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Trials of Balthazar - The HC Untwinked Pitzerker Journey

Discussion in 'Single Player Forum' started by Reloader.XMH, May 20, 2019.

  1. Reloader.XMH

    Reloader.XMH Diabloii.Net Member

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    I. Inception

    Hello everyone, and welcome to the Trials of Balthazar!

    I've been playing the Diablo franchise since 1999, when I was seven years old. I watched my stepdad fight The Butcher and heard that infamous line - "Mmmm, fresh meat!" - and I instantly knew I absolutely wanted to play Diablo. I was of course terrible at it, but I found joy in trying. Eventually, I moved on to Diablo 2. I still remember watching the screen as the bulb filled every time a new patch dropped, and the hours it would take because we had dial-up internet. It took years before I was good enough to beat Normal mode on my own, and it wasn't until I was 14 that I finally managed to beat the game on Hell mode. I had my breaks, but I always came back to it.

    Here I am, twenty years later, and I've accomplished just about everything I've ever wanted to do in Diablo 2. However, there are a couple of things I've never quite finished:

    • Pat/Guardian an untwinked Barbarian
    • Complete a S/U Grail (Got down to just Hommunculus and Templar's Might at one point, though.)
    I switched to hardcore years ago, which is why the grail went unfinished. As for the barbarian... I've tried. I just hate it. The only exception I've found was with a throwbarb I made a long time ago, but I got bored in A2 Hell. The challenge of it was the only reason I'd even made it that far.

    Now, my goal is to complete these last two thorns in my side.

    II. Concept

    The pitzerker, created and perfected by the legendary Fabian. The highest efficiency item finder in the game to date and my build of choice for this character for that reason. It also plays unlike any other barbarian, is challenging to master, and incredibly intense to play. It is also pretty risky, especially in hardcore. That makes me like it even more.

    I don't want to play a singer. I know it's safer, easier to gear, and almost as efficient... but I don't want it to be that safe. I don't want to be unconcerned with my character's safety. I also don't want to play any build of any character that relies on a mercenary to kill things quickly. No thank you.

    III. Rules
    • Untwinked - All items must be found, purchased, crafted, etc. by Balthazar alone.
    • Ladder Runewords enabled
    • Extended stash via GoMule (both to and from)
    • Hardcore - I mean this wholeheartedly. Some people make exceptions to a death if it was caused by a glitch like the infamous Fire Enchant bug... I do not. No revives, period.
    IV. The Plan

    I will be updating Balthazar's progress at least once per Act until he has beaten hell. After that, updates will coincide with gear upgrades, interesting finds, and grail progress.

    Any and all questions are welcome!
     
    corax, zemaj, NorthDakota and 8 others like this.
  2. T72on1

    T72on1 Diabloii.Net Member

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    Sounds cool. Also sounds very difficult to get going, before you have the necessary gear to make it work. Looking forward to reading more :).
     
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  3. Reloader.XMH

    Reloader.XMH Diabloii.Net Member

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    ACT I NORMAL

    Balthazar started out as most of my characters do - running the superchest in the house out in the Blood Moore. This time it was very close to the Cold Plains entrance, so the waypoint there was VERY convenient. I find this to be my favorite way to start so I can gather chipped gems, jewels (possibly of Envy), and the usual suspects for getting a decent sum of gold early such as wands, staves, scepters, throwing knives and poison/explosive potions.

    By the time I was done gathering supplies from the house, I had about 100,000 gold in GoMule and Balthazar was covered head to toe in low level rares.

    From that point, I cleared up to the Black Marsh and ran countess until lvl19. It took a couple of hours but left me flush with low runes and chipped gems.

    This is where I chose to do something I've only done once before and hope to never do again- Gem shrine runs.
    I was fortunate enough to get two shrines very close to my Cold Plains waypoint, along with the Bishibosh camp smack in the middle of those shrines. So, I killed Bishibosh on most of the runs. My goal was to shrine up five perfect topazes.
    This required twenty gem shrines.
    It took four hours.

    On a slightly amusing note, Bishibosh dropped Arctic Furs -> Biggins Bonnet -> Arctic Furs -> Biggins Bonnet... etc. In that exact order, until I had 8 of each by the end. Kind of funny.

    Once I had all five perfect topazes, I put two in a cap and three in a ring mail. That was when I finished the remainder of Act I and began running Andariel. Why would I do that, you ask? Because I was hoping for a Gull dagger or two, and it's much more entertaining than running Coldcrow.

