I posted this in the big MF Gear swapping post (http://us.battle.net/d3/en/forum/topic/6020332043#1), but considering how large that thread has grown already, I'm afraid it would get lost. Also, I wanted to repost this so people can give feedback to my ideas. I don't like any of these proposed ideas... they all feel like blatant MF nerfs, and I find it hard to believe that any of these ideas would be received well. We all saw how well the IAS nerf was received. Don't repeat the same mistake by introducing another blanket nerf to a popular game system - especially one that isn't particularly gamebreakingly overpowered (just annoying to use). One of the biggest issues (been around since D2) with MF gear in general is that people often feel like they need to sacrifice stats in order to maximize MF%. It's kind of a counter-intuitive system (not very fun either IMO) when most people WANT to use their normal, optimal gear, but end up feeling PRESSURED into using suboptimal MF gear in order to have better odds finding better gear. The net result is that people stick with the suboptimal MF gear most of the time (i.e. MF sorcs in D2) and opt out of using the funner, more optimal gear that they actually find. It doesn't make sense to want to find (or do find) optimal stat gear, but end up forgoing that gear and end up continuing to use the suboptimal MF gear. Instead, why don't you introduce some kind of MF token or enchant system? Token System Introduce new item slot(s) where we can find MF tokens and equip. It's sort of like the Charms in D2 but doesn't eat up inventory space or like the current Follower Tokens in D3, except its exclusively for MF. Enchant system Basically allow us to enchant each armor piece with a MF bonus. Make it increasingly expensive for higher MF enchants like gem crafts. You could also make it a gamble system or require some kind of rare material (salvagable from current MF gear?). This would also introduce a gold sink into the game that isn't as overt and demoralizing as repair costs. On a side note, make sure these enchants are overridable. Potential Cons and Countermeasures The big con with either of these systems, however, is that you'll have to completely remove MF from current and future items. You can alleviate that by compensating us with the corresponding MF token/enchant. Another big con is that there's a lot of work required to overhaul the huge number of current MF items. Another possible solution to this con, however, is that you could allow us to receive the corresponding token/enchant material from salvaging. You could salvage say a 30% MF amulet and get a 30% MF token/enchant mat. You could make the salvaging more random, too, by making the salvaged item +/- 5% or something. Major Pros 1. Doesn't nerf our current system and therefore preventing fan rage (i.e. IAS nerf) 2. Can potentially introduce another gold sink that isn't as overt or demoralizing as repair bills 3. Allow us to use our awesome, optimal gear instead of sacrificing stats for MF (been a major issue since D2) 4. Frees up the inventory space required to keep the MF gear around 5. Isn't confusing to the player (doesn't introduce an inconspicuous game mechanic) 6. Totally removes the incentive to keep swappable MF gear around 7. Introduces another customizable/upgradable game mechanic for the player With that being said, I'm sure a lot of people would be vehemently opposed (myself included) to a system that would essentially nerf our current MF. NOBODY likes being hit with the nerf bat, and it is never a popular solution. Nerfs make the game less fun and increase fan aggravation. Try introducing a system that circumvents that, and people will NOT lash out in rage.