Latest Diablo 3 News
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Tribute to the Zod God part 2/7, Tribute to Illusions: Patriarch David - 2H Titan Meleemancer

Discussion in 'Single Player Forum' started by Grape, Oct 31, 2016.

  1. Grape

    Grape Diabloii.Net Member

    Joined:
    Mar 24, 2007
    Messages:
    2,097
    Likes Received:
    2,789
    Trophy Points:
    315
    There's a starman, waiting in the sky
    He'd like to come and meet us
    But he thinks he'd blow our minds

    Introduction

    David is a sequel to Lemmy in many levels.

    Between the characters I also moved one idea I had into execution - I'm trying to do a Sept around Zod God items.

    As the title also tells, this is now the second part of that journey.


    Idea for the build

    David planned to use Bonehew as a weapon. Pretty hurty stick on its own, let alone when perfect and ethereal, but I wanted to go a bit further to maximize its potential.

    First of all, it has 50% Chance to cast level 16 Bone Spear on striking. Every other hit landing casts a Bone Spear? Okay, why not go ahead and synergize it...

    Secondly, I hadn't done full Titan build yet, and for some reason this felt like a right time to try it out. Full strength it was, then.

    Rest were kind of built around these two starter points, as I best saw to fit the needs.


    End result

    Let's take a look what kind of LCS numbers I achieved:
    Screenshot1297.jpg

    I chose to not use Call to Arms at all, because I needed Enchant charges from Demon Limb regularly. To make up for the loss of that little life, I put some 1.07 cheese into a use; my armor was Arkaine's Valor with it's huge +Vitality.

    Some little tinkering was made in order to achieve the dexterity for Bonehew without putting any actual points in dex. I was able to go 100% with str, nice.

    As for the skills, after maxing the synergies for Bone Spear I opted to go without summons, cause I felt I was too short of skills to get them while having the necessary curses. So I put some extra points for the two most used skills: Decrepify and Dim Vision. Bone Armor was at an OK level after all the skills in different bone skills, so that was cast all the time also when meleeing. Some Bonewall was also used, but not too much. Should I have chosen to play with higher players setting, I'm sure I'd have needed it much more to survive.

    Gear, skills, stats, etc:

    Code:
    Name:       David
    Class:      Necromancer
    Experience: 1233686661
    Level:      86
    
                Naked/Gear
    Strength:   455/455
    Dexterity:  25/55
    Vitality:   15/270
    Energy:     25/25
    HP:         232/834
    Mana:       195/235
    Stamina:    164/284
    Defense:    6/2305
    AR:         80/1124
    
    Fire:       154/114/54
    Cold:       83/43/-17
    Lightning:  170/130/70
    Poison:     143/103/43
    
    MF:         0       Block:      4
    GF:         56
    FR/W:       42
    FHR:        70
    IAS:        70
    FCR:        0
    
    Amplify Damage: 1/7
    Dim Vision: 6/12
    Weaken: 1/7
    Iron Maiden: 0/0
    Terror: 1/7
    Confuse: 0/0
    Life Tap: 0/0
    Attract: 0/0
    Decrepify: 4/10
    Lower Resist: 0/0
    
    Teeth: 20/24
    Bone Armor: 1/5
    Poison Dagger: 0/0
    Corpse Explosion: 1/5
    Bone Wall: 20/24
    Poison Explosion: 0/0
    Bone Spear: 1/5
    Bone Prison: 20/24
    Poison Nova: 0/0
    Bone Spirit: 20/24
    
    Skeleton Mastery: 0/0
    Raise Skeleton: 0/0
    Clay Golem: 0/0
    Golem Mastery: 0/0
    Raise Skeletal Mage: 0/0
    Blood Golem: 0/0
    Summon Resist: 0/0
    Iron Golem: 0/0
    Fire Golem: 0/0
    Revive: 0/0
    