    After six hours of running Andariel, I had no Gull dagger. I did find some other low TC uniques like lenymo, bane ash, hand of broc, etc.

    But that was about all the time I was willing to spend searching for a Gull dagger.

    All in all, Act I consisted of about 15 hours of gameplay for me, and I moved into Act II at level 23.

    Below is the gear I was using at the end of Act I
    Code:
    Gemmed Cap
    Cap
    Defense: 5
    Durability: 12 of 12
    Required Level: 18
    Fingerprint: 0xbe445fd1
    Item Level: 12
    Version: Expansion 1.10+
    48% Better Chance of Getting Magic Items
    2 Sockets (2 used)
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
     ------------------------------------------
    
    Gemmed Ring Mail
    Ring Mail
    Defense: 48
    Durability: 26 of 26
    Required Level: 18
    Required Strength: 36
    Fingerprint: 0xbf3e0147
    Item Level: 12
    Version: Expansion 1.10+
    72% Better Chance of Getting Magic Items
    3 Sockets (3 used)
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    -------------------------------------------------
    
    Crushflange
    Mace
    One Hand Damage: 4 - 16
    Durability: 60 of 60
    Required Level: 9
    Required Strength: 27
    Fingerprint: 0x7a3ad371
    Item Level: 12
    Version: Expansion 1.10+
    60% Enhanced Damage
    +150% Damage to Undead
    33% Chance of Crushing Blow
    Knockback
    +15 to Strength
    Fire Resist +50%
    +2 to Light Radius
    
    -------------------------------------------------------
    
    Crushflange
    Mace
    One Hand Damage: 4 - 15
    Durability: 60 of 60
    Required Level: 9
    Required Strength: 27
    Fingerprint: 0xa7911b7c
    Item Level: 12
    Version: Expansion 1.10+
    58% Enhanced Damage
    +150% Damage to Undead
    33% Chance of Crushing Blow
    Knockback
    +15 to Strength
    Fire Resist +50%
    +2 to Light Radius
    
    ----------------------------------------
    
    Nagelring
    Ring
    Required Level: 7
    Fingerprint: 0x7437b6d
    Item Level: 12
    Version: Expansion 1.10+
    +65 to Attack Rating
    Magic Damage Reduced by 3
    Attacker Takes Damage of 3
    25% Better Chance of Getting Magic Items
    
    ---------------------------------------------------
    
    Nagelring
    Ring
    Required Level: 7
    Fingerprint: 0x3f973da9
    Item Level: 12
    Version: Expansion 1.10+
    +59 to Attack Rating
    Magic Damage Reduced by 3
    Attacker Takes Damage of 3
    27% Better Chance of Getting Magic Items
    
    ------------------------------------------
    
    The Hand of Broc
    Leather Gloves
    Defense: 14
    Durability: 12 of 12
    Required Level: 5
    Fingerprint: 0x8601268c
    Item Level: 7
    Version: Expansion 1.10+
    3% Mana stolen per hit
    3% Life stolen per hit
    +19% Enhanced Defense
    +10 Defense
    +20 to Mana
    Poison Resist +10%
    
    ------------------------------------
    
    Hsarus' Iron Stay
    Belt
    Defense: 62
    Durability: 16 of 16
    Required Level: 3
    Required Strength: 25
    Fingerprint: 0x1db373db
    Item Level: 12
    Version: Expansion 1.10+
    +20 to Life
    Cold Resist +20%
    Set (2 items): +57 Defense (Based on Character Level)
    
    (2 items): Attacker Takes Damage of 5
    
    ------------------------------------------
    
    Hsarus' Iron Heel
    Chain Boots
    Defense: 9
    Durability: 16 of 16
    Required Level: 3
    Required Strength: 30
    Fingerprint: 0xccd75ac5
    Item Level: 12
    Version: Expansion 1.10+
    +20% Faster Run/Walk
    Fire Resist +25%
    Set (2 items): +230 to Attack Rating (Based on Character Level)
    
    (2 items): Attacker Takes Damage of 5
    
    
     
    Last edited: May 22, 2019
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  4. srrw

    srrw Diabloii.Net Member

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    [code*]your text here[/code*]

    Remove the *

    That's an interesting way of starting. I know I've never done it. Good luck with the project. Seems difficult enough to keep you going a long long while :p
     
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  5. Jocular

    Jocular Diabloii.Net Member

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    Isn't coldcrow the best place to farm for gull? edit: ah, you've already explained this. shows me for not reading :p

    Also, good luck! Barbs are always fun to me. I love the interplay of howl and taunt.
     
