Strength: Enough for gear, make sure you can wear all your gear, including your ubers gear. Dexterity: Enough for max block with holy shield on. Vitality: The rest. Energy: Nothing. Prebuffing strategy: switch to foh setup. Switch to Spirit shield. Cast Battle command twice and battle orders once. Switch spirit to hoz. Cast holy shield. PvP Strats Here I will try to give some advice on pvp. I haven't dueled all the builds here but I'll give the best advice I can. If you want to be godly, go out and duel with your character and learn from your mistakes. You definitely won't learn it from me. I will only list the common builds. Note: I assuming that you are duelling in pubs, and that anything goes. Stack to your heart's content. After all, we went to great lengths to make a hybrid, unabsorbable build so that we can duel all opponents. Bowzons Easy, it's really hard for them to stack resists without the use of a shield. FOH will be a one-hit kill, but their annoying D/A/E will dodge it a couple of times. If this annoys you then charge into their face and start smiting. You win either way. If you want to really piss them off, flash Holy Freeze. CS Zon's Easy, equip T-god's and a few wisps and go for the kill. Be aware that if you don't stack, they can kill you in a couple of hits. Flash holy freeze if you want. BvC This will be a hard duel. Make sure you are walking to get the full of your block.The skilled ones will clip you and your smiting range will be very short with a PB. You might not even be able to hit them. FOH at them a couple of times, and then charge next to them and smite away. Hope for the best. Bone Necro These will be next to impossible without Teleport, and even with Enigma, they will be very hard. If you decide to FOH them, make sure you target the Necro specifically, otherwise his golem will eat the hits. When he stacks resists, play defensive for a while. When he gets close, kill his golem with FOH, switch to your smiting weapons, charge/tele next to him and smite. Poison Necro These should be pretty easy, avoid the nova. FoH makes short work of them. If they stack, then tele onto them. Their nova won't be able to hit you. Smite away. Wind Druid These are hard. Their cyclone armor makes your foh useless. The good ones will summon five wolves to make use of minion stack. Load up on DR and telesmite them. Hammerdin The crappy ones (large portion of bnet) are really easy. FoH them. Wait for them to tele on top of you. When they start entering your screen, switch to your Grief and wait. When they tele on top of you, smite them to death. The good ones will be a lot harder, but honestly I've yet to meet a good one. Good luck if you do find one. I recommend you use the Grief foh, as the time it takes you to switch will be enough for them to cast two hammers and you are dead. Smiter These take good reflexes. Against a very aggressive smiter, you'll only have enough time to get one FoH in. If he doesn't stack, it should take out a fair portion of his health. Switch to smite and finish him off. Feel free to flash holy freeze if you want. Templar These are easy, slap on your t-gods, a wisp or two, and your four topazed shield. Their conviction will override yours, unfortunately. Anyway, sorb them and then go for the kill with charge and smite. V/T These are a mirror image of yourself, however their skill distribution may be different. Absorb, but don't overdo it. If your conviction happens to be higher, then you're golden. Trapper These are usually easy pickings for FOH, but when you meet a good one you'll have to resort to smite. You will need good FHR as they usually spam mind blast. Desynch around and then charge into them for the kill. If they give you trouble, you can go for absorb. WW Sins These also resort to annoying mind blasts. Some of them have one point traps to stun. Definitely a hard duel. Force them to stack res. Shift smiting is a good measure against MB, since smite cannot be interrupted. When they Dflight on top of you, smite them. WW/Trap hybrid These are even harder. Their build is the same principle as yours. Traps are to force people to sorb while WW is the backup skill. Sorb them, but don't overdo it. T-gods and a wisp is generally enough, or two wisps and keep verdungo's. Sorcs All sorcs are the same, just absorb them and dodge their skill. ES sorcs can tank your FOH's, so try and smite them. The 200 FCR sorcs are easy kills because you can't have 200 FCR and good resists at the same time. Credits I would like to thank everyone, particularly kingdryland, Pravda and Asmodeus. There, didn't miss anyone, did I? Welcome to constructive criticism.