    Hexing Grand Charm of Vita
    Grand Charm
    Required Level: 69
    Fingerprint: 0xf61f3923
    Item Level: 99
    Version: Expansion 1.10+
    +1 to Curses (Necromancer only)
    +39 to Life
    
    Sharp Grand Charm of Sustenance
    Grand Charm
    Required Level: 37
    Fingerprint: 0x7c7e989f
    Item Level: 80
    Version: Expansion 1.10+
    +10 to Maximum Damage
    +50 to Attack Rating
    +29 to Life
    
    Fine Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xd3d9701f
    Item Level: 80
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +13 to Attack Rating
    +19 to Life
    
    Fine Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xc6e4b844
    Item Level: 80
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    +3 to Maximum Damage
    +13 to Attack Rating
    
    Fine Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x2890bbf3
    Item Level: 80
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +19 to Attack Rating
    +17 to Life
    
    Fine Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x1ccc8e66
    Item Level: 85
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +11 to Attack Rating
    +20 to Life
    
    Steel Small Charm of Vita
    Small Charm
    Required Level: 49
    Fingerprint: 0x83ba0ee2
    Item Level: **
    Version: Expansion 1.10+
    +25 to Attack Rating
    +20 to Life
    
    Crown of Ages
    Corona
    Defense: 367
    Durability: 42 of 50
    Required Level: 82
    Required Strength: 174
    Fingerprint: 0x4505f8aa
    Item Level: **
    Version: Expansion 1.10+
    Indestructible
    +1 to All Skills
    +30% Faster Hit Recovery
    +50% Enhanced Defense
    +118 Defense
    All Resistances +27
    Damage Reduced by 31%
    2 Sockets (2 used)
    Socketed: Ber Rune
    Socketed: Ber Rune
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Highlord's Wrath
    Amulet
    Required Level: 65
    Fingerprint: 0x9d295d68
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Increased Attack Speed
    Adds 1 - 30 Lightning Damage
    32% Deadly Strike (Based on Character Level)
    Lightning Resist +35%
    Attacker Takes Lightning Damage of 15
    
    Arkaine's Valor
    Balrog Skin
    Defense: 1554
    Indestructible
    Required Level: 85
    Required Strength: 165
    Fingerprint: 0x6cb5baae
    Item Level: 87
    Version: Expansion
    +2 to All Skills
    +30% Faster Hit Recovery
    +200% Enhanced Defense
    +215 to Vitality (Based on Character Level)
    +172 to Life (Based on Character Level)
    All Resistances +15
    Fire Resist +50%
    1 Sockets (1 used)
    Socketed: Um Rune
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Raven Frost
    Ring
    Required Level: 45
    Fingerprint: 0x1b868b49
    Item Level: 85
    Version: Expansion 1.10+
    +248 to Attack Rating
    Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
    +20 to Dexterity
    +40 to Mana
    Cold Absorb 20%
    Cannot Be Frozen
    
    Doom Touch
    Ring
    Required Level: 60
    Fingerprint: 0xc95e4a2d
    Item Level: 85
    Version: Expansion 1.10+
    +8 to Minimum Damage
    +113 to Attack Rating
    5% Life stolen per hit
    +38 to Life
    All Resistances +11
    Poison Resist +25%
    
    Verdungo's Hearty Cord
    Mithril Coil
    Defense: 133
    Durability: 14 of 16
    Required Level: 63
    Required Strength: 106
    Fingerprint: 0xe582a7e
    Item Level: **
    Version: Expansion 1.10+
    +10% Faster Hit Recovery
    +103% Enhanced Defense
    +40 to Vitality
    Replenish Life +12
    +120 Maximum Stamina
    Damage Reduced by 14%
    
    Laying of Hands
    Bramble Mitts
    Defense: 80
    Durability: 10 of 12
    Required Level: 63
    Required Strength: 50
    Fingerprint: 0x5e9fa261
    Item Level: 87
    Version: Expansion
    10% Chance to cast level 3 Holy Bolt on striking
    +20% Increased Attack Speed
    +350% Damage to Demons
    +25 Defense
    Fire Absorb 50%
    
