Two crafting questions

Shryke

Diabloii.Net Member
Two crafting questions

I've taken up crafting for my barb, as the drops for him are craptastic. Last night I made two zerker axes, both with over 200 damage high end. One axe is 226, and the other is 212, with both having almot identical low end. However, the 212 has 10% IAS.

My first question then: which is better for main hand, given my main attack is WW? Ignore all other mods, just the high end and IAS.

I am unable to determine this from the various breakpoint tables and such found here (I am a noob).

Second question: I crafted a Hellforge Plate BP with roughly 1100 defense, 24% FHR, and self repair. Granted, it is "blood", so it has a little life drain, but the rest of the mods are kinda meh. Are the three main mods good? Godly, 24 FHR and repairing?

Thanks.
 

Raskah

Diabloii.Net Member
Re: Two crafting questions

1) It's indiferent. When dual-wielding, the game alternates between both weapons. From Arreat Summit (I think this info is correct):

In Diablo II: Lord of Destruction, Whirlwind is affected by weapon speed as follows. After you click to start your Whirlwind attack, the game checks for a hit on a target in range at the 4th and 8th animation frames (recall that the game runs at 25 frames per second). After the first two "free" hit-checks, the frames elapsed in-between subsequent hit-checks will depend on your weapon speed. Note: increased attack speed from items outside your weapon DOES NOT affect whirlwind - only the speed of the weapon itself counts. The dependence on weapon speed is obtained by subtracting your weapon's increased attack speed (IAS) to its base weapon speed (the number between square brackets listed in the weapons section of the Arreat Summit) and checking where the number you obtain fits in the following table:
One-handed weapons
Breakpoints: 15, 10, -10, -35.
Number of frames in-between hit-checks after frame 8: 12, 10, 8, 6, 4

Two-handed weapons
Breakpoints: 15, 0, -10, -30, -60.
Number of frames in-between hit-checks after frame 8: 14, 12, 10, 8, 6, 4

Examples:

#1 War pike of quickness (two-handed weapon)
Base weapon speed: 20
Weapon increased attack speed: 40
Whirlwind speed: 20 - 40 = -20
Breakpoint reached: -10
Number of frames in-between checks: 8
Hit-checks at frames 4, 8, 16, 24, 32, etc.


#2 Falchion (one-handed weapon)
Base weapon speed: 20
Weapon increased attack speed: 0
Whirlwind speed: 20 - 0 = 20
Breakpoint reached: none
Number of frames in-between checks: 12
Hit-checks at frames: 4, 8, 20, 32, 44, etc.


#3 Grandfather colossus blade with 'Shael' (one-handed weapon)
Base weapon speed: 5
Weapon increased attack speed: 20
Whirlwind speed: 5 - 20 = -15
Breakpoint reached: -10
Number of frames in-between checks: 6
Hit-checks at frames: 4, 8, 14, 20, 26, etc.

Note: two-handed swords are treated as one-handed weapons for Whirlwind purposes, regardless of the sword being held in one-handed or two-handed mode. The above calculation for Grandfather therefore holds for any way the sword is held.


When dual-wielding, both weapons try to score a hit against the target. In other words, the game does a hit-check for each weapon. Since both weapons are given the chance to score a hit, the damage done over time is roughly the sum of the damage of both weapons, which is comparable to the damage done whirling with a two-handed weapon. The effect of weapon speed in dual-wielding Whirlwind is as follows. While a target is in range, one of the weapons' speed is constantly used to calculate the next hit-check frame. If there's no target in range, the game will alternate between weapon speeds to calculate the next hit-check frame. The best way to make sure you have maximum Whirlwind speed when dual-wielding is to use weapons that both reach the final breakpoint, like for instance a Lightsabre phase blade and a colossus blade with 40% IAS.
With your BA with 10% IAS reach the 6 frame WW, which gives you hit checks at 4, 8, 14, 20, 26, etc, while the other BA reach 8 frame WW, which gives you hit checks at 4, 8, 16, 24, 32, etc. As it's said above the game uses constantly one the weapon's speed until no monsters it's in range, if so, it switches to the other weapon speed...


2) That armor seems weak, very weak... But if you don't anything else its better than nothing
 

Shryke

Diabloii.Net Member
Re: Two crafting questions

Thanks very much.

The armor is weak? Other than 4 unique elite armors and rune words...I don't see how to get better? I believe my chance to be hit in Act 5 is around 30% or so.

The self repair bit saves me quiet a bit of money, too. I am quite poor.
 

purplelocust

Diabloii.Net Member
Re: Two crafting questions

Crafted armor doesn't usually give very good results- if you're not having good luck on armor drops, you can make some pretty reasonable runeword armor that may serve you well (Duress, Lionheart, Stone, Treachery, Wealth, etc.)
 

Shryke

Diabloii.Net Member
Re: Two crafting questions

Crafted armor doesn't usually give very good results- if you're not having good luck on armor drops, you can make some pretty reasonable runeword armor that may serve you well (Duress, Lionheart, Stone, Treachery, Wealth, etc.)