    Last edited: May 21, 2019
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  6. Reloader.XMH

    Reloader.XMH Diabloii.Net Member

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    @srrw

    Thank you very much for that helpful bit of info. I'll update the post with a gear readout when I'm finished with my work. I'm going to search around the forum for a post on useful formatting tips.

    As far as the unusual start... I didn't used to do the chest runs in Blood Moore, but once upon a midnight dreary I was on a new character and the chest happened to pop a few rare bits of jewellery and I thought "Hey, I could run this like LK for a bit and get some great starting money..."
    That's the story of my weirdness. Certainly not the most time effecient thing to do, but I'm in no hurry. Plus, I've always enjoyed seeing superchests pop. It's got a certain satisfaction to it. :D

    @Jocular

    Haha, you beat me to it! It's okay, no one has perfect reading retention all the time. :)
    I'm just glad you took the time to check out my thread!
     
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  7. Reloader.XMH

    Reloader.XMH Diabloii.Net Member

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    ACT II NORMAL

    Ahh, my second favorite Act.

    Sadly, because of my hatred for Barbarian gameplay at this level and my impatience to get to Act 5 Normal, I did not take my time here.

    I've been maximizing Howl after dumping points into 1 bash/6 double swing so I can swing without using mana. This is where it shines. I howled my way through the entirety of Act 2, fighting only when absolutely necessary. There were no drops to speak of, really. I did take the time to make some Flails (3x Ral and a Steel) but otherwise there were no gear changes at all. Still no amulet. :'(

    The 2x Crushflange I acquired from Andariel came in very handy at Duriel, as did the forty or so full rejuvs I managed to cube up from all the small rejuvs I saved while running in Act I.

    I don't expect that the next two Acts will differ in strategy; the sooner I can run Eldritch, the sooner I can slow down and actually focus on character progression.

    Below is the gear with which I finished Act II -

    Code:
    Gemmed Cap
    Cap
    Defense: 5
    Durability: 12 of 12
    Required Level: 18
    Fingerprint: 0xbe445fd1
    Item Level: 12
    Version: Expansion 1.10+
    48% Better Chance of Getting Magic Items
    2 Sockets (2 used)
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
     ------------------------------------------
    
    Gemmed Ring Mail
    Ring Mail
    Defense: 48
    Durability: 26 of 26
    Required Level: 18
    Required Strength: 36
    Fingerprint: 0xbf3e0147
    Item Level: 12
    Version: Expansion 1.10+
    72% Better Chance of Getting Magic Items
    3 Sockets (3 used)
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    -------------------------------------------------
    Steel
    Flail
    TirEl
    One Hand Damage: 4 - 31
    Durability: 30 of 30
    Required Level: 13
    Required Strength: 41
    Required Dexterity: 35
    Fingerprint: 0xd4036776
    Item Level: 20
    Version: Expansion 1.10+
    +25% Increased Attack Speed
    20% Enhanced Damage
    Adds 3 - 3 Damage
    +50 to Attack Rating
    +150% Damage to Undead
    50% Chance of Open Wounds
    +2 to Mana after each Kill
    +1 to Light Radius
    2 Sockets (2 used)
    Socketed: Tir Rune
    Socketed: El Rune
    
    Tir Rune
    Required Level: 13
    Version: Expansion 1.10+
    Weapons: +2 to Mana after each Kill
    Armor: +2 to Mana after each Kill
    Shields: +2 to Mana after each Kill
    
    El Rune
    Required Level: 11
    Version: Expansion 1.10+
    Weapons: +50 to Attack Rating
    +1 to Light Radius
    Armor: +15 Defense
    +1 to Light Radius
    Shields: +15 Defense
    +1 to Light Radius
    -------------------------------------
    Gemmed Superior Flail
    Superior Flail
    One Hand Damage: 1 - 24
    Durability: 33 of 33
    Required Level: 19
    Required Strength: 41
    Required Dexterity: 35
    Fingerprint: 0x7b5c2a52
    Item Level: 20
    Version: Expansion 1.10+
    +1 to Attack Rating
    +150% Damage to Undead
    Adds 15 - 90 Fire Damage
    Increase Maximum Durability 13%
    3 Sockets (3 used)
    Socketed: Ral Rune
    Socketed: Ral Rune
    Socketed: Ral Rune
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    ---------------------------------------------
    
