Travis Day weighs in on ROS drop rates

T

Thunderbane

Guest
So lets face the truth, that D3V and obviously RoS is the most unrewarding game in entire ARPG history. Compared to D2,this game is so dead in terms of fun and item drops. It\'s a great design to run like an idiot for hours, and continue to kill monsters and bosses who drops nothing. This is the definition of fun for Blizz guys. And most of the legs suck anyway, so the only option for a normal person like me, and many others like Kunzaito is quit.
I can\'t play this game for more than 2 hours,it\'s so boring. I\'m sure, if I start D2 now, I can make 8/10 hours session without any problem. So good luck with your precious game, but it doesn\'t work for me.
 

Mortalo

Diabloii.Net Member
I did :wave: Back on page 4. Since no one else mentioned it I guess nobody here played it.

I even managed to finish the game :coffee:.
I always wanted to play Hellgate London. I think I tried demo for few minutes but it probably worked poorly on my old PC. Can't remember anything about that experience. And I had really high hopes for that game :(

So yes, nobody played it.
 
V

vileguy

Guest
A timer to \"patch up\" bad RNG seems like a poor decision. If it truly is a matter of RNG and not bugs, then it should even out over time. In short periods, crafting legendaries will make up for any bad luck. The issue is that crafting only gives a chance of legendary, so you could easily have such bad luck that you still don\'t see any legendaries.

Now adding a timer works, but it cheapens the whole farming process. I don\'t want to play a game watching a bar fill up towards the 2 hour mark where I can expect nothing to drop until then; I want to both be and FEEL random. Hopefully it doesn\'t end up feeling that way.

If you want a good comparison, play Marvel Heroes. They have a system where shards drop every ~8 minutes or something, which are the currency for unlocking new characters. It makes the first 7 minutes of every 8 minute subsession feel really bad.

I really wish they\'d just add a ladder to the game and increase the drop rate of legendaries to a higher level. I haven\'t experienced the drop rates personally, and I\'ll be fine with 1 drop per 2 hours considering how much better than is than my vanilla experiences, but I was really looking forward to a lootfest.
 

Mage Slayer

Diabloii.Net Member
Can people seriously not read? The timer does NOT prevent a legendary from dropping until the time limit. It does NOT even guarantee there'll be a drop at a certain time, only that the CHANCE will start to increase after a certain time. And it's clearly been stated that it's set for well after the average expected random drop time for people who run into a loooong stretch of bad RNG.

Seriously, would these "must be random!" people complain if it was revealed that the random dungeons have a *shock! horror!* maximum size to prevent rare cases when a dungeon meant to take 10-20 minutes to clear was big enough to take hours?

And people complain that Blizzard doesn't explain enough about the game mechanics...
 

yovargas

Diabloii.Net Member
Incorrect. Practically every single thing that Blizz has done since release has been in direct response to the feedback they were getting from the community. That includes the various tweaks to drop rates that they have made and continue making.
 

Bullmarket

Diabloii.Net Member
Players (uber gamers) are always complaining about the calibration of item drops.
Why not reward these players and create a greater incentive for them play more.


Creating an ultra-high tier weapon/gear called - Artifact of God

  1. Three items are awarded every 3 months
  2. one item to the player with the highest experience/levels
  3. one item to the player with the most kills
  4. one weapon - random give away
 

HardRock

Diabloii.Net Member
If there would be such a thing, then it would be made public. Not doing that would defeat the whole purpose of such a bonus.
 

HardRock

Diabloii.Net Member
There will always be QQ, but after every change it\'s a different group of people that do it. Popular games have it the worst, because for these the forums will always be full of complaints, no matter what the devs do.
 

HardRock

Diabloii.Net Member
Tell me this: What\'s the point of implementing such a bonus and then not letting players know about it?
 

HardRock

Diabloii.Net Member
1 Legendary per hours is the low-end at the moment in my experience. Torment even at the first level adds 250% to that, so when you can play there efficiently (which doesn\'t require full set of Legendaries) things really start to pick up.
 

Dudzy

Diabloii.Net Member
Honestly i like where the drop rate is at, played the ptr for a few hours tonight and got 2 legs, one was a upgrade, the other wasen't good for my class. Personally i dont mind a decrease in the amount of legendary drops from diablo 2 as after awhile anyways you start to see the same items over and over and the really rare stuff becomes your motivation for playing. No one gets excited in D2 when a green breast plate drops for obvious reasons.

Your motivation to keep playing is only as good as the drops you are trying to get, and i think there on the right track but i really cant be sure as im not in the beta and i dont really see end game gear except whats posted in the chat. It seems some legs are sorta useless as people have said here and thats a issue in the end game.

They need to make almost all legs at least semi-useful as whats the point of it being in the game if its only purpose is to sacrifice it for crafting mats? Also, if there all at least somewhat good then it makes it a more important and harder decision to salvage them.

Also why not just take blue and white items out in the end game at this point and just drop the mats, why make us pick them up if there always going to be junk? It would save us from running back to town and make those drops seem more valuable then they are right now. Rares should instead be called something else because theirs nothing rare about them and its a crap shoot as to what rolls on them right now.
 
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