    
    Fine Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xa8e1cb65
    Item Level: 80
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +20 to Attack Rating
    +16 to Life
    
    Amber Small Charm of Sustenance
    Small Charm
    Required Level: 32
    Fingerprint: 0xacb66679
    Item Level: 85
    Version: Expansion 1.10+
    +15 to Life
    Lightning Resist +11%
    
    Fine Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xa175da31
    Item Level: 81
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    +2 to Maximum Damage
    +20 to Attack Rating
    
    Fine Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xb44635aa
    Item Level: 80
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    +2 to Maximum Damage
    +14 to Attack Rating
    
    Ocher Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x4ad2ba8f
    Item Level: 80
    Version: Expansion 1.10+
    +20 to Life
    Lightning Resist +7%
    
    Steel Small Charm of Vita
    Small Charm
    Required Level: 49
    Fingerprint: 0x193824c7
    Item Level: 80
    Version: Expansion 1.10+
    +35 to Attack Rating
    +20 to Life
    
    Fine Small Charm of Sustenance
    Small Charm
    Required Level: 21
    Fingerprint: 0xadafec43
    Item Level: **
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +10 to Attack Rating
    +15 to Life
    
    Fine Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x528be504
    Item Level: 85
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +17 to Attack Rating
    +16 to Life
    
    Sharp Grand Charm of Dexterity
    Grand Charm
    Required Level: 21
    Fingerprint: 0x387e602d
    Item Level: **
    Version: Expansion 1.10+
    +10 to Maximum Damage
    +53 to Attack Rating
    +6 to Dexterity
    
    Sharp Grand Charm of Dexterity
    Grand Charm
    Required Level: 21
    Fingerprint: 0x43f50f77
    Item Level: 80
    Version: Expansion 1.10+
    +10 to Maximum Damage
    +67 to Attack Rating
    +4 to Dexterity
    
    Hexing Grand Charm of Vita
    Grand Charm
    Required Level: 69
    Fingerprint: 0x32cef53c
    Item Level: 80
    Version: Expansion 1.10+
    +1 to Curses (Necromancer only)
    +39 to Life
    
    Fine Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xae23e68c
    Item Level: 85
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +19 to Attack Rating
    +20 to Life
    
    Steel Small Charm of Vita
    Small Charm
    Required Level: 49
    Fingerprint: 0x5af31d94
    Item Level: 80
    Version: Expansion 1.10+
    +26 to Attack Rating
    +20 to Life
    
    Fine Small Charm of Inertia
    Small Charm
    Required Level: 27
    Fingerprint: 0xab982155
    Item Level: 85
    Version: Expansion 1.10+
    +3% Faster Run/Walk
    +3 to Maximum Damage
    +18 to Attack Rating
    
    Sharp Grand Charm of Sustenance
    Grand Charm
    Required Level: 53
    Fingerprint: 0x9ce2fb4
    Item Level: 85
    Version: Expansion 1.10+
    +10 to Maximum Damage
    +68 to Attack Rating
    +32 to Life
    
    Horadric Cube
    Fingerprint: 0x2291210f
    Item Level: 13
    Version: Expansion 1.10+
    
    Steel Small Charm of Vita
    Small Charm
    Required Level: 49
    Fingerprint: 0x6a9fc965
    Item Level: 85
    Version: Expansion 1.10+
    +35 to Attack Rating
    +18 to Life
    
    Amber Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x5f5ef383
    Item Level: 85
    Version: Expansion 1.10+
    +17 to Life
    Lightning Resist +10%
    
    Spirit Spur
    Greaves
    Defense: 12
    Durability: 24 of 24
    Required Level: 29
    Required Strength: 70
    Fingerprint: 0xaff3e20c
    Item Level: **
    Version: Expansion 1.10+
    12% Chance to cast level 4 Charged Bolt when struck
    +30% Faster Run/Walk
    Lightning Resist +24%
    Fire Resist +21%
    Poison Resist +35%
    56% Extra Gold from Monsters
    