    Crushflange
    Mace
    One Hand Damage: 4 - 16
    Durability: 60 of 60
    Required Level: 9
    Required Strength: 27
    Fingerprint: 0x7a3ad371
    Item Level: 12
    Version: Expansion 1.10+
    60% Enhanced Damage
    +150% Damage to Undead
    33% Chance of Crushing Blow
    Knockback
    +15 to Strength
    Fire Resist +50%
    +2 to Light Radius
    
    -------------------------------------------------------
    
    Crushflange
    Mace
    One Hand Damage: 4 - 15
    Durability: 60 of 60
    Required Level: 9
    Required Strength: 27
    Fingerprint: 0xa7911b7c
    Item Level: 12
    Version: Expansion 1.10+
    58% Enhanced Damage
    +150% Damage to Undead
    33% Chance of Crushing Blow
    Knockback
    +15 to Strength
    Fire Resist +50%
    +2 to Light Radius
    
    ----------------------------------------
    
    Nagelring
    Ring
    Required Level: 7
    Fingerprint: 0x7437b6d
    Item Level: 12
    Version: Expansion 1.10+
    +65 to Attack Rating
    Magic Damage Reduced by 3
    Attacker Takes Damage of 3
    25% Better Chance of Getting Magic Items
    
    ---------------------------------------------------
    
    Nagelring
    Ring
    Required Level: 7
    Fingerprint: 0x3f973da9
    Item Level: 12
    Version: Expansion 1.10+
    +59 to Attack Rating
    Magic Damage Reduced by 3
    Attacker Takes Damage of 3
    27% Better Chance of Getting Magic Items
    
    ------------------------------------------
    
    The Hand of Broc
    Leather Gloves
    Defense: 14
    Durability: 12 of 12
    Required Level: 5
    Fingerprint: 0x8601268c
    Item Level: 7
    Version: Expansion 1.10+
    3% Mana stolen per hit
    3% Life stolen per hit
    +19% Enhanced Defense
    +10 Defense
    +20 to Mana
    Poison Resist +10%
    
    ------------------------------------
    
    Hsarus' Iron Stay
    Belt
    Defense: 62
    Durability: 16 of 16
    Required Level: 3
    Required Strength: 25
    Fingerprint: 0x1db373db
    Item Level: 12
    Version: Expansion 1.10+
    +20 to Life
    Cold Resist +20%
    Set (2 items): +57 Defense (Based on Character Level)
    
    (2 items): Attacker Takes Damage of 5
    
    ------------------------------------------
    
    Hsarus' Iron Heel
    Chain Boots
    Defense: 9
    Durability: 16 of 16
    Required Level: 3
    Required Strength: 30
    Fingerprint: 0xccd75ac5
    Item Level: 12
    Version: Expansion 1.10+
    +20% Faster Run/Walk
    Fire Resist +25%
    Set (2 items): +230 to Attack Rating (Based on Character Level)
    
    (2 items): Attacker Takes Damage of 5
    
     
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  8. Reloader.XMH

    Reloader.XMH Diabloii.Net Member

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    ACT III NORMAL

    As I thought, this went much the same way as Act II. I Howled my way through the jungle, completing each quest along the way. I must say that Howl's utility in allowing me to rush through content relatively unscathed is invaluable at this stage.

    The council was a breeze. I howled, switched to my crushflanges for the fire resist, and lured them as best I could manage one at a time outside. When I got away from the mass of Hyrdas, I switched back to my flails and beat whomever had followed me to a bloody pulp. Slowly. But still.

    Mephisto was far less intimidating than I had imagined he would be. The charged bolts hurt a bit, but not overly-so. The ice ball was a good laugh. It took about four minutes and a belt full of health potions, but he fell all the same. Not a single set or unique despite my considerable MF.

    I left Act III with the same gear I left Act II in, so see above if interested.

    ACT IV NORMAL

    Now this hurt. Everything up to the actual Chaos Sanctuary was relatively easy, but that place was not fun. By this point, both my Merc and I were doing very poor damage, so progress was moving at a sub-snail pace. So, I made the decision to head back to Act II (Keep in mind, Balthazar hadn't leveled since Act I where he reached 23) and clear the Tombs of Tal Rasha for a while. So I cleared every single tomb six times.

