Travis Day on the Non-Value of Magic Find in Reaper of Souls

MindGeyser

Diabloii.Net Member
Contrary to what some people may be lead to believe, I enjoy gear trade-offs and finding that right gear setup for my class and build, but I deeply dislike Magic Find.

Others have covered most of the ground here, but simply put, the killing game and the item game are linked together. Magic find puts them at odds and we get weird player behavior because of it.

There are people who think that the issue is simply the implementation, but that could be said for virtually anything, including the RMAH, so that is no argument. The question isn\'t \"could we in theory see magic find working to some purpose\", it\'s \"how do you get magic find working to some purpose without causing more problems than it solves?\" I haven\'t seen a good answer yet. I\'ve only seen what people want it for, but not how it can shine without its myriad of detriments.
 

afaron

Diabloii.Net Member
I dont want a choice that is \"take the lesser of two evils\". I wanna progress with my gear. Not with my MF stat - so i could find better gear, which i will use NEVER because it has no MF on it. You get that my friend?

I agree with the developers on this one.
 

HardRock

Diabloii.Net Member
I have the perfect solution and it should satisfy everyone. Just change MF into a stat that only increases the chance to find items with MF.
 

Galtrovan

Diabloii.Net Member
\"I would rather you get gear faster because you are more powerful and therefore murdering hordes of strong enemies faster, not because there is a stat that secretly is the most important thing in the game but doesn’t feel good because you have to sacrifice real power for it.\"

And this Travis is one of the many reasons your game is fail. You are basically telling everyone DPS is the only thing that matters on top of taking away player choice on how to gear a character. You leave nothing for players to fiddle around with to find the sweet spot for finding items. There is nothing to sacrifice, no decisions to be made, bigger numbers are always better. Your game is garbage.
 

hatred

Diabloii.Net Member
he also wrote \'loved\' near magic find (just not in caps, so less visible)
one can argue that love >> fun :p
anyway, it only means that he didnt rly contradict himself and actually quite clearly wrote that he liked both \'stages\'
imo gearing character for mf can be as much fun as gearing for bis survival/dps gear
actually a counterexample to the \'moving up the fun part\' :
lets say theyre not removing mf, so if your main goal is to get most items and not exp/bounties/demonic essences/whateverelse youre gathering balanced mf gear and after that you see results in form of more nice drops that you wanted - mf gear served its purpose and youre content with that \'phase\'
after that youre slowly completing your BiS gear and one day find the last needed item so you can throw mf gear away and... grind paragon level 9724...because theres literally nothing else to do in expansion

very shallow and basic example but imho gearing for mf could be more fun than grinding numbers on the chart that can at best illustrate epeen and nothing more
 

HardRock

Diabloii.Net Member
If you define "only DPS matters" as dealing the most damage you can without constantly dying due to low defense, then that's true for pretty much any game where you can attack stuff.

However, if your definition is that only straight up DPS stats matter then that's no longer true for Reaper of Souls.
 
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