    Demon Limb
    Tyrant Club
    One Hand Damage: 95 - 173
    Durability: 65 of 65
    Required Level: 63
    Required Strength: 133
    Fingerprint: 0x6f02199e
    Item Level: 87
    Version: Expansion 1.10+
    199% Enhanced Damage
    +123% Damage to Demons
    +150% Damage to Undead
    Adds 222 - 333 Fire Damage
    12% Life stolen per hit
    Fire Resist +18%
    Repairs 1 Durability in 20 Seconds
    Level 23 Enchant (17/20 Charges)
    
    Spirit
    Monarch
    TalThulOrtAmn
    Defense: 146
    Chance to Block: 0
    Durability: 86 of 86
    Required Level: 54
    Required Strength: 156
    Fingerprint: 0x6dfa1a9d
    Item Level: 85
    Version: Expansion 1.10+
    +2 to All Skills
    +30% Faster Cast Rate
    +55% Faster Hit Recovery
    +250 Defense vs. Missile
    +22 to Vitality
    +100 to Mana
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +6 Magic Absorb
    Attacker Takes Damage of 14
    4 Sockets (4 used)
    Socketed: Tal Rune
    Socketed: Thul Rune
    Socketed: Ort Rune
    Socketed: Amn Rune
    
    Tal Rune
    Required Level: 17
    Version: Expansion 1.10+
    Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
    Armor: Poison Resist +30%
    Shields: Poison Resist +35%
    
    Thul Rune
    Required Level: 23
    Version: Expansion 1.10+
    Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
    Armor: Cold Resist +30%
    Shields: Cold Resist +35%
    
    Ort Rune
    Required Level: 21
    Version: Expansion 1.10+
    Weapons: Adds 1 - 50 Lightning Damage
    Armor: Lightning Resist +30%
    Shields: Lightning Resist +35%
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Bonehew
    Ogre Axe
    Two Hand Damage: 192 - 996
    Durability: 26 of 26
    Required Level: 69
    Required Strength: 158
    Required Dexterity: 56
    Fingerprint: 0x4e6fd2a
    Item Level: **
    Version: Expansion 1.10+
    50% Chance to cast level 16 Bone Spear on striking
    Indestructible
    +30% Increased Attack Speed
    359% Enhanced Damage
    Prevent Monster Heal
    Level 14 Corpse Explosion (27/30 Charges)
    Requirements -15%
    Ethereal
    2 Sockets (2 used)
    Socketed: Zod Rune
    Socketed: Ruby Jewel of Freedom
    
    Zod Rune
    Required Level: 69
    Version: Expansion 1.10+
    Weapons: Indestructible
    Armor: Indestructible
    Shields: Indestructible
    
    Ruby Jewel of Freedom
    Jewel
    Required Level: 58
    Fingerprint: 0xa765c4b0
    Item Level: 85
    Version: Expansion 1.10+
    39% Enhanced Damage
    Requirements -15%
    
    Mercenary:
    
    Name:       Diane
    Race:       Rogue Scout
    Type:       Fire - Normal
    Experience: 64353866
    Level:      86
    Dead?:      false
    
                Naked/Gear
    Strength:   139/189
    Dexterity:  211/211
    HP:         1470/1470
    Defense:    1214/2332
    AR:         2255/679357
    
    Fire:       207/167/107
    Cold:       224/184/124
    Lightning:  224/184/124
    Poison:    294/254/194
    
    Chains of Honor
    Dusk Shroud
    DolUmBerIst
    Defense: 754
    Durability: 15 of 20
    Required Level: 63
    Required Strength: 77
    Fingerprint: 0xa44c4ae1
    Item Level: **
    Version: Expansion 1.10+
    +2 to All Skills
    +200% Damage to Demons
    +100% Damage to Undead
    8% Life stolen per hit
    +70% Enhanced Defense
    +20 to Strength
    Replenish Life +7
    All Resistances +65
    Damage Reduced by 8%
    25% Better Chance of Getting Magic Items
    4 Sockets (4 used)
    Socketed: Dol Rune
    Socketed: Um Rune
    Socketed: Ber Rune
    Socketed: Ist Rune
    