    This took about seven hours, but I was now level 30. I chose Tombs for the density and large amount of undead, which were more easily dispatched by my flails. Berzerk was now available, and with it's Howl synergy the damage was more than respectable. But, I needed a better weapon. Thank Trang'Oul for gambling. It wasn't the best I could've hoped for, but it was the best I could manage to get.

    Code:
    Wraith Crusher
    Maul
    Two Hand Damage: 41 - 59
    Durability: 60 of 60
    Required Level: 11
    Required Strength: 69
    Fingerprint: 0x63d6ab0d
    Item Level: 27
    Version: Expansion 1.10+
    38% Enhanced Damage
    +66 to Attack Rating
    +43% Damage to Demons
    +83 to Attack Rating against Demons
    +150% Damage to Undead
    Adds 7 Poison Damage Over 3 Secs (75 Frames)
    +1 to Strength
    Repairs 1 Durability in 33 Seconds
    


    The %ED to demons really helped, and this weapon is what got me through the Chaos Sanctuary.

    Diablo must have been happy with my struggle, because when he fell he dropped me this beauty:


    Code:
    Imp Crack
    War Hammer
    One Hand Damage: 34 - 53
    Durability: 51 of 55
    Required Level: 24
    Required Strength: 53
    Fingerprint: 0xae9d721d
    Item Level: 40
    Version: Expansion 1.10+
    +20% Increased Attack Speed
    84% Enhanced Damage
    +102 to Attack Rating
    +150% Damage to Undead
    Level 1 Ice Blast (22/22 Charges)
    
    God, I love playing untwinked. Heck, I just love finding rares. This may not be the godliest of items, but it's exactly what I needed. I decided to spend the rest of my savings gambling another War Hammer so I could double swing while farming Eldritch (berserk is great damage, but too slow for what I need until I get a much better weapon.).

    Trang'Oul smiled upon the again, with this wonderful skull-popper, which I promptly socketed with an Ith.

    Code:
    Skull Bludgeon
    War Hammer
    One Hand Damage: 31 - 70
    Durability: 55 of 55
    Required Level: 15
    Required Strength: 53
    Fingerprint: 0x681c5cf1
    Item Level: 34
    Version: Expansion 1.10+
    66% Enhanced Damage
    +22 to Maximum Damage
    +56 to Attack Rating
    +150% Damage to Undead
    5% Mana stolen per hit
    Repairs 1 Durability in 20 Seconds
    1 Sockets (1 used)
    Socketed: Ith Rune
    
    Ith Rune
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: +9 to Maximum Damage
    Armor: 15% Damage Taken Goes To Mana
    Shields: 15% Damage Taken Goes To Mana
    

    Now, It's time for me to settle in and run Eldritch until I am ready to leave. I will most likely respec after, to get my points out of Double Swing. We'll see what happens. Still no amulet. :'(

    Here is the gear I left Act IV with, which minus the new weapons, is exactly the same as before.

    Code:
    Gemmed Cap
    Cap
    Defense: 5
    Durability: 12 of 12
    Required Level: 18
    Fingerprint: 0xbe445fd1
    Item Level: 12
    Version: Expansion 1.10+
    48% Better Chance of Getting Magic Items
    2 Sockets (2 used)
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
     ------------------------------------------
    
    Gemmed Ring Mail
    Ring Mail
    Defense: 48
    Durability: 26 of 26
    Required Level: 18
    Required Strength: 36
    Fingerprint: 0xbf3e0147
    Item Level: 12
    Version: Expansion 1.10+
    72% Better Chance of Getting Magic Items
    3 Sockets (3 used)
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    -------------------------------------------------
    
    Wraith Crusher
    Maul
    Two Hand Damage: 41 - 59
    Durability: 60 of 60
    Required Level: 11
    Required Strength: 69
    Fingerprint: 0x63d6ab0d
    Item Level: 27
    Version: Expansion 1.10+
    38% Enhanced Damage
    +66 to Attack Rating
    +43% Damage to Demons
    +83 to Attack Rating against Demons
    +150% Damage to Undead
    Adds 7 Poison Damage Over 3 Secs (75 Frames)
    +1 to Strength
    Repairs 1 Durability in 33 Seconds
    -----------------------------------------------
    Imp Crack
    War Hammer
    One Hand Damage: 34 - 53
    Durability: 51 of 55
    Required Level: 24
    Required Strength: 53
    Fingerprint: 0xae9d721d
    Item Level: 40
    Version: Expansion 1.10+
    +20% Increased Attack Speed
    84% Enhanced Damage
    +102 to Attack Rating
    +150% Damage to Undead
    Level 1 Ice Blast (22/22 Charges)
    
