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Tri element sorceress build for 1.13c

Discussion in 'Sorceress' started by scwizard, Aug 1, 2010.

  1. scwizard

    scwizard IncGamers Member

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    Tri element sorceress build for 1.13c

    I think I figured out a way to theoretically fit three elements of damage onto a sorceress without sacrificing too much total damage.

    The skills:
    1 Telekinesis
    1 Teleport
    1 Lightning Mastery

    1 Fire Bolt
    1 Fireball
    20 Warmth
    20 Enchant
    1 Fire Mastery

    20 Ice Bolt
    1 Ice Blast
    1 Frost Nova
    1 Glacial Spike
    1 Blizzard
    20 Frozen Orb
    1 Cold Mastery

    Divide the rest of the skills among the masteries.

    Equipment:
    Weapon: Berserk Axe {Eternity}
    Shield: Monarch {Dream}
    Switch: CtA + Spirit
    Helm: Diadem {Dream}
    Armor: Archon Plate {Chains of Honor}
    Belt: Arachnid's Mesh
    Boots: Marrowwalk
    Gloves: 20 IAS Blood Gloves
    Amulet: Mara's Kaleidoscope
    Rings: BulKathos' Wedding Bands
    Inventory:
    Hellfire Torch
    Annihilus
    Charms to taste

    Mercenary weapon: Great Bow {Faith}
    Mercenary armor: Ethereal Archon Plate {Fortitude}
    Mercenary helm: Ethereal Artisan's Diadem of the Lamprey
    Helm sockets: Two Jewels of Fervor and a Cham rune

    You get +12 to all skills total.
    2 [Armor] + 1 [Belt] + 2 [Amulet] + 2 [Rings] + 4 [Charms] + 1 [Battle Command]

    Approximate damage:
    Holy shock: 4356 damage per hit
    Enchant: 1072 per hit per hit
    Frozen Orb: 626 damage per shard

    Act one merc's fanaticism increases your lightning and your revive's fire damage. It also makes it so that it's possible to leech some life with your weapon.

    This build is different from a Passion zeal build because it makes use of revives to deal a significant amount of fire damage.

    This build is different from an enchantress build because it makes use of duel dream to deal a significant amount of lightning damage.

    I'm not really clear what the best way to allocate stat points is. If you don't put any into dexterity, then your weapon accuracy will be low, fanaticism and enchant provide % bonuses, but they need some sort of base AR to multiply, so some dexterity is likely a good idea.

    However if you put dexterity all the way up to 290 or so, then you could experience serious trouble with lack of hit points. Those with better gear can probably afford to put more into dexterity, while those with worse gear will have less +life and will probably have to play it safe.

    A phase blade would give one frame over a beserker axe, however the life leech would be reduced by a fair deal.
     
    Last edited: Aug 3, 2010
  2. Shanksie1337

    Shanksie1337 IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    Build with no points to Static, mentioning the most common of merc helms and spending 10+ High Runes Crits shanksie for 1893712983712 damage
    *shanksie dies*
     
  3. scwizard

    scwizard IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    Adding static (stupid oversight on my part) isn't a big change.

    Nothing can be done about the high runes though :p

    What do you have against the merc helm?
     
  4. Tim B

    Tim B IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    Weapon: Ethereal Berserk Axe {Eternity}

    so you make a new one of these each time you use up all the charges?
     
  5. scwizard

    scwizard IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    Ort rune, chipped gem, weapon and cube will recharge eth items.


     
  6. Milb

    Milb IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    No, it won't.

    A Passion PB would be a better choice of weapon, zeal would do more DPS than a slow normal attack.



     
  7. scwizard

    scwizard IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    The wiki says otherwise: http://diablo2.diablowiki.net/Cube_Recipes

    Do you have a better source?

    Also with passion it wouldn't be possible to deal significant fire damage. You'd deal 5000 a second assuming all attacks land. I'm aiming for 10000+ a second on all three elements assuming all attacks land.


     
    Last edited: Aug 2, 2010
  8. stephan

    stephan IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    Actual ingame experience.

    I think it's a minimum that you try out builds before writing guides...

    EDIT: I fixed the wiki.



     
  9. Milb

    Milb IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    Do you mean physical? Don't see how Eternity boosts fire damage.

    Also, you need to realise that big LCS numbers don't always translate to big DPS. Being clever and using less damage per attack, but doing it faster, hitting more often, and getting interrupted less is far more practical.

    You may want to edit your 'guide' to remove the Ethereal Faith too.

    Have you actually tried this build with similar gear? Or have you theorycrafted it without knowing a lot of the mechanics behind it?