    Dol Rune
    Required Level: 31
    Version: Expansion 1.10+
    Weapons: Hit Causes Monster to Flee 25%
    Armor: Replenish Life +7
    Shields: Replenish Life +7
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Ber Rune
    Required Level: 63
    Version: Expansion 1.10+
    Weapons: 20% Chance of Crushing Blow
    Armor: Damage Reduced by 8%
    Shields: Damage Reduced by 8%
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    
    Andariel's Visage
    Demonhead
    Defense: 364
    Durability: 19 of 20
    Required Level: 83
    Required Strength: 102
    Fingerprint: 0xbfb5d176
    Item Level: **
    Version: Expansion 1.10+
    15% Chance to cast level 15 Poison Nova when struck
    +2 to All Skills
    +35% Increased Attack Speed
    10% Life stolen per hit
    +135% Enhanced Defense
    +30 to Strength
    +10% to Maximum Poison Resist
    Fire Resist -17%
    Poison Resist +70%
    Level 3 Venom (20/20 Charges)
    1 Sockets (1 used)
    Socketed: Garnet Jewel of Fervor
    
    Garnet Jewel of Fervor
    Jewel
    Required Level: 31
    Fingerprint: 0x6e0ccea7
    Item Level: **
    Version: Expansion 1.10+
    +15% Increased Attack Speed
    Fire Resist +13%
    
    
    Faith
    Superior Shadow Bow
    OhmJahLemEld
    Two Hand Damage: 65 - 256
    Durability: 14 of 28
    Required Level: 65
    Required Strength: 52
    Required Dexterity: 188
    Fingerprint: 0x41fce692
    Item Level: 85
    Version: Expansion 1.10+
    Level 14 Fanaticism Aura When Equipped
    +1 to All Skills
    335% Enhanced Damage
    Ignore Target's Defense
    300% Bonus to Attack Rating
    +2 to Attack Rating
    +75% Damage to Undead
    +50 to Attack Rating against Undead
    Adds 120 - 120 Fire Damage
    All Resistances +15
    10% Reanimate as: Returned
    75% Extra Gold from Monsters
    4 Sockets (4 used)
    Socketed: Ohm Rune
    Socketed: Jah Rune
    Socketed: Lem Rune
    Socketed: Eld Rune
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Jah Rune
    Required Level: 65
    Version: Expansion 1.10+
    Weapons: Ignore Target's Defense
    Armor: Increase Maximum Life 5%
    Shields: +50 to Life
    
    Lem Rune
    Required Level: 43
    Version: Expansion 1.10+
    Weapons: 75% Extra Gold from Monsters
    Armor: 50% Extra Gold from Monsters
    Shields: 50% Extra Gold from Monsters
    
    Eld Rune
    Required Level: 11
    Version: Expansion 1.10+
    Weapons: +75% Damage to Undead
    +50 to Attack Rating against Undead
    Armor: 15% Slower Stamina Drain
    Shields: 7% Increased Chance of Blocking
    
    Faith Mercenary allowed me to achieve 11 FPA normal attack (well, ofc) and gave me some damage and especially some much needed AR.

    I also had Gore Riders stashed, which I only used once (Hell Baal).



    Journey

    Big part of the journey, from being Absolute Beginners to a level of total Diamond Dogs is already shared in my Sept thread.

    Take a look at these posts if you haven't read them, or would like to read them again: #1, #2, #3, #4, #5 & #6.

    What I didn't mention was that a little leveling phase was made after entering Hell. Arkaine's and CoA needed some more levels, so I re-spec'd to a Pit running Poison Nec for that. Apart from that I played according to the build (well, kind of, as I was a caster until lvl 69). Corpse Explosion was not abused apart from the Hell leveling session.