    -------------------------------------------------------
    
    Skull Bludgeon
    War Hammer
    One Hand Damage: 31 - 70
    Durability: 55 of 55
    Required Level: 15
    Required Strength: 53
    Fingerprint: 0x681c5cf1
    Item Level: 34
    Version: Expansion 1.10+
    66% Enhanced Damage
    +22 to Maximum Damage
    +56 to Attack Rating
    +150% Damage to Undead
    5% Mana stolen per hit
    Repairs 1 Durability in 20 Seconds
    1 Sockets (1 used)
    Socketed: Ith Rune
    
    Ith Rune
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: +9 to Maximum Damage
    Armor: 15% Damage Taken Goes To Mana
    Shields: 15% Damage Taken Goes To Mana
    
    ----------------------------------------
    
    Nagelring
    Ring
    Required Level: 7
    Fingerprint: 0x7437b6d
    Item Level: 12
    Version: Expansion 1.10+
    +65 to Attack Rating
    Magic Damage Reduced by 3
    Attacker Takes Damage of 3
    25% Better Chance of Getting Magic Items
    
    ---------------------------------------------------
    
    Nagelring
    Ring
    Required Level: 7
    Fingerprint: 0x3f973da9
    Item Level: 12
    Version: Expansion 1.10+
    +59 to Attack Rating
    Magic Damage Reduced by 3
    Attacker Takes Damage of 3
    27% Better Chance of Getting Magic Items
    
    ------------------------------------------
    
    The Hand of Broc
    Leather Gloves
    Defense: 14
    Durability: 12 of 12
    Required Level: 5
    Fingerprint: 0x8601268c
    Item Level: 7
    Version: Expansion 1.10+
    3% Mana stolen per hit
    3% Life stolen per hit
    +19% Enhanced Defense
    +10 Defense
    +20 to Mana
    Poison Resist +10%
    
    ------------------------------------
    
    Hsarus' Iron Stay
    Belt
    Defense: 62
    Durability: 16 of 16
    Required Level: 3
    Required Strength: 25
    Fingerprint: 0x1db373db
    Item Level: 12
    Version: Expansion 1.10+
    +20 to Life
    Cold Resist +20%
    Set (2 items): +57 Defense (Based on Character Level)
    
    (2 items): Attacker Takes Damage of 5
    
    ------------------------------------------
    
    Hsarus' Iron Heel
    Chain Boots
    Defense: 9
    Durability: 16 of 16
    Required Level: 3
    Required Strength: 30
    Fingerprint: 0xccd75ac5
    Item Level: 12
    Version: Expansion 1.10+
    +20% Faster Run/Walk
    Fire Resist +25%
    Set (2 items): +230 to Attack Rating (Based on Character Level)
    
    (2 items): Attacker Takes Damage of 5
    
     
    corax, Luhkoh, Chaostar and 3 others like this.
  9. Reloader.XMH

    Reloader.XMH Diabloii.Net Member

    Joined:
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    Progression Update

    Alright everyone, it's been about two weeks and I have been working a few hours each day on Balthazar.

    The first thing I did was run Eldritch until I hit lvl 40. This netted me a decent amount of new uniques and sets, but by far the most important drop was this beauty (which I upgraded with the cube immediately)

    Code:
    Bonesnap
    War Club
    Two Hand Damage: 178 - 262
    Durability: 39 of 60
    Required Level: 30
    Required Strength: 124
    Fingerprint: 0xab6dec7
    Item Level: 34
    Version: Expansion 1.10+
    237% Enhanced Damage
    +200% Damage to Undead
    40% Chance of Crushing Blow
    Cold Resist +30%
    Fire Resist +30%
    Required Level +5
    
    Sadly, it wasn't a very good roll on ED (200-300 roll, landed 237 :( ) but it absolutely gets the job done for now. As soon as I got this and upgraded it to a War Club, I switched to running Pindle.

    For the vast majority of these last couple of weeks, Pindle has been my sole target. I know some people are confused as to why I might choose to run Normal Pindle of all things, so I will briefly explain. Firstly, his mlvl is 45 and he is capable of dropping many very useful items. Secondly, experience isn't too terrible for Normal considering the speed of the runs. Balthazar is currently level 55. Though, it would take thousands upon thousands of runs to gain a new level now. Might happen, might not. Thirdly, rares at this point (depending on the base item, but most armors, belts, helms, gloves, etc. in the normal base category) can be VERY good.

