Tri Elemental Meleesorc skill tree opinions After taking a gander at all the melee and tri builds I kind of want to try something else although it's probably been done. I was thinking doing a dual dream melee which HAS been done to death for my main lightning and fire skills and using orb as my main attack spell. Orb will wreck everything through nightmare anyways so I can lvl pretty good up to high 60s doing that. Anywho for the skill tree I was thinking: 20 orb 20 lightning mastery(for dualdream damage) 20 enchant 20 fire mastery 8 cold mastery 1 teleport 1 tk 1 static 1 ice bolt 1 frost nova 1 ice blast 1 glacial spike 1 blizzard 1 fire bolt 1 fireball 1+ the rest into warmth to synergy enchant or possibly ice bolt to synergy orb if it isn't doing enough damage. So that's 99 skill points total with the rest going to enchant or ice bolt for the synergies. Stats would be str-enough to use armor and shields I need(probably 156 with items) dex-enough to maintain max block vit-everything else, as high as it can go eng-base Strategy would be to have a massive lightning/fire melee attack with orb to back it up/slow down enemies and an act 2 nm merc equipped with the typical infinity combo. Anyone see any problems with this or has it been done to death already(probably has)? I think that this would be great at just about everything. No immunes to worry about at high lvls and I think it would be very fun/challenging.