Twist, Boom, Bang! Expensive, but fun. So to start with I'll describe build makeup. Area of Effect build yet still fairly defensive. As of patch 1.03b. [DB=http://diablonut.incgamers.com/skill/monk/fists-of-thunder]Fist of Thunder[/DB] - [DB=http://diablonut.incgamers.com/skill/monk/fists-of-thunder#thunderclap]Thunderclap[/DB] - Spirit builder -teleports to target/destructible, very fast attack 3rd shot hits close by mobs. This is your build mobility, it can be tricky to avoid molten mobs trailing fire sometimes with the teleport so be mindful of your positioning (holding shift doesn't help). It is very helpful in keeping your sweeping wind going by either hitting destructibles or other mobs further away. If you aren't one that likes the Teleport and prefer something with defensive ability and maybe some offensive I'd consider [DB=http://diablonut.incgamers.com/skill/monk/fists-of-thunder#lightningflash]*Lightning Flash[/DB] *Has the added Benefit of sometimes being able to just spam Exploding Palm instead of Mantra in less defensive packs. [DB=http://diablonut.incgamers.com/skill/monk/serenity]Serenity[/DB] - [DB=http://diablonut.incgamers.com/skill/monk/serenity#ascension]Ascension[/DB], 4 second invulnerability. Bread and Butter defensive maneuver. Used when all the healing in the world couldn't save you. [DB=http://diablonut.incgamers.com/skill/monk/breath-of-heaven]Breath of Heaven[/DB] - [DB=http://diablonut.incgamers.com/skill/monk/breath-of-heaven#blazing-wrath]Blazing Wrath[/DB], crappy heal, yet tied to a 15% Damage increase for 45 seconds. Would be nice if Monk heals scaled better, yet the heal does help some. (Twist)[DB=http://diablonut.incgamers.com/skill/monk/sweeping-wind]Sweeping Winds[/DB] - [DB=http://diablonut.incgamers.com/skill/monk/sweeping-wind#cyclone]Cyclone[/DB], Healthy Gamer props, 45% damage (15% per stack) crit adds stacks to 3 and then you get cyclones that hit in a wide area for 20% weapon damage. This is where the crit, aps, and FoT really come into play for damage. (Boom)[DB=http://diablonut.incgamers.com/skill/monk/mantra-of-evasion]Mantra of Evasion[/DB] - [DB=http://diablonut.incgamers.com/skill/monk/mantra-of-evasion#backlash]Backlash[/DB], dodge mantra with an added bonus of having a 75% weapon damage backlash of fire damage when you dodge an enemy that hits all nearby enemies. Does not proc more Cyclones, thanks for spending the time on that Enso. (Bang)[DB=http://diablonut.incgamers.com/skill/monk/exploding-palm]Exploding Palm[/DB] - [DB=http://diablonut.incgamers.com/skill/monk/exploding-palm#essence-burn]Essence Burn[/DB], Timing is the essence here with this ability. It's basically used on popcorn trash. (stuff that dies fast) and when you are about to kill a mob within a pack or as sustained 250% Weapon damage on bosses. Essence Burn is basically like Rabies from D2 in a sense, but a mob has to explode near other mobs for them to be infected with the same 3 second tick of 250% weapon damage per sec. Can cause chains that annihilate large groups and can even be effective at taking down elites with nearby mobs exploding near them to do massive damage. *Exploding Palm Variants here include: Exploding Palm- [DB=http://diablonut.incgamers.com/skill/monk/exploding-palm#impending-doom]Impending Doom[/DB] Good for the 30% of mob health explosion. *Warning in group play there is a bug where the 30% damage isn't scaling up for more monster health. Exploding Palm [DB=http://diablonut.incgamers.com/skill/monk/exploding-palm#The-flesh-is-weak]The Flesh is weak[/DB]Same as above, but 3 less seconds of time and 12% more damage to those afflicted. Have to reapply more often, but can be more effective of whittling down Elite packs. [DB=http://diablonut.incgamers.com/skill/monk/one-with-everything]One with Everything[/DB], [DB=http://diablonut.incgamers.com/skill/monk/the-guardians-path]The Guardian's Path[/DB], and I'm using [DB=http://diablonut.incgamers.com/skill/monk/resolve]Resolve[/DB] at the moment, (debatable). Other option in place of Resolve of course is [DB=http://diablonut.incgamers.com/skill/monk/seize-the-initiative]Seize The Initiative[/DB] So the idea here is: High spirit regen (desirable) High dodge, High crit, Moderate to high attack speed With some life sustains. I'm currently at 710 Resistance to all,41.4k Life 1334 Dex (Need badly) 4025 Armor 2.01 Attacks per second 400 regen 3% LL 1036 Life per Kill 1000 Life on Hit 10k bonus to globe health 14 yard radius increase to pickup. 