    Finally, he can drop Steeldriver. This is my main reason for running him at this stage. I'm a bit obsessed at this point with getting him to drop it, but the drop rate is... very bad. VERY. Bad. At this stage though, I've gotten over 70 rare Great Mauls. So that is encouraging (if a bit frustrating.... not as frustrating as the dozen unique Great Axes I've gotten though.)
    but I don't know how long I will continue running him before I move on to Nightmare. Could be a day or two, could be a month. This project is very long-term focused, and I'm in no real hurry to progress.

    Here is a list of my current gear that I currently use to run Pindleskin.
    Code:
    Immortal King's Will
    Avenger Guard
    Defense: 164
    Durability: 51 of 55
    Required Level: 47
    Required Strength: 65
    Fingerprint: 0xedf9ee2b
    Item Level: 45
    Version: Expansion 1.10+
    +2 to Warcry Skills (Barbarian Only)
    +125 Defense
    37% Extra Gold from Monsters
    83% Better Chance of Getting Magic Items
    +4 to Light Radius
    2 Sockets (2 used)
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    ----------------------------------
    
    Gemmed Ring Mail
    Ring Mail
    Defense: 48
    Durability: 20 of 26
    Required Level: 18
    Required Strength: 36
    Fingerprint: 0xbf3e0147
    Item Level: 12
    Version: Expansion 1.10+
    72% Better Chance of Getting Magic Items
    3 Sockets (3 used)
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    ---------------------------------
    
    Chance Guards
    Chain Gloves
    Defense: 27
    Durability: 14 of 16
    Required Level: 15
    Required Strength: 25
    Fingerprint: 0xed10b7c9
    Item Level: 45
    Version: Expansion 1.10+
    +25 to Attack Rating
    +20% Enhanced Defense
    +15 Defense
    200% Extra Gold from Monsters
    39% Better Chance of Getting Magic Items
    +2 to Light Radius
    --------------------------------------------
    
    
    Goldwrap
    Heavy Belt
    Defense: 35
    Durability: 15 of 18
    Required Level: 27
    Required Strength: 45
    Fingerprint: 0x5c456c5c
    Item Level: 45
    Version: Expansion 1.10+
    +10% Increased Attack Speed
    +44% Enhanced Defense
    +25 Defense
    64% Extra Gold from Monsters
    30% Better Chance of Getting Magic Items
    +2 to Light Radius
    --------------------------------------------
    
    Tancred's Hobnails
    Boots
    Defense: 2
    Durability: 10 of 12
    Required Level: 20
    Fingerprint: 0x8b9ecbcd
    Item Level: 45
    Version: Expansion 1.10+
    +10 to Dexterity
    Heal Stamina Plus 25%
    Set (2 items): +30% Faster Run/Walk
    Set (3 items): +10 to Strength
    
    (2 items): Adds 15 - 15 Lightning Damage
    
    ----------------------------------------
    
    Tancred's Weird
    Amulet
    Required Level: 20
    Fingerprint: 0x50de367
    Item Level: 45
    Version: Expansion 1.10+
    Damage Reduced by 2
    Magic Damage Reduced by 1
    Set (2 items): 78% Better Chance of Getting Magic Items
    Set (3 items): +60 to Attack Rating
    
    (2 items): Adds 15 - 15 Lightning Damage
    
    --------------------------------------
    
    
    Nagelring
    Ring
    Required Level: 7
    Fingerprint: 0x8af5ee44
    Item Level: 45
    Version: Expansion 1.10+
    +58 to Attack Rating
    Magic Damage Reduced by 3
    Attacker Takes Damage of 3
    26% Better Chance of Getting Magic Items
    ----------------------------------------
    
    
    Nagelring
    Ring
    Required Level: 7
    Fingerprint: 0x3f973da9
    Item Level: 12
    Version: Expansion 1.10+
    +59 to Attack Rating
    Magic Damage Reduced by 3
    Attacker Takes Damage of 3
    27% Better Chance of Getting Magic Items
    
    -----------------------------------
    
    
    Bonesnap
    War Club
    Two Hand Damage: 178 - 262
    Durability: 39 of 60
    Required Level: 30
    Required Strength: 124
    Fingerprint: 0xab6dec7
    Item Level: 34
    Version: Expansion 1.10+
    237% Enhanced Damage
    +200% Damage to Undead
    40% Chance of Crushing Blow
    Cold Resist +30%
    Fire Resist +30%
    Required Level +5
    
    -----------------------------------
    


    And as a treat for those of you who are kind enough to keep up with this journey, here are a few of the more surprising and higher end drops that Pindle was kind enough to leave for me. Keep in mind, this is Normal Pindleskin.