    Some more screenshots:

    Screenshot1177.jpg

    Screenshot1184.jpg

    Screenshot1259.jpg

    Screenshot1272.jpg
    -100 CR under Conviction. Ouch.

    Screenshot1276.jpg
    Last encounter with Gloams. Gotta love Dim Vision around them!

    Screenshot1280.jpg
    Double Boss pack!

    Screenshot1288.jpg
    I knew the greatness of DV beforehand, but during this playthrough I learned to appreciate it even more. Such a wonderful tool to have.

    Screenshot1290.jpg
    Ookay, let's take it easy. Waves were done without huge problems. Diane had to be resurrected a few times though. I think these got her and also wave three, that had Conviction.. Baal was easy, as Decrepify pretty much shuts him from using too much of his skills. I played all the Act V with P1 settings, I think. Outside areas had a lot of skeleton archers, mages and slingers. Dim Vision was used a lot. No deaths in this act.


    Aftermath

    Meleemancer was a nice change of pace to my usual builds. Despite his OK life, DR,damage numbers, and couple nice curses, he was a bit fragile at times. That made his playing a bit slower and more careful than the basic "rush in and smash" melee toons I've had.

    I didn't calculate how much damage lvl 16 Bone Spear does with full synergies. Probably not so much, but it was a nice little addition to the build anyway.

    I could see me doing something similar again, but maybe trying something different like having some more company as meatshields, maybe bigger and better curse arsenal as well.

    I can record David's playing and I will add the video here a bit later.

    Until then, let's have some discussion! Feel free to comment :)
     
    Last edited: Oct 31, 2016
    T72on1, DiabloTwoinDC, Pb_pal and 2 others like this.
  2. Brak

    Brak Diabloii.Net Member

    Joined:
    Aug 19, 2006
    Messages:
    1,948
    Likes Received:
    674
    Trophy Points:
    233
    Thought it was crazy that you went Titan on a meleemancer with no summons, then I realized your Titan had more Vit than War, my non-Titan summon meleemancer (246), lol.

    Either way, very stylish character. Impressed that you went at it with no summons, no CE and a Ranged merc. Hats off to you for that. You have to be a lot more attentive than with tons of meat shields walking around.
     
  3. japanzaman

    japanzaman Diabloii.Net Member

    Joined:
    Dec 14, 2012
    Messages:
    661
    Likes Received:
    152
    Trophy Points:
    179
    Funky build but that armor is just crazy! +250 vitality??? A singer barb could really get some mileage out of that armor!
     
  4. Hookipa

    Hookipa Diabloii.Net Member

    Joined:
    Nov 26, 2008
    Messages:
    455
    Likes Received:
    158
    Trophy Points:
    247
    Nice write up Grape and impressive how you took the 'White Guy' completely out of his comfort zone.
     
  5. T72on1

    T72on1 Diabloii.Net Member

    Joined:
    Feb 12, 2016
    Messages:
    4,949
    Likes Received:
    4,073
    Trophy Points:
    236
    Bit late to the party, but congrats on the Pat !!! Very well done, with lots of style points to boot :).

    Looking forward to the next character in the Sept.
     
  6. Grape

    Grape Diabloii.Net Member

    Joined:
    Mar 24, 2007
    Messages:
    2,097
    Likes Received:
    2,789
    Trophy Points:
    315
    Haha, I knew you'd take a bit back of that statement about going crazy after seeing my gear. :p

    I'm planning to take this for a little ride around some places with Fortitude and CtA before I move most of the items away. Should be about as playable as now, I think.

    1.07 Arkaine's is a ridiculous armor, agreed. Suits well some oddball builds.

    Thanks! Heh, not the usual style of Necromancer playing, indeed. I was getting more and more comfortable with him towards the end :)

    Thanks!

    Druid is standing at Roge camp, Hell. So when the inspire strikes, and more importantly, when I've time, he will see some progress! Would like to play that character at least one act per session, so I'll leave the shorter playing sessions to some other things. :)
     

Share This Page