    Your build has zero AR on it too, even with enchant you will hit nothing in Hell.



     
  10. scwizard

    scwizard IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    Thank you.
    It was a theory I was interested in throwing around. Hence the complete lack of polish. Theory crafting doesn't hurt anyone.

    If you could point me towards a single player character editor, then perhaps I could try this out.

    Milb eternity boosts fire damage because revives carry enchant. As for the AR, it's something that I'm aware of. I've been thinking about what to aim for in terms of AR.


     
  11. stephan

    stephan IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    Sorry, but your wording in the guide is very firm and never is there a mention that this is just a theory. Theory crafting doesn't hurt anyone, but it will waste people's time and HRs like this for those who can't see through the more obvious mistakes (some of which you haven't fixed yet).

    It's not in the spirit of this forum to post links to that, so you might wanna get creative and use google.



     
  12. SeCKSEgai

    SeCKSEgai IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    For the more experienced - it was pretty apparent that your claims weren't based on actual experience. While theorycrafting is all fine and dandy in exploring ideas, people lacking in D2 experience would likely interpret your initial post as being based on actual experience because of the wording.

    While the following posts would clarify that wasn't the case... people don't always bother reading ;)

    For example:

    Not knowing that horadric cube formula doesn't repair charges on eth items - that's fairly common knowledge and really kills any further credibility

    relying on revive charges - not taking into account that revives are timed, not to mention the monster needs to be killed first in order to make it. How does one efficiently pay for repair?

    lite damage isn't consistent - you can't expect max damage per hit because of variance

    etc

    If you were contemplating a theorized build, you really should specify that in the beginning for the courtesy of your readers.


     
  13. scwizard

    scwizard IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    It's a habit from school.

    I've reworded the OP.

    SeCKSEgai:
    You can deal significant cold and lightning damage without spending revive charges. In theory this build should have lower repair costs than the stickied enchantress, because without revives its damage is higher and more varied.

    Also the lightning damage numbers given there are the numbers for average damage of course.


     
    Last edited: Aug 3, 2010
  14. Milb

    Milb IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    Not sure if you've considered this.

    What about a Might Merc with infinity? Bolsters all elemental damage, reduces monster defence to manageable levels. Might be worth thinking about.
     
  15. SeCKSEgai

    SeCKSEgai IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    Since no one has mentioned it:

    Bows can't be eth by nature.

    Biggest problem with design is survivability - A FO/CL or FO/FB sorc utilizes two elements and better overall damage as points are distributed amongst 2 trees instead of 3

    A sorc is squishy, adding chance to hit and blocking penalties, a dual dream will have a hard time going toe to toe for long. ES is usually utilized on melee sorcs for the added survivability there.
     
  16. Rawness

    Rawness IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    You could make this build, or something better. There's no use in innovation if only results in mediocrity, or rather, if you could easily get more damage and better results by NOT investing in this.
     
  17. scwizard

    scwizard IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    I think you're referring to blessed aim. According to the summit, might only adds damage to physical attacks.

    If I used a phase blade, then I'd have one less frame than if I used fanaticism and a berserker axe, and two less frames than if I used fanaticism and a phase blade.

    Chance to hit goes way up from the combination of blessed aim and Infinity.

    As a level 85 sorceress:
    10000 * 35 / 10 * .15 = 5250 DPS (act 1)
    10000 * 35 / 12 * .34 = 9916 DPS (act 2)
    10000 * 35 / 10 * .28 = 9800 DPS (act 1 and max block)
    10000 * 35 / 12 * .39 = 11375 DPS (act 2 and max block)

    The combination of blessed aim and conviction leads to much higher damage.

    Less damage than whom? I guess the targets here are Frozen Orb/Chain Lighting and Frozen Orb/Fire Ball. I'll do some comparisons in a bit, and we can see how much lower the damage is.

    DOH


     
    Last edited: Aug 3, 2010
  18. Milb

    Milb IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    No, I'm just referring to level 12 conviction giving -83% defence. Might will then boost your damage and also your merc's and minions.

    Any chance you could let us know what those numbers mean by the way?
     
  19. scwizard

    scwizard IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    Why might instead of blessed aim? Blessed aim gives AR, which boots elemental damage because you and your minions hit more often.

    Might just boosts physical damage, which neither of you have very much of.
     
  20. Milb

    Milb IncGamers Member

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    Re: Tri element sorceress build for 1.13c

    With enchant and Infinity you won't be missing much. And you seem to want your Revives to do some damage so that will be boosted. With an eth Infinity and Fort your merc will be hitting pretty damn hard with a might aura.

    You didn't explain what those numbers meant either.
     

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