GordusMxus
Diabloii.Net Member
Uber-Diablo: A simple plan that works
I fought my fifth battle against D-Clone the other night. I just stick around when the soj counter goes off, and its paid off with five visits. However, sadly,my record was 0-4 against him. VERY frustrating. Previously, the best my lvl 90 summoner, or any of my high level chars., could do against him was take him down to about 50% life and then he would just heal too fast. I'd run out of pots and then its pretty much over. Lost lots of exp, etc. Perhaps my chars were just not <godly> enough to do the job...? I thought so, BUT, I had one additional item this time that turned the tide- a dagger with PMH-prevent monster heal is a MUST.
Here's all it takes:
Essential items:
Spineripper Poignard-- prevent monster heal, wielded by necro
Hone Sundan Yari (amn,eth,eth) ---crushing blow for the merc
Essential curse: decrepify
Basically, when the World Event triggered, I prepared by insuring the belt was filled with purple pots. Frighteningly, necro did not have his best resists equip- on loan to other chars, so he had to make do with what he had. Equipped the Spineripper as switch weapon. Chose the Cold Plains as the battleground. Gathered an army of 11 skels, 8 mages, 10 or so Fallen revives (hey, thats all there was) and a clay golem.
The team marched off for the Burial Grounds but ran into D-Clone somewhere before that, surprisingly.
Battle was joined by hitting D-Clone with decrep while Gulzar poked away with his yari and 30 skinny/gray/brown guys mobbed the monster. The expendables did their job: skels burned up in a min or two, as did the golem and revives.
Some brave mages stood back and pelted the Black Demon with colored balls. Necro stood nearby, just outside the meteor zone, not moving much. Fed purple pots to Gulzar whenever his life was down to one third yellow. Necro had to take a few pots too due to fire splash. D-Clone's life went down steadily at first, then more slowly past 50%, and after a while he was down to 25% and dropping! That was exciting- it proved the missing factor, PMH, was working. Then it took forever to take off the last tenth of his life. Finally he expired and popped the elusive charm, which was a 15/15/5. Oh Joyous Day!
Took,oh, maybe 5 minutes of battle? Not sure, was concentrating much too intensely to keep track.
Still had 5 pots left.
Merc: Thorns, lvl90, Gaze, um'd boneweave, hone sundan yari (full resists)
Necro: Shako, Stone, marrows, soj, +3 sum amy, chanceguards, homunc, Ume's lament, spineripper
(less than full resists- about 40 fire resist)
So you see, no Godly items needed.
So, basically, my merc took out D-Clone. My necro served to keep him alive while weakening the beast with PMH item and decrep. Its that simple. I failed before by not equiping with PMH. So-my ordinary necro did it and so can yours by following this simple strategy.
I fought my fifth battle against D-Clone the other night. I just stick around when the soj counter goes off, and its paid off with five visits. However, sadly,my record was 0-4 against him. VERY frustrating. Previously, the best my lvl 90 summoner, or any of my high level chars., could do against him was take him down to about 50% life and then he would just heal too fast. I'd run out of pots and then its pretty much over. Lost lots of exp, etc. Perhaps my chars were just not <godly> enough to do the job...? I thought so, BUT, I had one additional item this time that turned the tide- a dagger with PMH-prevent monster heal is a MUST.
Here's all it takes:
Essential items:
Spineripper Poignard-- prevent monster heal, wielded by necro
Hone Sundan Yari (amn,eth,eth) ---crushing blow for the merc
Essential curse: decrepify
Basically, when the World Event triggered, I prepared by insuring the belt was filled with purple pots. Frighteningly, necro did not have his best resists equip- on loan to other chars, so he had to make do with what he had. Equipped the Spineripper as switch weapon. Chose the Cold Plains as the battleground. Gathered an army of 11 skels, 8 mages, 10 or so Fallen revives (hey, thats all there was) and a clay golem.
The team marched off for the Burial Grounds but ran into D-Clone somewhere before that, surprisingly.
Battle was joined by hitting D-Clone with decrep while Gulzar poked away with his yari and 30 skinny/gray/brown guys mobbed the monster. The expendables did their job: skels burned up in a min or two, as did the golem and revives.
Some brave mages stood back and pelted the Black Demon with colored balls. Necro stood nearby, just outside the meteor zone, not moving much. Fed purple pots to Gulzar whenever his life was down to one third yellow. Necro had to take a few pots too due to fire splash. D-Clone's life went down steadily at first, then more slowly past 50%, and after a while he was down to 25% and dropping! That was exciting- it proved the missing factor, PMH, was working. Then it took forever to take off the last tenth of his life. Finally he expired and popped the elusive charm, which was a 15/15/5. Oh Joyous Day!
Took,oh, maybe 5 minutes of battle? Not sure, was concentrating much too intensely to keep track.
Still had 5 pots left.
Merc: Thorns, lvl90, Gaze, um'd boneweave, hone sundan yari (full resists)
Necro: Shako, Stone, marrows, soj, +3 sum amy, chanceguards, homunc, Ume's lament, spineripper
(less than full resists- about 40 fire resist)
So you see, no Godly items needed.
So, basically, my merc took out D-Clone. My necro served to keep him alive while weakening the beast with PMH item and decrep. Its that simple. I failed before by not equiping with PMH. So-my ordinary necro did it and so can yours by following this simple strategy.