Tri-Elementalist Revisited

engoldin

Diabloii.Net Member
Tri-Elementalist Revisited

I know that the common sentiment surrounding the Tri-Elementalist is that the division of points makes for a character who is not good enough at any one thing to be viable. I am not contesting the possibility that this is true. I recently had the opportunity to take a good look at the Tal's Set and it really is a fantastic all purpose set and happens to be geared toward the Tri-Elementalist. My question is this (and please offer some support for your opinions):

- Is a Tri-Elementalist viable? (HELL: MF, 1-3P PVM, Moderate Killing Speed)
- If so, which abilities?
- If so, what gear? (Keep in mind that I'd like to build around Tal's Set)
 

melianor

D3 Wizard Moderator
Re: Tri-Elementalist Revisited

I started this ladder with a Tri-Elementalist. She is in Hell now and i am coming up to have the right gear. She has a Holy Freeze Mercenary as company. She can kill any monster in game and in hell mode without much of a problem. Ofcourse her killing speed is a bit lower than a single tree build, but can be equal to a dual-tree build with good gear.

Tri-Elementalists are built to be versatile and still maintain good killing power and speed. Even if monsters are immune you can still kill with two attacks, one spamming the other timered. So although the damage is lower, this is compensated that you can always use two attacks from two skill trees in hell mode. Almost all monsters in hell mode are immune at least one of fire, lightning, cold, poison or physical.

You will have problems sometimes in games above 5 players, but you can definitly use her in 8 player Baalruns, since her damage output is not that much important there, but rather her or better said your skill at teleporting and securing the thorne room.

Concerning your abilities there are common options:

FB, Meteor, CB, Blizzard/Frozen Orb
FB, Meteor, L/CL, Blizzard/Frozen Orb

For more optimal skill placement you could go for Firewall instead of FB and Meteor, which will save some skillpoints. For FW placing you will need alot of practise, if you are not used to it.

My build that i used as a starting ladder char uses FB, Meteor, CB and Blizzard. I went along with the usual cheap runewords and worked myself up to aquiring as many +skills as possible, since those are vital to the build.

Current gear: Lore Helm, +3 Fire skills amu, Spirit sword, Vipermagi socketed with UM +45 resall, Spirit Shield, Magefist, 2 rare rings with resist fcr and mana, Tal
s belt, rare boots with resist and FRW

On switch is Skull collector for MF.

Like with almost any other build you will breeze trough Normal and NM. I would suggest to start Hell only past lvl75 and do Baalruns in NM to get there. Also be sure to have a decent amount of +skills (my build currently has +6 all and +10 on fire).

The last ladder i had a Tri-Elementalist with full Tal Rasha set, 2x stone of jordan and some rare boots + Spirit shield, CTA and Rhyme on switch, which could MF in any area in Hell without any problems. Added atop that was Anni and a nice Torch. Her killing speed might certainly have been a bit lower that the usual builds, but beiing able to use many skills and beiing able to kill anything was really worth it and alot fun to play.

Your skill setup goes along the lines of maxing on skill in each tree, putting 1 point in masteries and then distributing the rest of the points into synergies for Fireball and Charged Bolt. On the Lightning tree you will split those points between Lightning master and one of the synergies for the optimal damage output, depending on your amoutn of +skills. You should play around a bit with a skill calculator for this.

My current build and current damage:
lvl74

30 FB 1137-1252
13 Meteor 1787-1968
11 FM
26 Charged Bolt 50-55 x 24 Bolts. Closeup on boss this means 1200-1320 each cast, otherwise damage is a bit spread, but with 10FCR the output is still viable.
7 LM
26 Blizzard 1012-1075
7 CM 50% cold resistance reduction

P.S.: I know all people who go for the powerbuilds will come and say, that this is not viable. This is not true. Alot of people have played Tri-Elementalists and they can hold there gorund well in hell games ;) Yes they lack the killing speed and power of the fast running single tree builds and yes they only come close to the power of the dual tree builds, but with the combinations of skills and the ability to kill most monsters in hell with at least 2 skills makes up nicely for the drawbacks. Speed is not always the goal here. Playing fun and still beiing able to NOT drag along in hell and dieing all the time are other motiations.

Anyone not believing in what those people say about how they play with a Tri-Elementalist are cordially invited to join my games and see for themselves!
 

lumpor

Diabloii.Net Member
Re: Tri-Elementalist Revisited

I would use frozen bolt, nova and firewall, since they grant the most damage/points. Max the 3 main skills and 1 in each mastery. After that I'd ditribute points between fire and lightning mastery depending on which one I though was lacking (most likely nova).
 

melianor

D3 Wizard Moderator
Re: Tri-Elementalist Revisited

I would use frozen bolt, nova and firewall, since they grant the most damage/points. Max the 3 main skills and 1 in each mastery. After that I'd ditribute points between fire and lightning mastery depending on which one I though was lacking (most likely nova).
That idea sounds interesting! Will try that out next. Though my skills with FW need alot of training :whistling:

Another crazy idea. Killing skills in use Fireball, Hydra, Nova, Blizzard

10 Firebolt
1 Warmth
10 Fireball
20 Hydra
6 FM

1 Static Field
1 Telekinesis
20 Nova
1 Teleport
14 Lightning Mastery

1 Icebolt
1 Frost Nova
1 Iceblast
1 Glacial Spike
20 Blizzard
1 CM

EDIT: "Archmagistra" is now not available anymore. I will report in more detail on this Tri-Elementalist, when i have progressed further. Hell difficulty will be more interesting than Normal and Nightmare.



 

EnerSense

Diabloii.Net Member
Re: Tri-Elementalist Revisited

I know that the common sentiment surrounding the Tri-Elementalist is that the division of points makes for a character who is not good enough at any one thing to be viable. I am not contesting the possibility that this is true. I recently had the opportunity to take a good look at the Tal's Set and it really is a fantastic all purpose set and happens to be geared toward the Tri-Elementalist. My question is this (and please offer some support for your opinions):

- Is a Tri-Elementalist viable? (HELL: MF, 1-3P PVM, Moderate Killing Speed)
- If so, which abilities?
- If so, what gear? (Keep in mind that I'd like to build around Tal's Set)
They are definitely viable. I've made five of them. One was actually one of Melianor's builds. This is my latest.

http://diablo.incgamers.com/forums/showthread.php?t=565023&highlight=Aphrodite

For me, killing everything on screen is better than killing speed. Now as Melianor mentioned Fire Wall takes practice. I actually got this technique from sirpoopsalot which really helps:

You can use your merc and teleport to trick most enemies to stand in one place while you cast Fire Wall. Teleport away from where you are standing. Your merc will follow you and immediately charge towards the enemy monsters. Most enemy mosters will charge the merc to engage him. When they clash, the will crowd around him. At that point, cast Fire Wall and the monsters burn to death.

Now just so you know, if you cast Fire Wall above or below the Sorceress, it will run East-West. If you cast it to the immediate right or left of the Sorceress, it will run North-South. You can even have monsters follow you in the fire but that would be used as a last resort since it is not the best way to kill something. I have used it to kill Hell Ancients from time to time.

Good luck and have fun making a Tri-Elementalist! :thumbsup:



 
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