Trav Whirler - Gear Hierarchy & more I've started Travincial running lately to earn some runes. My gear is sub-optimal in many slots due to a lack of wealth, and there's lots of room for improvement. I've done some light reading and have a basic idea on what items to shoot for ultimately. However, what's left to interpretation is which items will have the biggest impact on run times. Thanks to a lucky find in an eth Reapers and a recent trade with jDer for a Guardian Angel & a Kira's, my merc is well outfitted. I estimate these items alone have cut my run times in half. Without his Decrep, my runs were easily 2.5 minutes each. What's left is the gear for my whirler. The three upgrades I could use most are my armor and weapons. Now that I've done a fair number of runs, I totally see how useful Enigma could be. Telestomping with your merc would obviously be faster than running to meet the council. The problem is that I'm nowhere near rich enough to afford an Enigma. Therefore, it's being left out of the immediate discussion. If I add up all the runes I DO have (within reason), it totals to Lo+. What that means is that I have a choice to make. I can make: Fortitude & Oath OR Grief PB & Oath Now, one might confuse my queries with every other thread asking "What should I make first, Grief or Fortitude?" But keep in mind that I'm wondering what would be best for my whirler... not every character I've got. Believe me, this item will get put to good use somewhere else regardless of what I make. Honestly, I don't know what selection would best improve my character. What choice will make the better improvement? Technically, I can make both an Oath & a Death, but I can afford to trade for only one 1.07 base (maybe... if I'm lucky, an Ist might cover two *shrug*). Even if I could, my gut reaction is that they wouldn't make a bigger improvement than a Fort or a Grief, but feel free to correct me if I'm wrong. Also, to save me the time searching, what sword bases are best for Oath and Death? I've read it a zillion times, but because I never had the runes for them it hasn't sunken in. -------------------------------------------------------------------- I've got a couple other random questions for the Travincial veterans. Attack rating & chance to hit. What's yours, and what should I be shooting for? Both the axes I have reduce enemy defense by 33%, but even then I still need the Angelic combo to hit stuff most/all the time. ...I just realized my merc is now reliable, though, and Decrep should surely help immensely when you're attacking monsters under its effect. Still, with your weapons of choice, do you have to do anything special to ensure a high rate for hits? Load up on AR charms, maybe, or is it unnecessary? Decrep might make a world of difference, but do you care if you whiff when you attack monsters that aren't Decreped? Also, I find myself spending as much time, if not more, sorting through the spoils than I do fighting. At least in LK runs you can look for patterns among the popped items. But you never know what you're gonna get from Council runs. Any tips you can share to help me speed up the process? Right now, I'm on only /p3 and I'm still having problems. I'm also trying very hard to fight the Council in two waves, first the six outside and then five inside, to keep all the items from stacking up. And I know that it's recommended to fight everyone inside so no one runs away. Clearly, I'm taking too much time, and I'm already using a sub-optimal strategy. I'd love to know how you deal with all the random junk. Thank you all so much for your advice. It will be greatly appreciated!