3.85 Spirit per second 24.5 Crit chance 80% Crit Dmg Increase 52 Dodge( Base with Mantra) 59 with 3 second Mantra Buff, 65 with Lightning Flash 11% Bonus to Sweeping Wind Damage. 21k DPS at the moment on the Character Sheet (w/ Blazing Up), but of course there is tons of hidden dps. Using Enchantress Hireling armor buff and attack speed. Buy her a cheap 300 Int 2hander with fast base speed and higher dps, she can get over 5k easily. Save your high Int jewelry with low resale value and get a good Token. Tons of Int and Vita are the key. All Resists, MF/GF, other mods are bonus. Mine is at 4800, and 55k health at the moment. I still have upgrade room for Vita, Dexterity, Crit, LoH, and of course Resists. Anything in Act 2 is just a joke including and especially Belial. I can stand in front of him and not move outside of the explosions on the ground phase when he sticks his two claw hands in the floor. I've been farming Act 2 without issue. Act 3 is manageable, yet upgrades need to happen for me to feel comfortable of no deaths. Ghom is a pain in the rear still, yet I imagine that will change with gear also. I have to give credit to thehealthygamer of course for his insight into some of this setup. If I felt like getting formal and making a video I would, but I don't. In more defensive fights you'd want to use the mantra 3 second dodge buff to add dodge and add backlashes. and throw in the occasional Exploding Palm where timing allows or Spirit is available without losing the 3 second buff to dodge/backlash. In more offensive and or single target fights where you are on 1 to 5ish mobs using exploding palm without the 3 second d/b buff can be effective if you use it on several different mobs. I'd imagine with slightly higher Spirit regen you could sustain a rotation between Exploding Palm and Mantra 3 second buffs both of which tick for 3 seconds. The reason you use essence burn is because when timed well it can be deadly in large or even small packs and sometimes fairly effective on Elites. Works well as an energy dump on single targets when you don't need the defense. I'd imagine this build could be altered in several ways if you wanted to use life per spirit spent I would think you'd need some pretty high armor and resist to drop Resolve/Seize, but that could work very well. I've had much more fun with this setup rather than the Faith in the Light Blinding Flash variant. Update Section: Can now manage some of AIII with some difficulty still mostly related to gear needing further improvement. Also tried the Fists of Thunder- Lightning Flash variant and I have to say I pretty much love being less dependant on high dodge from mantra spam and more accustomed to using Exploding Palm spam in it's place. I don't use a shield either cause I prefer the higher LoH and attack speed. If I'm still at 24.5% crit I'm doing alright as it is and with 60-66 dodge why bother? Also went back through and found the other occassions where I said backlashes were causing cyclones. I suppose it just appeared that way to me when I've been playing with it in the past. and as a tribute to healthygamer; :thumbup: Message here being that fat-free isn't all it's worked up to be. http://www.nytimes.com/2012/07/01/opinion/sunday/what-really-makes-us-fat.html?_r=1&smid=fb-share Bacon is good for you!:nod: http://visual.ly/tale-two-meals *Thanks to the mod who added the DiabloNut linking I was planning on doing that sooner or later.