Tri-elementalist Sorcy As some of you know, I recently mentioned I might try building a tri-elementalist sorcy. Anyways, I've just started a new sorc (she's still a baby), and I've been playing with the numbers to try to decide what skills to focus on. For the fire and cold spells, I'm pretty much decided, but I'm not sure about the lightning ones. Basically, my prospective layout looks something like this: Cold (25 pts): 1 Ice Bolt 1 Ice Blast 1 Frost Nova 1 Glacial Spike 20 Blizzard 1 Cold Mastery Blizzard damage with +10 to all sorcy skills: 1288-1355 (1321 average) Fire (27 pts): 1 Fire Bolt 1 Fire Ball 1 Warmth 1 Inferno 1 Blaze 1 Fire Wall 20 Meteor 1 Fire Mastery Meteor damage with +10 to all sorcy skills: 3693-3865 (3779 average) Lightning will be either this (26 pts): 1 Charged Bolt 1 Static Field 1 Lightning 20 Chain Lightning 1 Telekinesis 1 Teleport 1 Lightning Mastery Chain Lightning damage with +10 to all sorcy skills: 2-1256 (629 average) or this (28 pts): 1 Charged Bolt 1 Static Field 1 Lightning 1 Chain Lightning 1 Telekinesis 1 Teleport 1 Nova 20 Thunderstorm 1 Lightning Mastery T-Storm damage with +10 to all sorcy skills: 823-1090 (956 average) This just outlines the basic build, which will require 78 points (for the Chain Lightning version) or 80 points (for the T-Storm version). Additional points after this stage will go into masteries, synergies, and Warmth, as needed. I may also put a single point into Energy Shield for versatility, depending on how she holds up under normal conditions; it's better to have my mana drained than to die. While I realize the damage figures are a little on the low side, one of the main reasons I'm attempting this build is to make use of the Mang Song's Lesson I found. With that, Ormus' Robes, and possibly some Rainbow Facets, her damage output should be measurably improved, and while still not being on par with a single/dual-tree build, she makes up for it with versatility. The thing is, I'm having trouble deciding on which lightning path to take. The CL path offers a spell that I can spam against groups, but the trade-off is that, at high levels, it's quite a mana hog, and more mana means less life. It would also be the only attack spell to be dependent on fast cast (though I'd likely want some for Teleport and stun-locking with Telekinesis). Also, while CL is slightly more economical in terms of skills, the mana issues mean I'd likely have to put more into Warmth, so this benefit probably would be lost. Thunderstorm, on the other hand, functions as a passive spell. When maxed with +10 sorcy skills, it'll last over four minutes per cast. Though it will only strike one target at a time, I can rely on it to tackle dual-immune bosses (perhaps while doing the TK knockback/stun trick, which would be impossible whilst spamming CL). Monsters not immune to cold or fire could be handled with Blizzard and/or Meteor. Anyways, anyone have any opinions on which is the better option? I'm leaning towards T-Storm at the moment, but I have plenty of time to decide. I'll be busy putting points into pre-requisite skills for a few levels.