Runewords are pretty much off the menu because I only use what I personally pick up. So far the highest rune I've found it a Ko.


 

sweetalmonds

Diabloii.Net Member
Re: Two crafting questions

I've taken up crafting for my barb, as the drops for him are craptastic. Last night I made two zerker axes, both with over 200 damage high end. One axe is 226, and the other is 212, with both having almot identical low end. However, the 212 has 10% IAS.

My first question then: which is better for main hand, given my main attack is WW? Ignore all other mods, just the high end and IAS.

I am unable to determine this from the various breakpoint tables and such found here (I am a noob).

Second question: I crafted a Hellforge Plate BP with roughly 1100 defense, 24% FHR, and self repair. Granted, it is "blood", so it has a little life drain, but the rest of the mods are kinda meh. Are the three main mods good? Godly, 24 FHR and repairing?

Thanks.

This is a weapon speed calculator to help you find out http://diablo3.ingame.de/tips/calcs/weaponspeed.php?lang=english

Armor is not very good but usable with inherent life leech.


 

purplelocust

Diabloii.Net Member
Re: Two crafting questions

Runewords are pretty much off the menu because I only use what I personally pick up. So far the highest rune I've found it a Ko.
Treachery may serve you well, or Myth or Peace or even just Stealth, and the runes for these are quite findable, perhaps just from Countess runs.



 

Shryke

Diabloii.Net Member
Re: Two crafting questions

Treachery may serve you well, or Myth or Peace or even just Stealth, and the runes for these are quite findable, perhaps just from Countess runs.

Treachery would leave me with terrible base defense, as would the others. Are you saying I should ignore the armor's base defense? As a WW barb?


 

Nimbostratus

Diabloii.Net Member
Re: Two crafting questions

Yes. Unless you have really massive defense, you can basically ignore it. High life, life steal, resists, and maybe some DR, PDR, and blocking are all you need.
 

Shryke

Diabloii.Net Member
Re: Two crafting questions

Yes. Unless you have really massive defense, you can basically ignore it. High life, life steal, resists, and maybe some DR, PDR, and blocking are all you need.
Hrm. I can tell you this: before I crafted this BP, I was running around with a 520 def BP with lifesteal on it plus some other stats/resists. The chance to hit me was well north of 55%. I was getting stomped. Once I put on the 1200 def BP, a LOT less hits. Please note I dual wield axes. Should I still look for LS and resistances over def?


 

purplelocust

Diabloii.Net Member
Re: Two crafting questions

Treachery would leave me with terrible base defense, as would the others. Are you saying I should ignore the armor's base defense? As a WW barb?
A WW barb doesn't benefit from Treachery's huge +45% IAS but the Venom and Fade procs are quite useful. You get good FHR (I'm a big fan of Treachery as a good value armor, see this thread: http://forums.diabloii.net/showthread.php?t=546797)

Treachery also makes a good merc armor and you can share it nicely with the merc. Just let the merc wear it until the Fade triggers (easy to see) and the Venom triggers (look for the damage increase on the merc info screen) and then you can wear it. They both last a while. I find that it's worth the trouble getting things lined up like that before a big battle.

The "chance to hit" on the LCS is usually quite inaccurate- if I remember correctly, it doesn't factor in the level difference between character and monster. So it is only a very rough guideline. The 15% damage reduction and huge resists bonus from Fade are always there, whether or not you get hit.

I think the SPF consensus is that defense doesn't matter much, with the exception of builds that focus seriously on it. With a Defiance merc and maxed Shout and using Concentrate, it would make sense to optimize defense, but otherwise it generally makes more sense to focus on resists, life and chance to block, if applicable. You may want to try WWing with a single axe and decent blocking shield and see how that does with your current build.



 

sirpoopsalot

Diabloii.Net Member
Re: Two crafting questions

The "chance to hit" on the LCS is usually quite inaccurate- if I remember correctly, it doesn't factor in the level difference between character and monster. So it is only a very rough guideline.
You remember correctly. I agree with everyone that defense rating is not particularly important in PvM, unless you pump it up quite high (~8k or higher, as a minimum). My recent Wolfbarb had ~19k defense and it was barely noticeable compared to the many other barbarians I've played with less than 5k defense.

~98% of the time being 3-4 levels higher than the monsters you're facing will make them miss more than a boost to defense. Gaining some character levels is often the best defense you'll find, and can be all you really need.


As long as your leech from other sources is decent, I'd take just about any other armor than the one you're using. Something with resistances would likely be my first pursuit (Smoke only requires Lum+Nef, and is excellent for the cost).



 

Raskah

Diabloii.Net Member
Re: Two crafting questions

As long as your leech from other sources is decent, I'd take just about any other armor than the one you're using. Something with resistances would likely be my first pursuit (Smoke only requires Lum+Nef, and is excellent for the cost).
Just a small correction... Smoke is Nef+Lum :hide:



 
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