Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Two Might merc questions

Discussion in 'Necromancer' started by Cerebron, Feb 5, 2004.

  1. Cerebron

    Cerebron IncGamers Member

    Joined:
    Dec 31, 2003
    Messages:
    200
    Likes Received:
    0
    Trophy Points:
    192
    Two Might merc questions

    The first one is easy. I got a unique spear with 3 sockets. I put 3 Amn's, and that's "21% life steal per hit." What does it mean formula-wise?

    The second is kinda tricky. Just found a unique helm that blinds the enemy when attacking. I give it to my might merc and everytime he hits the target, there appears a Dim Vision icon above the monster's head. I assume that means it blinds the monsters. But there're two problems:

    1) Dim vision actually doesn't BLIND the monster. It reduces light radius to 1. So if you get really close to the monster, it's going to attack you. How about blinding the monster? Does that mean no matter how close you get to the monster, it's just dumb?

    2) Can the blinding effect be overriden by a curse? I tried to figure out but it didn't work. It's got a curse visual effect, but it's not a curse.
     
  2. Ravenforce3

    Ravenforce3 IncGamers Member

    Joined:
    Jan 15, 2004
    Messages:
    494
    Likes Received:
    1
    Trophy Points:
    98
    I don't know about your first question, but yes, the Blindness effect can be overridden by most curses. Actually, the inverse is usually the problem. Hit Blinds Target and Causes Monster Flee both override your curse of choice (unless it's Attract) because they, in affect, cast Dim Vision and Terror respectavely.
     
  3. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

    Joined:
    Jun 24, 2003
    Messages:
    11,054
    Likes Received:
    6
    Trophy Points:
    151
    If I understand the question correctly, you want to know what the formula is for Leech with the 21%.

    Life stolen = (Damage / 100) * 21

    The damage used is the damage after all bonusses have been applied. So Might raises Leech.

    Use a smaller font. This one is irritating.
     
  4. TPMdm

    TPMdm IncGamers Member

    Joined:
    Jul 25, 2003
    Messages:
    129
    Likes Received:
    0
    Trophy Points:
    26
    dim vision acts just like a curse. It can overite and be overidden. It reduces the monster's awareness radius to a very small area. If you are close he will still see and attack.

    Life leech example:
    Merc does 100 points of damage to a monster and he would get back 21 points of health (using your 21% leech).
     
  5. Lothos

    Lothos IncGamers Member

    Joined:
    Jan 16, 2004
    Messages:
    282
    Likes Received:
    0
    Trophy Points:
    102
    dumb question, but which merc is supposed to be the might merc? In normal I got an offensive merc and he was might till he got to lvl 20 and then somehow become a thorn merc. I tried another offensive merc and he was thorns too, then tried a combat merc and again with the thorns. What gives?
     
  6. Peacrusher

    Peacrusher IncGamers Member

    Joined:
    Dec 9, 2003
    Messages:
    762
    Likes Received:
    0
    Trophy Points:
    165
    Your confused I bet on the aura given off.

    Act 2 mercs (norm) is
    Offensive Blessed aim (good nuf to get you outta norm)

    Act 2 Merc NM is
    Offensive Might

    The other combat/Defensive I never can remember those cuz I don't use them.
     
  7. HarbingersOfSkulls

    HarbingersOfSkulls IncGamers Member

    Joined:
    Jan 21, 2004
    Messages:
    2,236
    Likes Received:
    0
    Trophy Points:
    165
    NM: Defense=Holy Freeze....Combat=Thorns

    I like for norm, a prayer merc mostly.

    HoS
     
  8. Lothos

    Lothos IncGamers Member

    Joined:
    Jan 16, 2004
    Messages:
    282
    Likes Received:
    0
    Trophy Points:
    102
    So, the act 2 nitemare offensive merc should be might and not thorns?
     
  9. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

    Joined:
    Jun 24, 2003
    Messages:
    11,054
    Likes Received:
    6
    Trophy Points:
    151
    That is correct.
     
  10. Cerebron

    Cerebron IncGamers Member

    Joined:
    Dec 31, 2003
    Messages:
    200
    Likes Received:
    0
    Trophy Points:
    192
    By the way, Thorns aura and Might aura always look the same to me. Maybe only pallies can tell them apart.
     
  11. hiphopbunny

    hiphopbunny IncGamers Member

    Joined:
    Nov 25, 2003
    Messages:
    7
    Likes Received:
    0
    Trophy Points:
    1

    Thorns and Might are quite easily distinguishable - for one, might is a much smaller effect, second - thorns sorts of curls round you (i.e. the aura appears to move like a clock around affected people.. hard to describe ) whereas might is always constant.
     
  12. Lothos

    Lothos IncGamers Member

    Joined:
    Jan 16, 2004
    Messages:
    282
    Likes Received:
    0
    Trophy Points:
    102
    What confused me is I thought might was a tiny red circle aura whereas thorns was the gold spiky one with the circling glow.
     
  13. Necrochild313

    Necrochild313 IncGamers Member

    Joined:
    Jun 24, 2003
    Messages:
    4,538
    Likes Received:
    1
    Trophy Points:
    165

    More notes about mercs, normal and hell have the same merc types, and act 2 defensive merc is defiance
     

Share This Page