    Code:
    Skin of the Vipermagi
    Serpentskin Armor
    Defense: 279
    Durability: 23 of 24
    Required Level: 29
    Required Strength: 43
    Fingerprint: 0xef09588d
    Item Level: 45
    Version: Expansion 1.10+
    +1 to All Skills
    +30% Faster Cast Rate
    +120% Enhanced Defense
    All Resistances +31
    Magic Damage Reduced by 9
    
    ------------------------------
    
    
    Immortal King's Will
    Avenger Guard
    Defense: 164
    Durability: 51 of 55
    Required Level: 47
    Required Strength: 65
    Fingerprint: 0xedf9ee2b
    Item Level: 45
    Version: Expansion 1.10+
    +2 to Warcry Skills (Barbarian Only)
    +125 Defense
    37% Extra Gold from Monsters
    83% Better Chance of Getting Magic Items
    +4 to Light Radius
    2 Sockets (2 used)
    Socketed: Perfect Topaz
    Socketed: Perfect Topaz
    
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    
    Perfect Topaz
    Required Level: 18
    Version: Expansion 1.10+
    Weapons: Adds 1 - 40 Lightning Damage
    Armor: 24% Better Chance of Getting Magic Items
    Shields: Lightning Resist +40%
    ------------------------------
    
    String of Ears
    Demonhide Sash
    Defense: 102
    Durability: 9 of 22
    Required Level: 29
    Required Strength: 20
    Fingerprint: 0x751e52e7
    Item Level: 45
    Version: Expansion 1.10+
    7% Life stolen per hit
    +151% Enhanced Defense
    +15 Defense
    Damage Reduced by 14%
    Magic Damage Reduced by 10
    +10 Maximum Durability
    
    -------------------------
    
    The Stone of Jordan
    Ring
    Required Level: 29
    Fingerprint: 0x3fb383e6
    Item Level: 45
    Version: Expansion 1.10+
    +1 to All Skills
    Adds 1 - 12 Lightning Damage
    +20 to Mana
    Increase Maximum Mana 25%
    
    -----------------------------
    
    (RARES BELOW)
    
    Beast Heart
    Jewel
    Required Level: 36
    Fingerprint: 0xc0b76835
    Item Level: 45
    Version: Expansion 1.10+
    +7% Faster Hit Recovery
    +8 to Maximum Damage
    Poison Resist +30%
    11% Damage Taken Goes To Mana
    
    -------------------------
    
    Bitter Blazer
    Light Plated Boots
    Defense: 17
    Durability: 11 of 18
    Required Level: 18
    Required Strength: 50
    Fingerprint: 0x73f9d9db
    Item Level: 45
    Version: Expansion 1.10+
    +20% Faster Run/Walk
    +10% Faster Hit Recovery
    +44% Enhanced Defense
    Fire Resist +31%
    Poison Resist +31%
    19% Better Chance of Getting Magic Items
    
    --------------------------
    
    Corpse Chain
    Belt
    Defense: 8
    Durability: 9 of 16
    Required Level: 22
    Required Strength: 25
    Fingerprint: 0x9337b8af
    Item Level: 45
    Version: Expansion 1.10+
    +24% Faster Hit Recovery
    +15 to Attack Rating
    +46% Enhanced Defense
    +43 to Life
    Fire Resist +14%
    Poison Resist +27%
    +1 to Light Radius
    
    
    

    Thank you all for your continued interest and support of this project!
     
    corax, DariusTriplet and jonnyphive like this.
  10. Dazliare

    Dazliare Diabloii.Net Member

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    This is such a cool project - you're making me consider doing something similar! I'll think about it :) Trapsin might be fun with trying to self find good claws, and I've never really played one
     
  11. Luhkoh

    Luhkoh Diabloii.Net Member

    Joined:
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    great stuff i love how youre taking your time in the early game
     
  12. T72on1

    T72on1 Diabloii.Net Member

    Joined:
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    Congrats on the progress. Already nice finds, especially the SoJ, even if it's not really useful for your Barb.

    I absolutely love Bonesnap. It's slow, but nothing even comes close to it's raw damage at that level. The resists and CB are icing on the cake.
     

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