Caster amulets done for the time being. From now on I'll do them every now and then, in smaller batches, like I usually do. This was around 250 amulets.
Few other keepers (besides the Sorc 2/20):
Code:
Beast Scarab
Amulet
Required Level: 89
Fingerprint: 0x625f55af
Item Level: 92
Version: Expansion 1.10+
+2 to Druid Skill Levels
+19% Faster Cast Rate
+10 to Attack Rating
+17 to Mana
Regenerate Mana 5%
Cold Resist +36%
Bone Emblem
Amulet
Required Level: 89
Fingerprint: 0xfd163413
Item Level: 96
Version: Expansion 1.10+
+2 to Assassin Skill Levels
+10% Faster Cast Rate
5% Mana stolen per hit
+5 to Energy
+16 to Mana
Regenerate Mana 7%
Damage Reduced by 4
Corruption Eye
Amulet
Required Level: 49
Fingerprint: 0xd7c5f234
Item Level: 94
Version: Expansion 1.10+
+1 to Assassin Skill Levels
+20% Faster Cast Rate
+2 to Minimum Damage
+13 to Mana
Regenerate Mana 5%
Damage Reduced by 2
Eagle Scarab
Amulet
Required Level: 89
Fingerprint: 0x4bd18aad
Item Level: 92
Version: Expansion 1.10+
+2 to Barbarian Skill Levels
+8% Faster Cast Rate
+3 to Strength
+11 to Energy
+17 to Mana
Regenerate Mana 5%
12% Better Chance of Getting Magic Items
Viper Gorget
Amulet
Required Level: 89
Fingerprint: 0xfbf35a2f
Item Level: 92
Version: Expansion 1.10+
+2 to Sorceress Skill Levels
+10% Faster Cast Rate
+17 to Energy
Replenish Life +9
+19 to Mana
Regenerate Mana 6%
Poison Resist +15%
Viper Talisman
Amulet
Required Level: 89
Fingerprint: 0x609afcb7
Item Level: 92
Version: Expansion 1.10+
+2 to Paladin Skill Levels
+10% Faster Cast Rate
5% Bonus to Attack Rating
+4 to Strength
+10 to Mana
Regenerate Mana 4%
Lightning Resist +9%
+5 to Light Radius
At first, I usually stack a bunch of 6 psn damage sc. Then, at lvl 14 and 21 switch to some 1.07 damage charms. So, lvl 13 is perfect to make some room in inventory, while still keeping psn damage going.
I usually start with MF GCs if stats are not needed. Hoping to catch some eth tc3 uniques or something, lol. Enough Envy jools take care of the rest

Later I use charms according to needs. Some FRW at least usually, those can make a good impact on speed.
Min-maxing at early phases can take more time than it saves, but I admit I enjoy to try all kinds of funny twinking options! My twinking stash has grown to over 1000 items, as I have dumped there all kinds of "maybe I could use this once" kind of items. Plus all the jewels and charms that need some clearing, leaving only the better ones...
meh easiest to just rsuh 1.07 chars to hell ancients and then they're lvl 53ish and you can do nm pindle/eldritch or whatever depending on build and straight to A5 area of choice at 70
Or just a handful of 1.0-7 cow runs with them to get them to lvl 70
I could see myself doing that for characters that would be used as a MFer, runefinder etc. but my regular Mat/Pats are meant to be played all by themselves
